- "Great job! You've managed to put those dastardly delinquents on the run. The combined might of your units has crushed most of their roaming forces, but they're fleeing deeper into the forest. We have reason to believe that they have a secret lair inside the woods, and that's where they keep their loot.
Pursue them, draw them out of their lair, and recover the loot. Forewarned, criminals this successful probably have a cunning plan!"
Bandit's Lair is the eighteenth level in Kingdom Rush, unlocked by beating Hushwood. On the Flash version, it requires the Premium Content. It's the first level in the Kingdom Rush series with two exits for enemies.
Campaign[]
Set-Up[]
- Gold 800
- Strategic Point ×15
Wave Composition[]
The Kingpin follows a straight path, directly from the entrance to exit without changing direction, by knocking down the barricades on the grassy area, allowing the 8 marauders to accompany him.
Heroic Challenge[]
Set-Up[]
- Gold 1500
- Strategic Point ×15
Wave Composition[]
Wave | Enemies (North) |
Enemies (East > North) |
Enemies (East > South) |
Enemies (Southeast) |
Enemies (East > West) |
Income |
1 | Bandit x40 Brigand x5 |
Bandit x40 Brigand x5 |
790 | |||
2 | Brigand x16 Marauder x6 |
Brigand x16 Marauder x6 |
960 | |||
3 | Bandit x40 | Raider x1 Brigand x32 |
Wulf x55 Worg x28 |
1461 | ||
4 | Marauder x13 Brigand x20 |
Raider x3 Marauder x12 Brigand x22 |
1780 | |||
5 | Raider x8 Brigand x40 Marauder x1 Bandit x20 |
Pillager x3 Brigand x40 Marauder x1 Bandit x20 |
2300 | |||
6 | Marauder x20 | Raider x5 Marauder x14 Pillager x2 |
Raider x5 Marauder x14 Pillager x2 |
Worg x60 | Bandit x50 | 3940 |
Iron Challenge[]
Set-Up[]
- Gold 1800
- Strategic Point ×15
Wave Composition[]
Wave | Enemies (North) |
Enemies (East > North) |
Enemies (East > South) |
Enemies (Southeast) |
Enemies (East > West) |
Income |
1 | Bandit x280 | Bandit x280 | Marauder x21 Brigand x80 Pillager x4 |
Marauder x21 Brigand x80 Pillager x4 |
9360 |
Related Achievements[]
I AM THE LAW Do not let The Kingpin escape.
Notes[]
- Since the Kingpin takes a direct route through the level, the area of grass he crosses is considered a path, despite it not appearing as such. It is possible to place soldier units onto the area, where they are untouchable by enemies without ranged attacks.