Great and wise, these Anurian need great reserves of magic and sip the power of fellow apprentices to cast powerful spells.
Huge orange frog-men on floating lilypads, these Anurians are infused with pink crystals and use them to cast spells. Like the Archmage Tower and the Specters Mausoleum, they can store up to three bolts and unleash them on the first troop or hero they encounter for massive damage. Being a magical attack, no armor will protect against this assault. Their moderate HP and high magic resistance means that Mages will be relatively ineffective and Archers should be used instead.
Should they be close to an Anurian Channeler, their damage will be nearly doubled, allowing them to make very short work of troops and heroes, allowing them to leak through fast.
- Keep your soldiers and Heroes away from their magic attacks. Without any magic resistance, they will be quickly obliterated.
- Instead, use Barracks and Goonies to keep nearby Anurian Channelers at bay, preventing them from boosting the Erudite's attacks.
- Jigou can withstand an Erudite's attacks longer than other heroes thanks to his high HP, fast regen and Glacial Form ability. Also, any Hero that can keep a significant distance and use ranged attacks; such as Jun'Pai, Beresad or Doom Tank SG-11; should also be able to deal with them provided they do not get too close.
- High level Ranged Towers will make quick work of them or Artillery Towers to target the wider area and hit more than one.
|Kingdom Rush - Enemies|
|Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief|
|Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager|
|Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker|
|Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom|
|Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep|
|Demon Legion • Flareon • Gulaemon • Cerberus|
|The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Kingdom Rush: Origins - Enemies|
|Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi|
|Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger|
|Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider|
|Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|