- The City and its debris float in the shape of the most dangerous stairway imaginable.
- Our enemies retreat into the heart of the City while we doggedly pursue them across deadly chasms. We do not know why they have decided to go around the Arcane Council area. It might be a trap, but it is our only chance to recover some ground.
- There is an ominous silence blanketing the place, as if even the birds fear awakening something...
Arcane Quarters is the thirteenth level in Kingdom Rush: Origins.
Campaign[]
Set-Up[]
- Gold 1400
- Strategic Point x12
- Defender Barracks x1
- Sorcerer's Stone x2
- Dragon Nest
- Young Beresad
- Teleporters x8
Wave Composition[]
Heroic Challenge[]
Set-Up[]
- Gold 1650
- Strategic Point x12
- Defender Barracks x1
- Sorcerer's Stone x2
- Dragon Nest
- Teleporter x8
Wave Composition[]
Wave | Enemies (North) |
Enemies (South-North Teleporter) |
Enemies (South-South Teleporter) |
Income |
1 | Spiderbrood x20 | Twilight Harasser x6 Twilight Scourger x2 Twilight Evoker x4 |
790 | |
2 | Sword Spider x18 | Twilight Harasser x6 Twilight Scourger x4 Twilight Evoker x2 |
Twilight Avenger x2 | 788 |
3 | Twilight Scourger x2 Sword Spider x10 Spiderbrood x9 |
Twilight Harasser x4 Twilight Avenger x1 Twilight Golem x2 |
755 | |
4 | Twilight Scourger x6 Twilight Evoker x3 Twilight Heretic x1 |
Twilight Harasser x7 Twilight Avenger x3 |
760 | |
5 | Sword Spider x15 | Sword Spider x20 | Sword Spider x17 | 832 |
6 | Twilight Scourger x4 Twilight Heretic x1 |
Twilight Evoker x2 Twilight Heretic x1 |
Twilight Harasser x4 Twilight Avenger x4 Twilight Golem x1 |
935 |
Iron Challenge[]
Set-Up[]
Wave Composition[]
Wave | Enemies (North) |
Enemies (South-North Teleporter) |
Enemies (South-South Teleporter) |
Income |
1 | Cloud Stalker x39 | Spiderbrood x32 Sword Spider x50 |
Spiderbrood x32 Sword Spider x50 |
3145 |
Strategy |
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Use a hero with good crowd control abilities, such as catha or Faustus. Buy on the right side where the spiders spawn three barracks and upgrade them once, bring your hero in position, to where the two spider path will merge, since you're barracks will get quickly overrun. purchase at the top, where the cloud stalkers fly, one Eldritch dais and sell the free barracks as they will do nothing and just spawn more cloud stalkers, when they get killed. Start the wave and buy after a few seconds beresad. Make sure you always have atleast 100 gold ready and constantly rebuy Beresad, as he s the only way you can beat the level. With the money upgrade your barracks to blade singers and upgrade their blade dance ability to thin out the spider masses. When an enemy gets to your hero, feel free to use your hero spell or your lightning if the enemy would get past otherwise.
Make sure you have all the upgrades for reinforcements, lightning and mage tower, the barrack upgrades are not that important in this level. Alter realty is very important as it can stall the cloud stalkers way better with this upgrade. |
Events[]
New Enemy Wave 4 |
Cloud Stalker |
---|---|
Flying magical creatures, they lay eggs in their victims, to spawn their offspring.
|
New Enemy Wave 6 |
Spiderbrood |
---|---|
Small spiders mutated by magic. They always come in large numbers.
|
New Enemy Wave 10 |
Twilight Heretic |
---|---|
Warlocks corrupted by evil, they command forces beyond comprehension.
|
Related Achievements[]
SORCERER'S APPRENTICE Find the three apprentice relics!
D&D Have Beresad and Ashbite defeat 100 enemies.
Trivia[]
- There is a sign in the center of the far left side labelled: "SARANDI CDXXV" (CDXXV is 425 in Roman numerals) or Sarandi 425. The address connects to Sarandí 425, Maldonado, Uruguay. Ironhide's first studio was at that address.
- In this level, there is a broom in the bottom left corner. When tapped, the broom walks away and plays a snippet of the song "Dukas: L'Apprenti sorcier".