“ | I bend all elements! | ” |
Arivan the Elementalist is a Hero in Kingdom Rush: Origins, unlocked by reaching Redwood Stand on Mobile and Waterfall Trails on Steam. He starts at level 3.
Description[]
Arivan's understanding of the elements runs so deep that he has become a living embodiment of them. Icy cold mind wrapped in a fiery burning temper, lighting thought on top of granite will. He is the rock, the bolt, the frost and the flame: Arivan is the ultimate master of elemental magic.
Skills[]
SEAL OF FIRE (active, cooldown: 25 seconds) (2/2/2 hero points):
- Shoots 2/4/6 fireballs that deal 20-40 area damage.
LIGHTNING ROD (active, cooldown: 20 seconds) (1/2/3 hero points):
- Casts a highly concentrated lightning bolt that deals 40-80 / 100-180 / 180-340 True Damage.
ICY PRISON (active, cooldown: 15 seconds) (1/2/3 hero points):
- Freezes an enemy in place for 2/4/6 seconds, dealing 35/50/65 frost (magic) damage.
STONE DANCE (passive, cooldown: 20 seconds) (1/1/1 hero points):
- Summons 1/2/3 stone shields that protects Arivan. Each stone can withstand up to 35 damage or a single attack.
Hero Spell[]
ELEMENTAL STORM (active, cooldown: 80 seconds) (4/5/6 hero points):
Summons an elemental tornado that slows and freezes enemies, shoots lightning and deals 90/210/320/500 area damage over 3/6/8/10 seconds.
Damage (every 0.2s tick) | Duration | Slow | Freeze | Freeze Duration | |
---|---|---|---|---|---|
Base | 6 | 3 | 50% | - | - |
Level 1 | 7 | 6 | 50% | - | - |
Level 2 | 8 | 8 | 50% | 4 times | 1.5 seconds |
Level 3 | 10 | 10 | 50% | 4 times | 2 seconds |
Order of Importance
When all of Arivan’s skills are active, he will use them in this order:
- Seal of Fire
- Lightning Rod
- Icy Prison
Seal of Fire has the same range as the default attack, Lightning Rod has a slightly longer range and Icy Prison has a slightly shorter range.
Stats[]
Level | HP | Heal Rate (1.0s) |
Ranged Damage (1.5s) |
Melee Damage (1.0s) |
Armor | Respawn |
---|---|---|---|---|---|---|
1 | 115 | 8 | 9-27 | 5-7 | None | 20s |
2 | 130 | 9 | 10-30 | 5-9 | None | 20s |
3 | 145 | 10 | 11-34 | 6-10 | None | 20s |
4 | 160 | 11 | 12-37 | 6-12 | None | 20s |
5 | 175 | 12 | 14-41 | 7-13 | None | 20s |
6 | 190 | 13 | 15-44 | 8-14 | None | 20s |
7 | 205 | 14 | 16-47 | 8-16 | None | 20s |
8 | 220 | 15 | 17-51 | 9-17 | None | 20s |
9 | 235 | 16 | 18-54 | 10-18 | None | 20s |
10 | 250 | 17 | 19-57 | 11-20 | None | 20s |
- Arivan deals True Damage in ranged, and magic damage in melee.
Tips and Tricks[]
Arivan is a ranged hero that excels in supporting his chokepoints with magic damage with great potential to nuke and disable a single strong foe. While Arivan lacks a means of fast travel, Arivan thrives when it comes to dealing damage to foes. Arivan does True Damage via his default auto attacks, this meansthat he will have an easier time against enemies like Sword Spiders. Accounting for his skills and cooldowns, Arivan can achieve a higher DPS against a single target compared to Vez'nan.
- Arivan's three active skills, Seal of Fire, Lightning Rod, and Icy Prison greatly contribute to his ability to wear down weaker enemies. By micromanaging Arivan to cast at the right target, Arivan can deal heavily damage and disrupt an isolated single foe.
- Seal of Fire has the potential to rack up heavy damage to a single foe, and can quickly eliminate a number of weakened enemies as the fireballs deal explosive area damage.
- Lightning Rod is a True Damage single shot that can soften or kill a tough enemy.
- Icy Prison has the quickest cooldown, and can stall a dangerous enemy for some time while dealing magic damage.
- Stone Dance is a unique defensive skill that can protect Arivan in dangerous situations. What makes Stone Dance special is that the stones do not merely give Arivan some more HP; rather, they act as substitutes for him. They break when dealt 35 damage, but any single hit dealing more damage than that will not harm Arivan further.
- For example, if Arivan is hit by a Gnoll Catapult (normally dealing 150-200 damage) while Stone Dance is active, he will merely lose a stone, instead of a ton of health.
Arivan's Hero Spell, Elemental Storm, is an extremely powerful skill that unleashes a giant spinning tornado which slowly winds its way up the path, dealing damage over time and randomly shooting ice and lightning at enemies. It can clear away huge groups of medium-health enemies, while greatly hindering and wearing down larger foes as well.
- If there are enough enemies close together, this Hero Spell has the potential to deal the most damage of any Hero Spell, since it can affect an unlimited number of enemies and deals great damage to each of them. However, an effective placement is required for the tornado so as not to waste its huge damage potential.
- The player has to learn how far the tornado moves at the current upgrade level, and plan accordingly, lining up barracks at just the right distance to get maximum tornado coverage.
- Note: This skill is not to be used liberally; it has one of the longest cooldowns of any (fully upgraded) Hero Spells, even longer than that of Thunderbolt. This makes perfect timing and placement crucial.
- In fact, when deciding whether to use Arivan on a given stage, his Hero Spell should be an important point of consideration, since some levels present great opportunities for its use while others do not.
Arivan shines in Endless Mode where enemy resistance gradually increases over time due to his damage potential. Do be aware not be get overwhelmed due to Arivan's slow movement speed, however.
Strengths[]
- Powerful ranged attacks to bring down tough, armored/magic resistant foes.
- Amazing Hero Spell to give him some degree of crowd control.
- Stone Dance allows Arivan to take a limited amount of heavy hits without fearing for danger.
Weaknesses[]
- Too many enemies: He has no consistent crowd controls outside of Elemental Storm, which has an extremely long cooldown.
- This weakness alone can preclude his usage in many stages.
- Being forced into melee: Like his competitor Vez'nan, Arivan very much dislikes melee combat. But Arivan has less range than Vez'nan and also lacks teleportation, meaning that keeping him at a distance will require some work.
- Lack of substantial crowd control: Arivan only has his Hero Spell to control the crowd, which is hampered by a long cooldown.
Range[]
- Scope: 320 in ranged, 100 in melee
Quotes[]
- "I bend all elements!"
- "Elemental fury!"
- "By the ancient powers!"
- "Shazam!"
- (death) "Arr!"
Trivia[]
- "Shazam!"
- A line said by the DC Comics hero Captain Marvel/Shazam that allows him to transform to or from his superhero form and it usually involves magic and lightning.
- "I bend all elements!"
- A reference to the "Avatar: The Last Airbender" series, where many of the characters bend (manipulate) the four classic elements and the titular Avatar is able to bend all of the elements.
- According to the developers, Eridan and Arivan are brothers, and sons of a sorceress and a druid. Arivan followed the family tradition of being a wizard, but Eridan became a ranger, becoming a bit of a black sheep in the process. As a result, the brothers do not get along well.
Gallery[]
"For the Light! For Elynie!" This article is a stub. You can help Kingdom Rush Wiki by expanding it and adding more information to it. |
Navira is a boss encountered in Kingdom Rush 5: Alliance. He was introduced as part of the Undying Fury Mini-Campaign.
Overview[]
Fallen from grace and tapping the forbidden forces of death magic. Navira seeks to restore glory to the elves.
Strategy[]
Appearances[]
Gallery[]