Even though Beacon Town is saved, our battle is not over. Villager report that the pigmen are kidnapping people and carrying them off to who knows where. They were last seen in the direction of the Stillwater Rapids. Mayor Jesse has agreed to come with us and protect his people from invaders. Let's just hope we can cut them off.
Tier 4 Archers: Ballista Enclosure
This fort houses crossbow masters, that can pierce through any enemy.
This tower has a unique firing mechanic that's sorta like Gobli-rangs, but, instead of coming back to the tower, the arrows pierce through all enemies it comes across (they also have a VERY long travel distance).
Tri-Arrow: shoots three arrows at once in a tight-ish spread
Sparkler: shoots a firework, doing area damage and alights enemies
Pigman Sacerdos: heal, heal curse, damage curse; no armor; medium resistance
Heal: heals 30 health to neaby enemies
Heal Curse: curses enemies, causing them to heal for every point a connected unit is healed (for example, if two units are connected and then healed by a Sacerdos, they will heal not only 30 health from the Sacerdos, but also 30 health from each other, essentially healing 60 health)
Damage Curse: connected troops will take damage for every point a connected unit is damaged ( same as above but in reverse)
Pigmen mages that have mastered the art of mass destruction.
Hog Rider: leap; low armor; no resistance
Leap: will jump over the first unit encountered, only engaging in combat if a troop is near the landing zone
Pigmen that ride wild boars, leaping over all danger.
Mutant Zombie: area attack; no armor; no resistance
Giant marauding corpses that command the lesser hoards.