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"Great job! You've managed to put those dastardly delinquents on the run. The combined might of your units has crushed most of their roaming forces, but they're fleeing deeper into the forest. We have reason to believe that they have a secret lair inside the woods, and that's where they keep their loot.

Pursue them, draw them out of their lair, and recover the loot. Forewarned, criminals this successful probably have a cunning plan!"

Bandit's Lair is the eighteenth level in Kingdom Rush, unlocked by beating Hushwood. On the Flash version, it requires the Premium Content. It's the first level in the Kingdom Rush series with two exits for enemies.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North)
Enemies
(East > North)
Enemies
(East > South)
Enemies
(Southeast)
Enemies
(East > West)
Income
1 Bandit x12 Brigand x10 246
2 Bandit x12 Brigand x10
Marauder x1
Wulf x14 356
3 Giant Spiders x33 Wulf x24
Worg x7
402
4 Gargoyle x13 Gargoyle x20 396
5 Giant Spiders x18
Spider Matriarch x4
Brigand x13
Marauder x3
503
6 Giant Spiders x6
Spider Matriarch x7
Bandit x13 Brigand x12
Marauder x3
Wulf x14
Worg x4
698
7 Bandit x10
Brigand x22
Marauder x6
Raider x3
800
8 Bandit x50 Marauder x8
Raider x5
970
9 Gargoyle x25 Bandit x30 Bandit x30 Gargoyle x25 1080
10 Bandit x20
Marauder x6
Pillager x3
Wulf x65
Worg x24
1313
11 Marauder x10
Pillager x2
Marauder x12
Raider x7
1430
12 Spider Matriarch x30 Pillager x3 Marauder x5
Raider x12
Worg x30 2060
13 Gargoyle x25 Brigand x10
Marauder x7
Raider x1
Pillager x1
Brigand x10
Marauder x5
Raider x5
Pillager x1
Gargoyle x25 1880
14 Brigand x20
Marauder x5
Raider x3
Pillager x2
Brigand x20
Marauder x7
Raider x3
Pillager x2
Worg x36
Raider x3
2362
15 Spider Matriarch x34 Brigand x18
Marauder x8
Brigand x20
Raider x4
Worg x32
Brigand x18
Raider x4
The Kingpin
Marauder x8
2944

The Kingpin follows a straight path, directly from the entrance to exit without changing direction, by knocking down the barricades on the grassy area, allowing the 8 marauders to accompany him.

Strategy

General[]

Upgrades and Hero[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North)
Enemies
(East > North)
Enemies
(East > South)
Enemies
(Southeast)
Enemies
(East > West)
Income
1 Bandit x40
Brigand x5
Bandit x40
Brigand x5
790
2 Brigand x16
Marauder x6
Brigand x16
Marauder x6
960
3 Bandit x40 Raider x1
Brigand x32
Wulf x55
Worg x28
1461
4 Marauder x13
Brigand x20
Raider x3
Marauder x12
Brigand x22
1780
5 Raider x8
Brigand x40
Marauder x1
Bandit x20
Pillager x3
Brigand x40
Marauder x1
Bandit x20
2300
6 Marauder x20 Raider x5
Marauder x14
Pillager x2
Raider x5
Marauder x14
Pillager x2
Worg x60 Bandit x50 3940

Strategy

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North)
Enemies
(East > North)
Enemies
(East > South)
Enemies
(Southeast)
Enemies
(East > West)
Income
1 Bandit x280 Bandit x280 Marauder x21
Brigand x80
Pillager x4
Marauder x21
Brigand x80
Pillager x4
9360

Strategy

General[]

Upgrades and Hero[]

Towers[]

Related Achievements[]

I am the law I AM THE LAW Do not let The Kingpin escape.

Notes[]

  • Since the Kingpin takes a direct route through the level, the area of grass he crosses is considered a path, despite it not appearing as such. It is possible to place soldier units onto the area, where they are untouchable by enemies without ranged attacks. 
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