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Kingdom Rush: Elemental Uprising!
Let's get started writing this! I've already included all the info I got for now!
https://kingdomrushtd.fandom.com/wiki/Kingdom_Rush:_Elemental_Uprising
https://www.youtube.com/watch?v=IjffTLw8T0U
(edited by Prodigx)
Just Updated
Origins personally
Kingdom Rush: Redemption.
Story: Vez'Nan Succeeded in his conquest and took over Lineria. but after a while, he showed remorse for his past actions and wanted to become a better person. so he is now leading his dark army in a quest for redemption.
So the Facebook page for Ironhide Studios posted a bit of information about it, but I don't know where it should go on the wikia. I know there's a List:Lore page, but the information is too small like to be put there.
First post here, though I've posted on the Ironhide forum before.... I thought I'd share a way of playing KRV competitively, which is working well for a friend and me. The rules are:
1) Two players take it in turns to choose a hero and 5 towers
2) If your opponent picks a tower/hero, you cannot pick it
3) The player who gets second pick in the 1st round, gets first pick in all other rounds
4) The strongest heroes are banned. We have banned the three dragons, Doom Tank SG-11, and Jack O'Lantern
5) Both players play every campaign stage with their chosen set, on Impossible (or choose a different difficulty at the start). You can skip the easiest stages if you like
6) The winner is the player who leaks the fewest enemies overall
7) If you fail a stage, you have to replay it, and add 20 to the number of enemies leaked the second time. If you fail the stage the second time, your score for that stage is 50
Here's an example game. It's going well but we haven't got to the elite stages yet. I'll post the result as a reply when we finish.
(edited by ThingsBehindTheSun)
Pagras Heroic on veteran
Pandemonium (main stage) on normal
24 Votes in Poll
Mirage
Karkinos
22 Votes in Poll
Wasp missile+ more than 4 Battle mecha= Ez Temple of Saqra
Description: “I have managed to spot Viosha’s Court. There are three bridges leading to the court, and I can see the standard fare of foes we’ve faced up to this point, however, I did see a larger angelic figure. Standing almost 7 meters talls, I’ve caught glimpses of her walking the halls inside the court.
Unfortunately, whoever she is, she caught a glimpse of me. The Vioshans will be prepared.
That is all I have to report.”
The stage has 3 entrances and 3 exits, 3 exits on the bottom-left, bottom, & bottom-right of the stage, and 3 entrances leading from the top-left to the bottom right, top to bottom, and top-right to bottom-left.
After wave 15, Bellorei Persa attacks, with 3 phases to her fight.
An angelic disciple that was taught by Viosha herself. Recently, Viosha was attacked and fell unconscious, and Bellorei took over, closing the realm to any outsiders for fear of another attack.
During the first wave, she spawns 4 Lightbringers, 4 Lawmakers, 4 Mastodons, & 4 Technosages, distributed randomly among the 3 lanes. She will also spawn 3 Heavy Spheres, and 4 Light Spheres that will always spawn in the top lane.
Periodically in this phase, Bellorei will teleport from the top of the screen where she resides, to quickly charge at your base with 3000/4000/5000 Health. Will charging, soldiers do not stop her, but they do slow her down, as she does damage to them with her jets. If she reaches an exit while charging, she fires 5 missiles into the exit, each dealing 1 heart of damage, then she teleports back to the top. If she loses all her hp before she reaches the exit, she will teleport back to the top of the screen without launching any missiles.
If a unit is killed during phase 1, and Bellorei is not charging, Bellorei will revive that unit and send it down a different random lane with full HP. If the killed unit was a Lightbringer, Mastodon, Lawmaker, or Technosage, and it wasn’t silenced, it will still produce the sphere it normally would when killed, and come back with full HP regardless.
Phase 1 ends when the combined damage of all of Bellorei’s units is not enough to kill the player.
During phase 2, Bellorei creates 2 copies of herself, and attacks from all 3 lanes. She moves at medium speed, and still slows down for soldiers in her path, but she has 8000/10000/12500 health, her illusions are the same, however, only the real Bellorei will do any damage. You can tell which copy is real, as the real Bellorei will only attack from the lane that spawned the most Lightbringers during the start of phase 1. Meanwhile, during this phase, Lawmakers and Light Spheres will spawn.
Once the real Bellorei is defeated, phase 3 begins.
The simplest of all three phases, Bellorei teleports to the center of the map, and spawns 15/16/20 Control Spheres, 3 Assault Spheres, & 3 Defense Spheres, doing so every 25/22/20 Seconds, always targeting the weakest lane, until she is defeated. She has the same HP she had during the start of phase 2.
Description: “We have come across an odd sight. When Hushed Cloud told me about it, I didn’t believe her. A collection of houses in various styles. Dwarven shops, Saurian burrows, Elven homes, and the list goes on.
At least we can rejoice for a good sleep, the brightness of this land has made that hard, but this place is rather welcoming.
Tomorrow we’ll start heading towards Viosha’s Court for answers from the judgement goddess herself, there we might find answers for why the vioshans are being so hostile, as our previous methods haven’t worked for that.
On that note, we have been able to reverse some of the functionalities of the vioshan spheres with the help of our gnome allies and Akrzy.”
NEW TOWER: Vioshan Sentinel: Class, Ranged [Special(s): This tower’s attacks never miss. It also extends the range of directly adjacent towers by +40/60/70/80 respective to its level, this does not stack nor does it apply to this tower.]
Abilities:
Threat Scan (Cooldown: 20) (200/200/50): The sentinel scans the enemies in its range, and damages them for 40/60/80 True damage for each life they take if they get to the exit. Does an additional 20 True damage to spellcasters.
“State your name and business.”
Stasis Darts (150/100/100): Every third attack/Every other attack/ Every attack causes the target to be stunned for 0.5 seconds.
“Set phasers to stun.”
Null Zone (600): All enemies in this tower's range are silenced.
“We don’t do that here.”
NEW ENEMIES:
Pulse Sphere: [Special(s): One-Time Pulse]
One-Time Pulse: When coming across an enemy unit(s) for the first time, the sphere releases a burst of energy, dealing 80 area magic damage.
Ancient batteries, repurposed by the heavenly code to be used as living grenades.
Technosage: [Special(s): Pulse Core, Annihilate]
Pulse Core: When this unit is killed it releases a Pulse Sphere.
Annihilate: Once, when this unit comes across a tower that 1000 or more gold was spent producing, this unit will attempt to cast a spell that takes 15/13/10 seconds to cast that will destroy the tower when it resolves. The spell can be stopped by silencing this enemy, killing this enemy, stunning this enemy, or by selling the tower.
Mechanical master magicians, they wield spells of great destruction that can level cities single handedly.
I bought the gme on steam just now and just saw it now has an encylopedia finally!!! does the mobile version hve it now as well?
If for whatever reason they crossover with the game Arknights, it would be so cool to see a Reunion based enemy set. Share your ideas here!
Does anyone know what will be the price of KRV when it finally lands on steam?
I mean I would be very happy if it was 15$, but knowing Ironhides "algorithm" it can be 20$ aswell.
We've all noticed that several game characters have changed their looks. I must say that for the better. But maybe someone didn't register that the appearance of someone who didn't show up in the game changed. A few months ago, Ironhide released one of its puzzles, in which we could see the new look of an ogre.
In the upper left corner we can see an ogre, which in my opinion is a pity that it did not appear in the game. We can definitely say that, as with most of the characters, the new look was very successful, and since the older design, it is definitely a step in the right direction.
Let me know in the comments what is your opinion on the transformation of the characters.
Vengeance all tower pack
Vengeance all Hero pack
25 Votes in Poll
Wererat
Black Hag
Fallen/Spectral Knight
Zombie
Abomination
Lycan
33 Votes in Poll
Includes all bonus levels, upgrades (out-of-battle, such as the rain of fire upgrades), and the best score rating from the endless levels. Despite kingdom rush origins being the hardest games, the answer is frontiers because of the leviathan level. Sure, leviathan is easy, but the rest of the level is what makes it the literal hardest level in the series, I’ve played almost all levels (except a few KR: origins levels and 1 KR: vengeance level) and this one is 10x harder than all of them conbined. How do I know? Because it’s still extremely hard with 100 lives. No really, I tried. Yep. I used enough of that powerup to get ONE. HUNDRED. LIVES. and I still lost! :O
I signed up for the trivia on Discord, but found out too late that it cuts into my work hours, so I'll have to pass.
The questions that were already asked looked pretty interesting though. Can someone compile them and the questions that will be posted in about 12-13 hours from now and put them here?
Kingdom rush
Kindom rush frontiers
Kingdom rush origins
28 Votes in Poll