What's on your mind?
12 Votes in Poll
Guys, I thought it wouldn't be bad to create a page with contests and information about them. I don't know how many more Irohide is planning, but it wouldn't be bad to have the names of the winners and their creations on the page. For example, add them to the List: Lore page. If someone is in favor and undertakes this task, then I upload a few photos so that he has something to draw information from.
I got kr origins and frontiers when it was free on android, uninstalled them, it said it would be free if I reinstalled them back then, but now it wants me to pay for them, after it said I wouldn't in the play store literally yesterday, should I e-mail iron hide or something?
(edited by Marcsalv1821)
Kingdom Rush: Elemental Uprising!
Let's get started writing this! I've already included all the info I got for now!
(edited by Prodigx)
Yes! And they're still quite easy for me!
Yes, but this took me a couple of months
Yes, but only on some levels
No, but I might do that in the future
No, because I always wanted to play on easier mode
I even struggled levels on normal/casual mode...
29 Votes in Poll
Kingdom Rush: Redemption.
Story: Vez'Nan Succeeded in his conquest and took over Lineria. but after a while, he showed remorse for his past actions and wanted to become a better person. so he is now leading his dark army in a quest for redemption.
It's Superwatery here again. I wanted to make an announcement that from now on, IP users are being prevented from creating new pages due to the excessive intention spam page creation according to the wiki's AbuseLog. If IP users desired to create a new page, they will have to register (or sign in) to do that. They are, however, allowed to post on comment pages/message walls, as well as editing an existing article page.
As a result, those IPs are now blocked temporarily and their ranges are blocked for one month.
This effect most likely is temporary but can be indefinite depending on the situation for the next few months.
Again, this effect only changes for IP users. Fandom registered users are not affected by these changes; therefore, they shouldn't be worrying about this at all (assuming they are not the victim).
However, if you are intending to create a spam page (regardless of whether you registered or not), your account will be blocked.
Thanks, and happy reading + editing!
23 Votes in Poll
The wave number
19 Votes in Poll
all KR apps free
all in-app purchases with a 66% discount each
21 Votes in Poll
There was nothing special about that particular day. It was a sunny afternoon, just like many others before it and also like many others that would come after that one.
Yet, despite how ordinary that day seemed to be, that was the day when everything changed.
Lord Blackburn gazed out of the window and looked at his statue. He was certainly not prone to pride and that statue had been a tribute his beloved citizens have built for him. He was respected and loved, and he loved them back and felt responsible for their well being and happiness.
With a heavy sigh, he moved to his meeting chamber and started the daily meeting with the villagers. The evil forces were getting stronger, but that was not fresh news.
For as long as he could remember, he had fought evil. There was a time when he was certain he could banish it from the realm and he had made every possible effort to see that happening. But he was an older man now, worn and sullen from years of conflict. He was getting tired since no matter how bravely he fought or how many men he lost, evil would rise again with a new face. He knew now, in his heart, his beloved citizens would never be free from it.
This knowledge was the cause he was barely eating and sleep became a luxury tainted by nightmares. Someday, he would die, leaving his lands and his people unguarded. Who would stand strong against the darkness? Who would ensure peace and happiness for the citizens? If he died, his duty and promise to them would remain unfulfilled forever. The great Lord Blackburn, in all his strength, would die a failure. He couldn’t allow that to happen.
On that day, word of a terrible attack on the southern border reached his ears. The crops had been ravaged, and hundreds of villagers had been slain. The sight of it was haunting. The houses burned, and the soil ran red with the blood of innocents. He had failed to protect them. No more, he decided. It was at that precise moment that he took a decision that would change not only his fate and also the ones that trusted him the most.
Since the beginning of time, a coven of white witches had lived on what was now lord Blackburn's lands. They had always lived peacefully providing help and medical aid to the villagers. The covenant was directed by two twin sisters, who had sworn an oath to serve and protect the Lord and his family.
They were not surprised when Lord Blackburn requested them to come to the castle to meet with him, as this had happened more and more often due to the continuous increase of the attacks.
What caught them by surprise was his unusual request. Lord Blackburn had gone through the ancient library and found references on a scroll of rotten parchment about a special kind of magic that he thought could shield his lands and inhabitants from the impending doom the evil forces represented and wanted the coven to perform those rituals.
The witches tried to explain to him that that kind of magic always came with a steep price and that he was asking them to meddle with forces beyond his control, but their warning fell into deaf ears. There was nothing he would not sacrifice to ensure the safety of his people, and he gave them the order to proceed.
This desperate act would have dire consequences. The ritual’s magic spread unchecked across his domain. It was true it ensured the protection against the evils that had been restlessly attacking, but it did so by lending the lands so uninhabitable that nothing, not even the demons of Pandemonium itself, could live there.
As for the villagers, they were drained of all life, reduced to mindless vessels, void of suffering, pain… and happiness.
The White Witches were twisted into wicked creatures who thrived on the power of black magic. Strengthened by the energy of the ritual and their new abilities, any who dared step foot in Blackburn’s territory would meet a grim fate.
But it was Lord Blackburn himself whose fall was most tragic. His own choice corrupted his soul and caused his body to fade into mist. Banished from death and bound to his sworn duty, he was given a new form to carry out his eternal charge in a shell of cold steel. He was now tireless, undying, and would stand to protect his domain. Forever.
To this day, the White Witches turned Black Hags fly the skies north of Valardul, terrorizing anyone that crosses their path to fulfill the oath made to their Lord
(edited by Superwatery)
First post here, though I've posted on the Ironhide forum before.... I thought I'd share a way of playing KRV competitively, which is working well for a friend and me. The rules are:
1) Two players take it in turns to choose a hero and 5 towers
2) If your opponent picks a tower/hero, you cannot pick it
3) The player who gets second pick in the 1st round, gets first pick in all other rounds
4) The strongest heroes are banned. We have banned the three dragons, Doom Tank SG-11, and Jack O'Lantern
5) Both players play every campaign stage with their chosen set, on Impossible (or choose a different difficulty at the start). You can skip the easiest stages if you like
6) The winner is the player who leaks the fewest enemies overall
7) If you fail a stage, you have to replay it, and add 20 to the number of enemies leaked the second time. If you fail the stage the second time, your score for that stage is 50
Here's an example game. It's going well but we haven't got to the elite stages yet. I'll post the result as a reply when we finish.
(edited by ThingsBehindTheSun)
Pagras Heroic on veteran
Pandemonium (main stage) on normal
27 Votes in Poll
23 Votes in Poll
Wasp missile+ more than 4 Battle mecha= Ez Temple of Saqra
Description: “I have managed to spot Viosha’s Court. There are three bridges leading to the court, and I can see the standard fare of foes we’ve faced up to this point, however, I did see a larger angelic figure. Standing almost 7 meters talls, I’ve caught glimpses of her walking the halls inside the court.
Unfortunately, whoever she is, she caught a glimpse of me. The Vioshans will be prepared.
That is all I have to report.”
The stage has 3 entrances and 3 exits, 3 exits on the bottom-left, bottom, & bottom-right of the stage, and 3 entrances leading from the top-left to the bottom right, top to bottom, and top-right to bottom-left.
After wave 15, Bellorei Persa attacks, with 3 phases to her fight.
An angelic disciple that was taught by Viosha herself. Recently, Viosha was attacked and fell unconscious, and Bellorei took over, closing the realm to any outsiders for fear of another attack.
During the first wave, she spawns 4 Lightbringers, 4 Lawmakers, 4 Mastodons, & 4 Technosages, distributed randomly among the 3 lanes. She will also spawn 3 Heavy Spheres, and 4 Light Spheres that will always spawn in the top lane.
Periodically in this phase, Bellorei will teleport from the top of the screen where she resides, to quickly charge at your base with 3000/4000/5000 Health. Will charging, soldiers do not stop her, but they do slow her down, as she does damage to them with her jets. If she reaches an exit while charging, she fires 5 missiles into the exit, each dealing 1 heart of damage, then she teleports back to the top. If she loses all her hp before she reaches the exit, she will teleport back to the top of the screen without launching any missiles.
If a unit is killed during phase 1, and Bellorei is not charging, Bellorei will revive that unit and send it down a different random lane with full HP. If the killed unit was a Lightbringer, Mastodon, Lawmaker, or Technosage, and it wasn’t silenced, it will still produce the sphere it normally would when killed, and come back with full HP regardless.
Phase 1 ends when the combined damage of all of Bellorei’s units is not enough to kill the player.
During phase 2, Bellorei creates 2 copies of herself, and attacks from all 3 lanes. She moves at medium speed, and still slows down for soldiers in her path, but she has 8000/10000/12500 health, her illusions are the same, however, only the real Bellorei will do any damage. You can tell which copy is real, as the real Bellorei will only attack from the lane that spawned the most Lightbringers during the start of phase 1. Meanwhile, during this phase, Lawmakers and Light Spheres will spawn.
Once the real Bellorei is defeated, phase 3 begins.
The simplest of all three phases, Bellorei teleports to the center of the map, and spawns 15/16/20 Control Spheres, 3 Assault Spheres, & 3 Defense Spheres, doing so every 25/22/20 Seconds, always targeting the weakest lane, until she is defeated. She has the same HP she had during the start of phase 2.