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Abominations are the giant enemies encountered in the Curse of Castle Blackburn mini-campaign in Kingdom Rush.

Overview[]

Giant flesh golems made out of mutilated limbs and bodies of many creatures.

Giant parodies of a humanoid, Abominations are more funny than scary. They are not good fighters compared to other giant enemies like Forest Trolls, with their weak stats and lack of an area attack.

However, the real danger comes when they are killed. On death, an Abomination will explode in an area (scope: 200) for 250 True Damage, which can easily destroy barracks troops and if not careful, Heroes.

Strategy[]

  • Arcane Wizards targeting them with Death Ray do not cause them to explode, while Hacksaw's Tiiimber and Oni's Death Strike still triggers the effect. Sniper Shot from Musketeer Garrisons triggers the explosion as well. Meanwhile, a polymorphed Abomination cannot explode, loses its armor and can only have a maximum of 1250 HP, reducing its threat.
  • Earth Elementals are able to stall them, and thanks to the slower attack rate and lower damage from Abomination, Earth Elementals would stall them for a long time. Just make sure to move your Elemental away when Abominations are approaching to explode.

Appearances[]

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Abominations are the giant enemies encountered in the Shadowmoon mini-campaign in Kingdom Rush: Frontiers.

Overview[]

Giant flesh golems made out of mutilated limbs and bodies of many creatures.

Giant parodies of a humanoid, Abominations are more funny than scary. They are not good fighters compared to other giant enemies like Saurian Brutes, with their weak stats and lack of an area attack.

However, the real danger comes when they are killed. On death, an Abomination will explode in an area, which can easily destroy barracks troops and if not careful, heroes. Like its counterpart in Kingdom Rush, the Frontiers version of Abomination does also deal 250 True Damage in an area of 200 upon death.

During full Moons, the Abomination gains an unexpectedly dangerous boost in speed. Paired with their enormous health pool and death explosions, unless countered with AOE attacks, stunned or instantly killed, they can easily breach your defenses.

Strategy[]

  • A Necromancer's Death Knight can stall them while other towers attack them, same can be said for any Level 4 Barracks or Heroes. Pay attention when the Abomination is low on health, so you can retreat your hero safely to avoid the death explosion.
    • Sacrificing Assassins can be done as a semi-effective method to kill Abominations. With improved dodge chance, they can survive while performing Sneak Attacks, each one gives increasing chance to instantly kill the Abomination. While all three Assassins are inevitably killed by just one death explosion, their fast re-spawn time make this less of a problem.
    • Knights Templar upgraded with Toughness and Holy Grail can survive quite a few death explosions, however can do little to harm an Abomination, as well as unable to stop three or more getting through, making them rather cost-ineffective.
    • Moving units take no damage from Abominations' explosions, so you could just click your hero away from the spot, and s/he should be fine as the giant blows.
  • Building two or more Battle Mechas with Shock and Awe can stun the Abominations while eliminating the accompanying Zombies and Ghouls at ease, isolating Abominations to your advanced mages - Archmages, Necromancers, Sorcerers and Arcane Wizards.
  • When they are killed by DWAARP's Core Drill, blood and gore are shown instead of explosion animation. Still, it does damage to nearby units. Although as of a patch update, it either does not do this anymore or it is inconsistent.
  • Totem of Weakness cannot reduce the damage from its Death Explosion.

Appearances[]

Trivia[]


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