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The City and its debris float in the shape of the most dangerous stairway imaginable.
Our enemies retreat into the heart of the City while we doggedly pursue them across deadly chasms. We do not know why they have decided to go around the Arcane Council area. It might be a trap, but it is our only chance to recover some ground.
There is an ominous silence blanketing the place, as if even the birds fear awakening something...

Arcane Quarters is the thirteenth level in Kingdom Rush: Origins.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North)
Enemies
(South-North Teleporter)
Enemies
(South-South Teleporter)
Enemies
(Northwest)
Enemies
(Center)
Income
1 Twilight Avenger x1 Sword Spider x16 286
2 Twilight Scourger x6 Sword Spider x12 496
3 Twilight Harasser x10 250
4 Twilight Harasser x10 Cloud Stalker x5 325
5 Twilight Harasser x13
Twilight Evoker x3
Twilight Avenger x4
670
6 Spiderbrood x31 Spiderbrood x21 780
7 Twilight Avenger x2 Twilight Avenger x3 Sword Spider x7 Cloud Stalker x11 417
8 Twilight Harasser x13
Twilight Golem x1
Sword Spider x4
Spiderbrood x4
Sword Spider x12
Spiderbrood x14
976
9 Twilight Avenger x5 Twilight Evoker x2
Sword Spider x4
Twilight Evoker x3
Sword Spider x4
Cloud Stalker x10 753
10 Twilight Heretic x2
Twilight Harasser x10
Twilight Avenger x2
610
11 Sword Spider x10
Spiderbrood x15
Sword Spider x12
Spiderbrood x19
Sword Spider x13
Spiderbrood x22
1410
12 Twilight Avenger x6
Twilight Golem x2
Twilight Scourger x5
Sword Spider x20
Spiderbrood x23
1295
13 Cloud Stalker x20 Cloud Stalker x10 Cloud Stalker x10 Cloud Stalker x30 Cloud Stalker x36 1590
14 Twilight Avenger x8 Twilight Harasser x3
Twilight Evoker x2
Spiderbrood x19
Twilight Harasser x3
Sword Spider x10
Twilight Scourger x6
1275
15 Spiderbrood x16
Twilight Evoker x1
Twilight Heretic x1
Twilight Scourger x2
Twilight Golem x1
Spiderbrood x16
Twilight Evoker x5
Twilight Heretic x1
Twilight Scourger x2
1455

Strategy

General[]

Upgrades and Hero[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North)
Enemies
(South-North Teleporter)
Enemies
(South-South Teleporter)
Income
1 Spiderbrood x20 Twilight Harasser x6
Twilight Scourger x2
Twilight Evoker x4
790
2 Sword Spider x18 Twilight Harasser x6
Twilight Scourger x4
Twilight Evoker x2
Twilight Avenger x2 788
3 Twilight Scourger x2
Sword Spider x10
Spiderbrood x9
Twilight Harasser x4
Twilight Avenger x1
Twilight Golem x2
755
4 Twilight Scourger x6
Twilight Evoker x3
Twilight Heretic x1
Twilight Harasser x7
Twilight Avenger x3
760
5 Sword Spider x15 Sword Spider x20 Sword Spider x17 832
6 Twilight Scourger x4
Twilight Heretic x1
Twilight Evoker x2
Twilight Heretic x1
Twilight Harasser x4
Twilight Avenger x4
Twilight Golem x1
935

Strategy

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North)
Enemies
(South-North Teleporter)
Enemies
(South-South Teleporter)
Income
1 Cloud Stalker x39 Spiderbrood x32
Sword Spider x50
Spiderbrood x32
Sword Spider x50
3145

Strategy

Use a hero with good crowd control abilities, such as catha or Faustus. Buy on the right side where the spiders spawn three barracks and upgrade them once, bring your hero in position, to where the two spider path will merge, since you're barracks will get quickly overrun. purchase at the top, where the cloud stalkers fly, one Eldritch dais and sell the free barracks as they will do nothing and just spawn more cloud stalkers, when they get killed. Start the wave and buy after a few seconds beresad. Make sure you always have atleast 100 gold ready and constantly rebuy Beresad, as he s the only way you can beat the level. With the money upgrade your barracks to blade singers and upgrade their blade dance ability to thin out the spider masses. When an enemy gets to your hero, feel free to use your hero spell or your lightning if the enemy would get past otherwise.

Make sure you have all the upgrades for reinforcements, lightning and mage tower, the barrack upgrades are not that important in this level. Alter realty is very important as it can stall the cloud stalkers way better with this upgrade.

Events[]

New Enemy
Wave 4
Cloud Stalker
KRO EnemyBox Cloud Stalker Flying magical creatures, they lay eggs in their victims, to spawn their offspring.


  • Flying
  • Average speed
  • Breeds from soldiers
New Enemy
Wave 6
Spiderbrood
KRO EnemyBox Spiderbrood Small spiders mutated by magic. They always come in large numbers.


  • Fast speed
  • Low health
  • Medium magic resistance
New Enemy
Wave 10
Twilight Heretic
KRO EnemyBox Twilight Heretic Warlocks corrupted by evil, they command forces beyond comprehension.


  • High magic resistance
  • Soul consumption
  • Grip of darkness

Related Achievements[]

OrAchP3 3SorAp SORCERER'S APPRENTICE Find the three apprentice relics!

OrAchP3 4DnD D&D Have Beresad and Ashbite defeat 100 enemies.

Trivia[]

  • There is a sign in the center of the far left side labelled: "SARANDI CDXXV" (CDXXV is 425 in Roman numerals) or Sarandi 425. The address connects to Sarandí 425, Maldonado, Uruguay. Ironhide's first studio was at that address.
  • In this level, there is a broom in the bottom left corner. When tapped, the broom walks away and plays a snippet of the song "Dukas: L'Apprenti sorcier".
Levels • Kingdom Rush
Main Campaign SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Elite Ruins of AcarothSarelgaz's LairRotten ForestFungal ForestHushwoodBandit's LairGlacial HeightsHa'Kraj PlateauPit of FirePandaemoniumRotwickAncient NecropolisNightfang SwaleCastle Blackburn
DLC
Endless Rage Valley
Levels • Kingdom Rush: Frontiers
Main Campaign HammerholdSandhawk HamletSape OasisDunes of DespairBuccaneer's DenNazeru's GatesCrimson ValleySnapvine BridgeLost JungleMa'qwa UrquTemple of SaqraThe UnderpassBeresad's LairThe Dark DescentEmberspike Depths
Elite Port TortugaStorm AtollThe Sunken CitadelBonesburgDesecrated GroveDusk ChateauDarklight Depths
DLC
Endless Ruins of Nas'DeTemple of Ethereal Evil
Levels • Kingdom Rush: Origins
Main Campaign Gray RavensThe High CrossWaterfall TrailsRedwood StandRoyal GardensGryphon PointRockhengeGrimmsburgThe Crystal LakeNeverwonderThe Unseelie CourtThe AscentArcane QuartersMactans' RetreatShrine of Elynie
Elite Galadrian's WallBlood QuarryBeheader's SeatDuskwood OutpostDuredhel OutskirtsDwaraman GatesTainted Pit
DLC
Endless Valor's RestTwilight Invasion
Levels • Kingdom Rush: Vengeance
Main Campaign Vez'nan's TowerDwarven GateCorridors of the Old CityKazan MinesGolden BreweryClockwork FactoryBolgur's ThroneNortherners' OutpostFrozen RapidsNortherners' VillageDragons' BoneyardJokull's NestOtil FarmlandsSilveroak OutpostCity of LozagonLightseeker CampDenas's Castle
Elite Maginicia ShoresAnurian PlazaPond of the SageBreaking the IceInto the MountainsThe Frozen ThroneBack To The Rotten ForestA Night In The SwampThe Ancient GhostsAncient GateCity of RiversDragon's PowerExcavation GatewayLost PassageThe Original World
DLC Wizard's LandingSape OasisThe Lost EmpireHammerhold StreetsThe Grand Arena
Endless
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