Kingdom Rush
Kingdom Rush: Origins
Kingdom Rush: Frontiers
Kingdom Rush: Vengeance
The Legends Of Kingdom Rush
Clash Of The Olympians
Junk World
Iron Marines
Iron Marines: Invasion
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Kingdom Rush
Kingdom Rush: Origins
Kingdom Rush: Frontiers
Kingdom Rush: Vengeance
The Legends Of Kingdom Rush
Clash Of The Olympians
Junk World
Iron Marines
Iron Marines: Invasion
There was nothing special about that particular day. It was a sunny afternoon, just like many others before it and also like many others that would come after that one.
Yet, despite how ordinary that day seemed to be, that was the day when everything changed.
Lord Blackburn gazed out of the window and looked at his statue. He was certainly not prone to pride and that statue had been a tribute his beloved citizens have built for him. He was respected and loved, and he loved them back and felt responsible for their well being and happiness.
With a heavy sigh, he moved to his meeting chamber and started the daily meeting with the villagers. The evil forces were getting stronger, but that was not fresh news.
For as long as he could remember, he had fought evil. There was a time when he was certain he could banish it from the realm and he had made every possible effort to see that happening. But he was an older man now, worn and sullen from years of conflict. He was getting tired since no matter how bravely he fought or how many men he lost, evil would rise again with a new face. He knew now, in his heart, his beloved citizens would never be free from it.
This knowledge was the cause he was barely eating and sleep became a luxury tainted by nightmares. Someday, he would die, leaving his lands and his people unguarded. Who would stand strong against the darkness? Who would ensure peace and happiness for the citizens? If he died, his duty and promise to them would remain unfulfilled forever. The great Lord Blackburn, in all his strength, would die a failure. He couldn’t allow that to happen.
On that day, word of a terrible attack on the southern border reached his ears. The crops had been ravaged, and hundreds of villagers had been slain. The sight of it was haunting. The houses burned, and the soil ran red with the blood of innocents. He had failed to protect them. No more, he decided. It was at that precise moment that he took a decision that would change not only his fate and also the ones that trusted him the most.
Since the beginning of time, a coven of white witches had lived on what was now lord Blackburn's lands. They had always lived peacefully providing help and medical aid to the villagers. The covenant was directed by two twin sisters, who had sworn an oath to serve and protect the Lord and his family.
They were not surprised when Lord Blackburn requested them to come to the castle to meet with him, as this had happened more and more often due to the continuous increase of the attacks.
What caught them by surprise was his unusual request. Lord Blackburn had gone through the ancient library and found references on a scroll of rotten parchment about a special kind of magic that he thought could shield his lands and inhabitants from the impending doom the evil forces represented and wanted the coven to perform those rituals.
The witches tried to explain to him that that kind of magic always came with a steep price and that he was asking them to meddle with forces beyond his control, but their warning fell into deaf ears. There was nothing he would not sacrifice to ensure the safety of his people, and he gave them the order to proceed.
This desperate act would have dire consequences. The ritual’s magic spread unchecked across his domain. It was true it ensured the protection against the evils that had been restlessly attacking, but it did so by lending the lands so uninhabitable that nothing, not even the demons of Pandemonium itself, could live there.
As for the villagers, they were drained of all life, reduced to mindless vessels, void of suffering, pain… and happiness.
The White Witches were twisted into wicked creatures who thrived on the power of black magic. Strengthened by the energy of the ritual and their new abilities, any who dared step foot in Blackburn’s territory would meet a grim fate.
But it was Lord Blackburn himself whose fall was most tragic. His own choice corrupted his soul and caused his body to fade into mist. Banished from death and bound to his sworn duty, he was given a new form to carry out his eternal charge in a shell of cold steel. He was now tireless, undying, and would stand to protect his domain. Forever.
To this day, the White Witches turned Black Hags fly the skies north of Valardul, terrorizing anyone that crosses their path to fulfill the oath made to their Lord
https://www.ironhidegames.com/News/Details/230
Get ready for some incredible news! Kingdom Rush, the incredible game that reinvented the tower defense genre will soon be released for Nintendo Switch and it comes loaded with surprises!
Travel with us to the distant lands or Linirea and fight on forests, mountains, and wastelands. Customize your defensive strategy with different tower upgrades and specializations!.
Rain fire upon your enemies, summon reinforcements, command your troops, recruit elven warriors and face legendary monsters on a quest to save the Kingdom from the forces of darkness!
This remastered version brings back the amazing features of the classic Kingdom Rush with a shiny new tower: The Sunray Tower!
https://www.ironhidegames.com/News/Details/221
The burning hate rose from his blackened heart, threatening to consume him. It made his blood run hot with rage and boil in his veins. His savior was gone. Vez'nan had been defeated and he was alone again.
Memories from a distant past flashed through his mind. A time when he was valued as little more than a slave. A footstool for his superiors to step on. He had always known he was better than them, destined to do great things beyond the cold walls of that dark and moldy office he rotted in for years. He knew one day those fools would regret treating him as if he was a worthless maggot!
Vez'nan was the first person to recognize his potential, and he had done so rightfully. From the moment he had been told to spy on Denas, he had never once failed his master. He proved his loyalty time after time and earned his deserved place beside the Dark Lord. Now it was a matter of time before everyone would know his name: Malagar.
But everything he had worked and suffered for had been taken away in the blink of an eye. His master was gone. It was crystal clear to him now he couldn't trust or follow anyone. It was time to take matters into his own hands.
Malagar knew he did not have the ability of his former master to fiddle with dark magic, but he had picked up some tricks along the way. He had helped the dark wizard to prepare for the binding ceremony with Moloch the demon, and he remembered each step clearly. If he could get his hands on a much stronger source of power he could have his revenge and all Linirea would bow to him and him only!
Using the shadows as his allies, Malagar sneaked into the castle library to find a book he had seen in the past but never dared to touch. It was an old book that pulsed with magic.
That night he learned about a powerful entity that had almost devastated Linirea. A god-like creature that was banished and locked in a cell using a long-forgotten type of magic, one that only gods could grant. He knew he had found what he so desperately needed: his revenge was now within grasp.
He would dedicate every minute of every day to gather the artifacts he needed to release this being of limitless power.. He knew that Umbra would grace him with a reward for coming so far; it would merge with him, and all its powers would become his. His plan was flawless, and he was eager to begin… this time, the world would belong to him... or no one!
https://www.ironhidegames.com/News/Details/220
I,ve got some ideas to share with why don,t you make kingdom rush world in the game you put all the towers in the game and all the enemies from all the games
This is a list of enemies, without reference to locations
Ghost Rider
HP: 850/1000/1250
Damage: 50-90
Attack speed: 1.5s
Armor: None
Magic resistance: Immune
Speed: High
Lives taken: 5
Special: Summons Phantom Warrior upon death, Can appear right on the road.
Infernal Golem
HP: 2800/3900/5000
Damage: 220-600
Attack speed: 2.5s
Armor: 80%
Magic resistance: 40%
Speed: Very Slow
Lives taken: 20
Special: Leaves behind fissures in the ground. Every 15 seconds, Fire Creature appear from the fissures. Fissures do not disappear until the end of the level.
Area attack.
Fire Creature
HP: 350/425/500
Damage: 12-35
Attack speed: 1.0s
Armor: None
Magic resistance: 80%
Speed: Slow
Lives taken: 1
Special: Sets fire to the target
Electric elemental
HP: 280/350/420
Damage: 30-50 (50-80 in group)
Attack speed: 1.0s
Armor: 80%
Magic resistance: None
Speed: Slow (Medium in group)
Lives taken: 1
Special: Rage in groups, Magic shields*
*Every 12 seconds, Electric Elemental can cast a shield that absorbs 200 damage and has 40% magic resistance (80% in melee). Elemental in the shield is immune to all instant kills and negative effects include stun. When the shield's HP reaches zero, the shield explodes, dealing 100 area true damage, increases the shield HP of nearby Elementals by 100, and forever increases their damage by 20%.
Ent
HP: 3750/4875/6000
Damage: 150-280
Attack speed: 2.0s
Armor: 90%
Magic resistance: None
Speed: Very slow
Lives taken: 5
Special: Releases roots from the ground, instantly killing all soldiers in an area and summoning 8-12 Husks.
Furious Hound
HP: 480/600/720
Damage: 40-90
Attack speed: 0.5s
Armor: None
Magic resistance: 60%
Speed: Very High
Lives taken: 2
Special: Jumps on its victim, May spawn from Trash.
Share your thoughts!
Vez’nan stepped back and admired his work, his pentagram conjuration ready. His plan to conquer Denas’s castle was in motion. The Dark Lord knew he had the element of surprise on his side, as no one had dared to attack Linirea since ancient times. All he needed now was an army that would grant him his victory.
There was nothing he wouldn’t do to make sure his campaign was successful, and making pacts with ancient entities was something he needed to do. He was fully aware that alliances like this demanded hefty payments, but since his soul was already bound a previous pact he had made, he would have to bargain with something else.
He smirked at the thought of his old teacher, Nivus, finding out about his plans. The old wizard would find his actions despiteful and think of him as an abomination.
But the old man had never had as much power in his hands as Vez’nan had now, nor did he ever feel the intoxicating pulse of magic emanating from the jewel that whispered to him from the tip of his staff: the magnificent Tear of Elynie.
It was time. As soon as he started chanting his conjuration spell, the grass surrounding the pentagram rotted and the air became tainted with the stench of rotten flesh and sulfur.
Soon the heat became almost unbearable as the Ghost Kings materialized on the now corrupted field. There was something utterly unnerving about the ways the brothers mirrored each other’s movements as both pairs of hollow eye sockets fixed on him.
Vez’nan started with the negotiations immediately. He wanted to be done with this deal as fast as possible to be able to focus on the next step of his plan. There was no time to lose.
After much discussion, the kings agreed to grant him the command of their undead army to secure Linirea’s throne. Their price was also set: they required the souls of every enemy soldier fallen in battle. The price did not bother Vez’nan at all, as it was merely collateral damage. A means to an end.They signed the contract with blood and soon the kings disappeared from the field. The deal was done.
“Now we are ready,” the crimson red tear whispered to Vez’nan. “Let the journey begin.”
Noi
https://www.ironhidegames.com/News/Details/204
Here we are at last, General. The gates of Neroth. They have been destroyed beyond repair, but that is the least of our problems right now. The armies of Vez’nan are already in the city, destroying everything they see. We have to stop them at any cost.
Quincy Hawkeye
New enemies:
Jet Goblin
These goblins are cowardly, and will lift off with their jetpacks at the slightest sign of trouble.
HP: 300
Damage: 10-16
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Special: becomes a flying enemy at 150 HP.
Orc Twinblade
Hefty orc warriors who wield two swords as easily as one.
HP: 450
Damage: 20-30
Armour: 20%
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Deals listed damage twice
Goblin Rager
Though small, these goblins are armed with a *really* big gun.
HP: 400
Damage: 1-2
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 2
Special: Ranged attack, attacks 50 times per second
Hellhound
The last of the Demon Hounds, these monsters are vicious and do not fear death.
HP: 150
Damage: 8-16
Armour: None
Magic resist: 60%
Speed: Fast
Lives lost: 1
Special: None
Goblin Rocket Rider
Nobody knows if these goblins are dedicated, suicidal or just plain stupid.
HP: 100
Damage: N/A
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Flies
Easter Egg! - Gandalf can be seen on one path, performing the “you shall not pass” pose. Clicking on him will cause his staff to glow. He will be killed by orcs later on, so be quick.
General, you must hurry! You are too late - already, Vez’nan’s army has begun the onslaught on Neroth. All you can do now is help the soldiers of the city fight them off. Go with speed, and be careful - the skull tribe is sending its very best against you.
You are Neroth’s only hope!
Magnus Spellbane
BOSS - King Calaverus
Bloodthirsty leader of the skull tribe, armed with a cursed sceptre and one heck of a steed - a skeletal Tyrannosaur. He has arrived personally to destroy our forces once and for all.
HP: 10,000
Abilities:
Chomp: Basic attack - Calaverus’ Tyrannosaur bites everything in front of him, dealing 100-200 area damage to multiple units and stunning them for 2 seconds - 1 for heroes.
Smite: Calaverus casts a deadly spell with his sceptre, turning 2 random units into Obsidian Golems.
Geomancy: Calaverus summons 4-8 Gray Ones.
New Barracks tower: Engineer workshop
https://kingdomrushtd.fandom.com/f/p/3100000000000000627
Easter Egg! - A jackalope hides in the rocks, and can be clicked on to make it run away.
What a strange place this is… inhabited by even stranger beings. Put simply, it seems that Sha’tra is not the only member of his species who found his way here.
We have formed an alliance with them - they help us in our battles, we give them fodder for their hunting. They are strange, but… I would much rather have them as allies than enemies.
Quincy Hawkeye
New enemies:
Green Dragon
Mighty reptilian creatures who have mastered the art of flight.
HP: 1000
Damage: 30-40
Armour: None
Magic resist: None
Speed: Slow
Lives lost: 3
Special: flies, stops flying once they lose 500 HP.
Skull Fiend
The arcane powers of these masked casters flow from a vow never to show their face.
HP: 800
Damage: 20-30
Armour: None
Magic resist: 50%
Speed: Slow
Lives lost: 2
Special: Can disable magic towers, instakills soldiers
New ranged tower: Skyhunters
https://kingdomrushtd.fandom.com/f/p/3100000000000000627
Easter Egg! - A crashed spaceship can be seen in the background. Tap on it a few times to reveal some Grays.
The view is amazing from up here! And such acoustics!
I mention acoustics because we have a new ally - the bards that live here have offered to lend a hand. I am not entirely sure what exactly they are capable of, but hopefully they know what they are doing.
We will rest here for a short while - if you can call it rest, what with the monsters on every side and the looming attack on Neroth over our heads.
Quincy Hawkeye
New enemies:
Condor Rider
Skull warriors riding giant birds, raining pain on their enemies from above.
HP: 200
Damage: 12-30
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 2
Special: Flies, ranged attack, drops rider upon death
Demon Geomancer
Exiled demonic wizards of Vez’nan’s force. Capable of bringing stone to life.
HP: 1500
Damage: 30-40
Armour: None
Magic resist: 80%
Speed: Slow
Lives lost: 2
Special: Spawns Gray Ones
Gray One
Mindless slaves of their demon masters, with skin harder than iron.
HP: 200
Damage: 10-30
Armour: 90%
Magic resist: None
Speed: Slow
Lives lost: 1
Obsidian Golem
Massive creatures made entirely of shining black stone, said to be imbued with dangerous powers.
HP: 3000
Damage: 50-70
Armour: 20%
Magic resist: None
Speed: Slow
Lives lost: 4
Special: Speeds up as it moves closer to the exit
New Ranged tower: Bard's dwelling
https://kingdomrushtd.fandom.com/f/p/3100000000000000627/r/3086439616396642979
Easter Egg! - Toa Pohatu occasionally runs around in the boulders. He can be clicked to make him stop for a second.
This is an eerie place indeed. The statues all around this place are somewhat disconcerting - so accurate, they may as well be real.
I have a bad feeling about this, General. Keep going, but stay alert. We have enough problems on our hands, what with the skull tribe after our blood.
Something tells me I don’t want to meet whatever created these statues.
Quincy Hawkeye
New enemies:
Skull Raider
The elite of the skull forces, they make their own rules in combat.
HP: 350
Damage: 33-44
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Spawns at random points in the path.
Weeping angel
Horrifying living statues, waiting for unwary travellers to turn their backs and seal their doom.
HP: 400
Damage: 75-125
Armour: 50%
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Armour increase to 100% when in combat, attacks once when combat is entered but does not attack afterwards
Gorgon
These snake-haired women can turn anyone to stone with a single glance.
HP: 2000
Damage: 50-80
Armour: None
Magic resist: 60%
Speed: Slow
Lives lost: 3
Special: instakills soldiers - stone soldiers must be clicked to death, otherwise they will not respawn.
Easter Egg! - Michelangelo can be seen with a slab of stone. Tap the stone several times to sculpt the statue of David. Small versions of the Statue of Liberty and Christ the Redeemer can also be seen, but they are not interactive.
General! It is good to hear that you have arrived.
I have good news and bad news.
The good news is that we have Vez’nan’s army on the run - they are headed east as I write. The bad news is - well, they are headed east.
As I am sure you are aware, in the east lies Neroth, the largest city in the kingdom. Though the army’s numbers are low compared to how they were before, they are still more than enough to storm the city. That is bad news on its own, but it gets worse. Neroth is the current haven of the newly purified Tear of Elynie.
I cannot impress upon you enough how vital it is not to let it fall into their hands. Speed up the training - your troops must be battle-ready as soon as possible!
- Magnus Spellbane - advisor to the King
Towers unlocked:
Ranged: Spearman’s lookout
Barracks: Spartan Billet
Magic: Sage Spire
Artillery: Log Mill
https://kingdomrushtd.fandom.com/f/p/3100000000000000627
Tutorial Enemies:
Training soldier
Armed with a wooden stick for a weapon, these soldiers are excellent for testing one’s might.
HP: 20
Damage: 1-4
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Sergeant
These tough soldiers work hard to make linirea’s fighters the best they can be.
HP: 60
Damage: 3-6
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Spells unlocked:
Call Reinforcements
Rain of Fire
New hero! Sogo the Halfling
https://kingdomrushtd.fandom.com/f/p/3100000000000000322
Spearman’s lookout
The art of the bow is not for them - they prefer to hurl spears at unwary enemies.
Level 1
Damage: 4-5
Fire rate: 0.9 sec
Range: Average
Build cost: 90
Level 2
Damage: 7-12
Fire rate: 0.8 sec
Range: Average
Build cost: 110
Level 3
Damage: 13-22
Fire rate: 0.7 sec
Range: Long
Build cost: 180
Level 4
Damage: 22-35
Fire rate: 0.6 sec
Range: Long
Build cost: 290
Level 4 abilities
Barbed Points
Increases attack damage by 5/5/5 points, and gives a 10% chance of bleeding the enemy, dealing an additional 15 damage over 3 seconds.
Cost: 350/150/150
Spearman Warrior
Sends a spearman onto the path to block and attack enemies.
HP: 250/250
Damage: 16-26 (ranged) 3-4 (melee)/20-32, 3-4
Armour: None/none
Quantity: 1/1
Respawn: 15/10 seconds
Cost: 300/150
Anti-magic spear
Throws a spear that negates all magic resistance and magical abilities of a single enemy for 2/4/6 seconds.
Cooldown: 10/10/10 seconds
Cost: 300/200/200
Quotes
“Got your back.”
“Spears ready!”
“Not bad isn’t good enough.”
Tier 4 build: “I never miss.”
Barbed points: “This might sting a little.”
Spearman warrior: “Need a hand?”
Anti-magic spear: “Finite incantatem.”
Spartan Billet
The toughest, cruellest training programmes imaginable have turned these warriors into impenetrable killing machines.
Trains 3 tough spartans with armour and decent HP.
Level 1
HP: 75
Damage: 1-4
Heal rate (per sec): 3
Armour: 10%
Respawn: 12 sec
Build cost: 70
Level 2
HP: 100
Damage: 4-5
Heal rate: 7
Armour: 30%
Respawn: 12 sec
Build cost: 110
Level 3
HP: 180
Damage: 6-8
Heal rate: 12
Armour: 45%
Respawn: 12 sec
Build cost: 160
Level 4
HP:250
Damage: 10-15
Heal rate: 15
Armour: 60%
Respawn: 12 sec
Build cost: 230
Level 4 abilities
Rigorous training programme
Increases respawn rate, health and attack damage.
HP bonus: 275/300/350
Respawn rate: 11/10/8 seconds
Damage: 12-18/14-20/16-22
Cost: 200/200/200
Shield wall
Gives each spartan a shield, giving them a chance to completely ignore ranged attacks - this chance increases when idle.
Combat chance: 4/8%
Idle chance: 8/16%
Cost: 300/100
Spoils of war
Spartans get a boost in current and maximum HP whenever they kill an enemy.
Boost: 10/20/50%
Cost: 250/150/150
Quotes:
“Unity, duty, destiny!”
“On your feet, maggot!”
“At my signal, unleash hell.”
Tier 4 build: “THIS IS SPARTA!”
Rigorous training programme: “Drop and give me twenty!”
Shield wall: “These are Sparta’s walls.”
Spoils of war: “Death or glory!”
Sage Spire
Wizards of the highest order that are unrivalled in sheer power and magical control.
Level 1
Damage: 10-24
Fire rate: 1.8 sec
Range: Short
Build cost: 100
Level 2
Damage: 25-57
Fire rate: 1.8 sec
Range: Short
Build cost: 180
Level 3
Damage: 48-113
Fire rate: 1.8 sec
Range: Average
Build cost: 250
Level 4
Damage: 92-170
Fire rate: 1.8 sec
Range: Average
Build cost: 300
Level 4 abilities
Overflow
If a blast kills an enemy, the leftover damage spills out onto other enemies.
Affected enemies: 5/8
Cost: 300/150
Holo-decoy
Creates a decoy that stops an enemy and absorbs damage for a short time.
Quantity: 1/1/2
Duration: 3/5/8 seconds
Respawn: 20/10 seconds
Cost: 200/200/200
Wizard’s rage
If an enemy escapes, the mage gets x3 damage and attack speed for a short time, plus a tiny instakill chance with every shot.
Duration: 3/4/5 seconds
Cost: 250/150
Instant Kill chance: 3/5/8%
Quotes:
“Magic is might.”
“Best of the best!”
“O ye of little faith!”
Tier 4 build: “Expecto patronum!”
Overflow: “Waste not, want not!”
Holo-decoy: “Smoke and mirrors.”
Wizard’s rage: “No more mister nice guy!”
Log mill
Dwarven engineers tinkered with a simple sawmill and turned it into a deadly log-lobbing killing machine.
Level 1
Damage: 10-17
Fire rate: 3.0 sec
Range: Average
Build cost: 120
Level 2
Damage: 26-35
Fire rate: 3.0 sec
Range: Average
Build cost: 210
Level 3
Damage: 50-70
Fire rate: 3.0 sec
Range: Long
Build cost: 310
Level 4
Damage: 65-112
Fire: 2.8 sec
Range: Long
Build cost: 370
Level 4 abilities
Burning logs
Fires a burning log that deals burn damage to enemies.
Damage: 5/10/15 per second for 5 seconds
Cooldown: 15/10/10 seconds
Cost: 300/150/100
The Chipper
Grabs a single enemy of a certain HP or below and throws it into the chipper, instantly killing it.
Max HP: 500/1,000
Cooldown: 15/10 sec
Cost: 300/300
Sawdust
Logs leave sawdust that coats enemies and reduces their magic resistance for a short time.
Reduction: 20/50/80%
Duration: 4/7/10 seconds
Cost: 200/200/100
Quotes
“Watch your head.”
“Chop, chop!”
“Touch wood.”
Tier 4 build: “Timber!”
Burning logs: “Build it up, burn it down.”
The Chipper: “No-one escapes the chipper.”
Sawdust: “Sawdust to sawdust.”
When I create more towers, I will add them.
Well done, General! The dark forest is behind us. We are now officially in the mountains. But you’re not out of the woods yet.
Well… you are, but… You know what I mean!
We have enlisted the aid of various mountain dwellers, including a dwarven Geomancer and the giants themselves. But tread carefully from now on, even more so than before. The skull-faced warriors that inhabit the mountains are
extremely territorial… best not to disturb them!
Magnus Spellbane
New enemies:
Skull Biter
Vicious tribesmen native to the rocky hills, cowardly alone but formidable in numbers.
HP: 150
Damage: 10-16
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Speed increase in numbers
Skull Growler
These skull warriors are possessed of a savage bloodlust - the more they are injured, the harder to kill they become.
HP: 220
Damage: 16-20
Armour: 10%
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Armour increase when hurt
Condor
Vicious carrion birds that glide above combat, waiting for corpses to feed off.
HP: 120
Damage: N/A
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Flies
Salamander
Fiery lizard-like creatures whose skin can melt stone.
HP: 150
Damage: 10-14
Armour: None
Magic resist: 60%
Speed: Fast
Lives lost: 1
Special: Burning attack
Easter Egg! - Bigfoot can be seen hiding behind a rock. If tapped, he will duck behind the rock.
New Artillery tower: Earth Giant
https://kingdomrushtd.fandom.com/f/p/3100000000000000627
New hero: Thruic
https://kingdomrushtd.fandom.com/f/p/3100000000000000390
This is it, General - the end of the dark forest. I won’t be sorry to have my back to that awful place. First, though, we must fend off one last assault. It is of the utmost importance that we win this battle, and so I shall take part in it personally. What’s more, we have enlisted the aid of an ancient order of ninjas - let us hope that their help will turn the tide.
The outcasts are rallying for one final act of revenge, aided by the stragglers of Vez’nan’s army. And someone else. Someone I had hoped never to have to face on the battlefield again.
May our swords be sharp and our aim be true.
Quincy Hawkeye
BOSS - Veruk
Once one of Vez’nan’s most trusted lieutenants, Veruk survived Linirea’s counterstrike, and is now spearheading the attack on Neroth. If he can be stopped, the army will be severely weakened.
HP: 8500
Abilities:
Slash: Basic attack, instakills 1 unit (including heroes)
Sword Slam: Raises his sword into the air, then brings it down, disabling all nearby towers for 2-3 seconds. Can be interrupted by tapping his sword 3 times before he brings it down.
Goblin Scouts spawn while Veruk is alive, and die instantly when he does.
New Barracks tower: Ninja Dojo
https://kingdomrushtd.fandom.com/f/p/3100000000000000627/r/3086439616396642965
New hero: Quincy the musketeer
https://kingdomrushtd.fandom.com/f/p/3100000000000000204
Easter Egg! - Five Hunger Games tributes are hiding in various places. Tapping each one causes them to die in different ways.
The native dryads once believed that the sun rose and fell every morning and night in Sunfall Clearing. I have always wished to see it with my own eyes.
Another time, perhaps.
It is a sacred place for the dryads, so tread carefully. You may be able to make an alliance with them to protect the clearing from the invading forces. Based on the stories I have heard of the woods around that clearing… You may very well need their help.
Magnus Spellbane
New enemies:
Wendigo
Nobody has seen a wendigo and lived to tell the tale. Such monstrous, deer-headed beasts are the stuff of nightmares.
HP: 1500
Damage: 60-80
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 3
Special: Instakills soldiers
Special tower: Dryad sacred tree
Hire a dryad to fire magic at enemies. Each dryad can be rallied individually anywhere on the map. Up to 8 can be bought, but each one costs 50 more than the previous.
Hire Dryad
Hires a single dryad to fire 10 magical blasts at enemies from a safe distance. Each blast deals 10-40 damage.
Cost: 100+
Nature’s power
Increases the attack damage of dryads by 5/5/10.
Cost: 200/200/200
Quotes:
“Hakuna matata.”
“Nature calls.”
“Children of the forest.”
Easter Egg! - Mothman can occasionally be seen fluttering around in the branches of trees.
A small victory, but a proud one. We have defeated the rear guard of the army, and reached the twin bridges of Surge Crossing.
Our scouts have given word of more and more outcasts approaching from the other side of the chasm the bridge spans - at this rate, it seems that we will be facing a fight on the bridges themselves.
Enjoy this victory, but do not rest - we now have not one, but two armies at our throats.
Quincy Hawkeye
Level 4 towers unlocked.
New enemies:
Outcast Berserker
The best of the worst, these blade-wielding foes can cut down entire squadrons with ease.
HP: 250
Damage: 12-32
Armour: None
Magic resist: 40%
Speed: Medium
Lives lost: 1
Special: Attack damage increases by 20% per 25 HP they lose.
Orc Shaman
Powerful occultists with forbidden magic at their fingertips.
HP: 400
Damage: 6-26
Armour: None
Magic resist: 85%
Speed: Medium
Lives lost: 1
Special: Heals allies (100 HP)
Rust Monster
Small yet dangerous creatures who live on metal.
HP: 200
Damage: 8-20
Armour: 75%
Magic resist: None
Speed: Fast
Lives lost: 1
Special: Destroys 5% of unit armour with every attack
At last, a landmark!
Now that we are free of the Labyrinth, we can gauge our situation more clearly. It seems that we have caught up to the very back-lines of Vez’nan’s army. Now, as well as the outcasts that have been hunting us at every turn, we must fend off these creatures of darkness much earlier than anticipated.
We must keep going!
Quincy Hawkeye
Level 3 towers unlocked.
New enemies:
Goblin Scout
Cunning, sneaky creatures who are built more for reconnaissance than for battle - though they make knife-throwing into an art form.
HP: 200
Melee damage: 9-13
Ranged damage: 12-18
Armour: None
Magic resist: None
Speed: Fast
Lives lost: 1
Special: Ranged attack
Dark Acolyte
Minions of the Dark Lord, their power stems from a corrupted gem in their chest.
HP: 600
Melee damage: 5-10
Ranged damage: 5/10/20/40 per second
Armour: None
Magic resist: 75%
Speed: Slow
Lives lost: 2
Special: Ranged attack deals damage per second which increases every 2 seconds
Outcast Lumberjack
Hulking brutes with axes large enough to cut a tree - or a person - in half.
HP: 850
Damage: 30-65
Armour: None
Magic resist: None
Speed: Slow
Lives lost: 3
Special: Can cut paths for other enemies (similar to Executioners and Witch Doctors in KRF)
Easter Egg! - Four minecraft mobs can be found in the level - a creeper, a skeleton, an enderman and a pig. Clicking on the creeper creates an explosion that deals 100-200 damage to nearby units. The skeleton fires arrows at units dealing 8-16 damage, clicking on it kills it. Clicking on the enderman causes it to teleport to a different location, where clicking it again makes it permanently disappear. Repeatedly clicking the pig kills it.
Now our true challenge begins. We have entered the Oak Labyrinth - so named because it is formed of a mazelike mass of trees, making it all but impossible to navigate. We must push on, though - even now, Vez’nan’s army moves ever closer to Neroth.
Something moves in the shadows. Something dark. The sooner we leave this labyrinth, the better.
Quincy Hawkeye
Level 2 towers unlocked.
New enemies:
Chupacabra
Monstrous dog-like creatures that feast on flesh. They are fast and nigh impossible to take down.
HP: 100
Damage: 8-14
Armour: None
Magic resist: 20%
Speed: Fast
Lives lost: 1
Special: Can dodge melee attacks
Giant Dragonfly
Grossly oversized insects that have no problem skimming over any barricade.
HP: 60
Damage: N/A
Armour: None
Magic resist: None
Speed: Medium
Lives lost: 1
Special: Flies
Easter Egg! - There is a tree-house hidden in the trees. Every so often, Calvin and Hobbes appear and throw a pinecone at the nearest unit, dealing 5-10 physical damage.