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|previous=[[Hushwood]] |
|previous=[[Hushwood]] |
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|next=n/a |
|next=n/a |
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+ | |gold=800 ([[Campaign]]) <br/> 1500 ([[Heroic Challenge|Heroic]]) <br/> 1800 ([[Iron Challenge|Iron]]) |
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⚫ | |||
+ | }} |
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⚫ | :''"Great job! You've managed to put those dastardly delinquents on the run. The combined might of your units has crushed most of their roaming forces, but they're fleeing deeper into the forest. We have reason to believe that they have a secret lair inside the woods, and that's where they keep their loot.'' |
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''Pursue them, draw them out of their lair, and recover the loot. Forewarned, criminals this successful probably have a cunning plan!"'' |
''Pursue them, draw them out of their lair, and recover the loot. Forewarned, criminals this successful probably have a cunning plan!"'' |
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'''Bandit's Lair''' is the seventeenth level in [[Kingdom Rush]], unlocked by beating [[Hushwood]]. On the Flash version, it requires the [[Premium Content]]. It's the first level in the Kingdom Rush series with two exits for enemies. |
'''Bandit's Lair''' is the seventeenth level in [[Kingdom Rush]], unlocked by beating [[Hushwood]]. On the Flash version, it requires the [[Premium Content]]. It's the first level in the Kingdom Rush series with two exits for enemies. |
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+ | ==[[Campaign]]== |
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⚫ | |||
− | === |
+ | ===Set-Up=== |
+ | * [[Gold]] 800 |
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+ | * [[Strategic Point]] ×15 |
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+ | |||
⚫ | |||
<gallery>KRstage17-1.jpg</gallery> |
<gallery>KRstage17-1.jpg</gallery> |
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− | * 800 [[gold]] |
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{| class="wikitable" border="1" cellpadding="1" style="font-size:90%;margin-left:10px" |
{| class="wikitable" border="1" cellpadding="1" style="font-size:90%;margin-left:10px" |
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The Kingpin follows a straight path, directly from the entrance to exit without changing direction, by knocking down the barricades on the grassy area, allowing the 8 marauders to accompany him. |
The Kingpin follows a straight path, directly from the entrance to exit without changing direction, by knocking down the barricades on the grassy area, allowing the 8 marauders to accompany him. |
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+ | <div style="border:2px dotted darkgray; margin-top:0.5em; margin-bottom:1em; padding:0 0.5em;"> |
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⚫ | |||
+ | {| class="mw-collapsible mw-collapsed" width="100%" |
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+ | |- |
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+ | !align="left"|<h3>Strategy</h3> |
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+ | |- |
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+ | | |
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+ | ===General=== |
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+ | ===Upgrades and Hero=== |
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+ | ===Towers=== |
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+ | |} |
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+ | </div> |
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⚫ | |||
+ | ===Set-Up=== |
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+ | * [[Gold]] 1500 |
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+ | * [[Strategic Point]] ×15 |
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+ | **'''Restriction''': [[Heroes]] are allowed. |
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+ | **'''Restriction''': [[Upgrades]] fully allowed. |
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+ | |||
+ | ===Wave Composition=== |
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<gallery>KRstage17-2.jpg</gallery> |
<gallery>KRstage17-2.jpg</gallery> |
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− | * 1500 [[gold]] |
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{| class="wikitable" border="1" cellpadding="1" style="font-size:90%;margin-left:10px" |
{| class="wikitable" border="1" cellpadding="1" style="font-size:90%;margin-left:10px" |
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| scope="col" width="35px" align="center" |'''Wave''' |
| scope="col" width="35px" align="center" |'''Wave''' |
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− | | scope="col" width="120px" align="center"|'''Enemies<br />(North)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(North)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(East > North)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(East > North)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(East > South)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(East > South)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(Southeast)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(Southeast)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(East > West)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(East > West)''' |
− | | scope="col" width="45px" align="center"|'''Income''' |
+ | | scope="col" width="45px" align="center" |'''Income''' |
|- |
|- |
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| align="center" | 1 |
| align="center" | 1 |
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|} |
|} |
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+ | <div style="border:2px dotted darkgray; margin-top:0.5em; margin-bottom:1em; padding:0 0.5em;"> |
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+ | {| class="mw-collapsible mw-collapsed" width="100%" |
||
+ | |- |
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+ | !align="left"|<h3>Strategy</h3> |
||
+ | |- |
||
+ | | |
||
+ | ===General=== |
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+ | ===Upgrades and Hero=== |
||
+ | ===Towers=== |
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+ | |} |
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+ | </div> |
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+ | ==[[Iron Challenge]]== |
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+ | ===Set-Up=== |
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+ | * [[Gold]] 1800 |
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+ | * [[Strategic Point]] ×15 |
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+ | **'''Restriction''': [[Heroes]] are allowed. |
||
+ | **'''Restriction''': [[Upgrades]] fully allowed. |
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+ | **'''Restriction''': [[File:archer.png|40px|link=Category:Ranged Towers]][[File:barracks.png|40px|link=Category:Melee Towers]] only. |
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− | === |
+ | ===Wave Composition=== |
<gallery>KRstage17-3.jpg</gallery> |
<gallery>KRstage17-3.jpg</gallery> |
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− | * 1800 [[gold]] |
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− | * [[Mages|Mage]], [[Artillery Tower|Artillery]] not allowed |
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{| class="wikitable" border="1" cellpadding="1" style="font-size:90%;margin-left:10px" |
{| class="wikitable" border="1" cellpadding="1" style="font-size:90%;margin-left:10px" |
||
| scope="col" width="35px" align="center" |'''Wave''' |
| scope="col" width="35px" align="center" |'''Wave''' |
||
− | | scope="col" width="120px" align="center"|'''Enemies<br />(North)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(North)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(East > North)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(East > North)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(East > South)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(East > South)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(Southeast)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(Southeast)''' |
− | | scope="col" width="120px" align="center"|'''Enemies<br />(East > West)''' |
+ | | scope="col" width="120px" align="center" |'''Enemies<br />(East > West)''' |
− | | scope="col" width="45px" align="center"|'''Income''' |
+ | | scope="col" width="45px" align="center" |'''Income''' |
|- |
|- |
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| align="center" | 1 |
| align="center" | 1 |
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| align="center" |9360 |
| align="center" |9360 |
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|} |
|} |
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+ | <div style="border:2px dotted darkgray; margin-top:0.5em; margin-bottom:1em; padding:0 0.5em;"> |
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− | |||
+ | {| class="mw-collapsible mw-collapsed" width="100%" |
||
+ | |- |
||
+ | !align="left"|<h3>Strategy</h3> |
||
+ | |- |
||
+ | | |
||
+ | ===General=== |
||
+ | ===Upgrades and Hero=== |
||
+ | ===Towers=== |
||
+ | |} |
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+ | </div> |
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==Related [[Achievements]]== |
==Related [[Achievements]]== |
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− | [[File:I_am_the_law.png| |
+ | [[File:I_am_the_law.png|50px]] '''I AM THE LAW''' Do not let [[The Kingpin]] escape. |
==Notes== |
==Notes== |
||
* Since the Kingpin takes a direct route through the level, the area of grass he crosses is considered a path, despite it not appearing as such. It is possible to place soldier units onto the area, where they are untouchable by enemies without ranged attacks. |
* Since the Kingpin takes a direct route through the level, the area of grass he crosses is considered a path, despite it not appearing as such. It is possible to place soldier units onto the area, where they are untouchable by enemies without ranged attacks. |
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+ | |||
+ | {{Level Navbox}} |
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+ | [[Category:Kingdom Rush]] |
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[[Category:Levels]] |
[[Category:Levels]] |
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+ | [[Category:Elite Levels]] |
Revision as of 19:33, 10 December 2019
- "Great job! You've managed to put those dastardly delinquents on the run. The combined might of your units has crushed most of their roaming forces, but they're fleeing deeper into the forest. We have reason to believe that they have a secret lair inside the woods, and that's where they keep their loot.
Pursue them, draw them out of their lair, and recover the loot. Forewarned, criminals this successful probably have a cunning plan!"
Bandit's Lair is the seventeenth level in Kingdom Rush, unlocked by beating Hushwood. On the Flash version, it requires the Premium Content. It's the first level in the Kingdom Rush series with two exits for enemies.
Campaign
Set-Up
- Gold 800
- Strategic Point ×15
Wave Composition
The Kingpin follows a straight path, directly from the entrance to exit without changing direction, by knocking down the barricades on the grassy area, allowing the 8 marauders to accompany him.
Strategy |
---|
GeneralUpgrades and HeroTowers |
Heroic Challenge
Set-Up
- Gold 1500
- Strategic Point ×15
Wave Composition
Wave | Enemies (North) |
Enemies (East > North) |
Enemies (East > South) |
Enemies (Southeast) |
Enemies (East > West) |
Income |
1 | Bandit x40 Brigand x5 |
Bandit x40 Brigand x5 |
790 | |||
2 | Brigand x16 Marauder x6 |
Brigand x16 Marauder x6 |
960 | |||
3 | Bandit x40 | Raider x1 Brigand x32 |
Wulf x55 Worg x28 |
1461 | ||
4 | Marauder x13 Brigand x20 |
Raider x3 Marauder x12 Brigand x22 |
1780 | |||
5 | Raider x8 Brigand x40 Marauder x1 Bandit x20 |
Pillager x3 Brigand x40 Marauder x1 Bandit x20 |
2300 | |||
6 | Marauder x20 | Raider x5 Marauder x14 Pillager x2 |
Raider x5 Marauder x14 Pillager x2 |
Worg x60 | Bandit x50 | 3940 |
Strategy |
---|
GeneralUpgrades and HeroTowers |
Iron Challenge
Set-Up
- Gold 1800
- Strategic Point ×15
Wave Composition
Wave | Enemies (North) |
Enemies (East > North) |
Enemies (East > South) |
Enemies (Southeast) |
Enemies (East > West) |
Income |
1 | Bandit x280 | Bandit x280 | Marauder x21 Brigand x80 Pillager x4 |
Marauder x21 Brigand x80 Pillager x4 |
9360 |
Strategy |
---|
GeneralUpgrades and HeroTowers |
Related Achievements
I AM THE LAW Do not let The Kingpin escape.
Notes
- Since the Kingpin takes a direct route through the level, the area of grass he crosses is considered a path, despite it not appearing as such. It is possible to place soldier units onto the area, where they are untouchable by enemies without ranged attacks.
Levels • Kingdom Rush | |
Main Campaign | Southport • The Farmlands • Pagras • Twin Rivers • Silveroak Forest • The Citadel • Coldstep Mines • Icewind Pass • Stormcloud Temple • The Wastes • Forsaken Valley • The Dark Tower |
Elite | Ruins of Acaroth • Sarelgaz's Lair • Rotten Forest • Fungal Forest • Hushwood • Bandit's Lair • Glacial Heights • Ha'Kraj Plateau • Pit of Fire • Pandaemonium • Rotwick • Ancient Necropolis • Nightfang Swale • Castle Blackburn |
DLC | |
Endless | Rage Valley |
Levels • Kingdom Rush: Frontiers | |
Main Campaign | Hammerhold • Sandhawk Hamlet • Sape Oasis • Dunes of Despair • Buccaneer's Den • Nazeru's Gates • Crimson Valley • Snapvine Bridge • Lost Jungle • Ma'qwa Urqu • Temple of Saqra • The Underpass • Beresad's Lair • The Dark Descent • Emberspike Depths |
Elite | Port Tortuga • Storm Atoll • The Sunken Citadel • Bonesburg • Desecrated Grove • Dusk Chateau • Darklight Depths |
DLC | |
Endless | Ruins of Nas'De • Temple of Ethereal Evil |
Levels • Kingdom Rush: Origins | |
Main Campaign | Gray Ravens • The High Cross • Waterfall Trails • Redwood Stand • Royal Gardens • Gryphon Point • Rockhenge • Grimmsburg • The Crystal Lake • Neverwonder • The Unseelie Court • The Ascent • Arcane Quarters • Mactans' Retreat • Shrine of Elynie |
Elite | Galadrian's Wall • Blood Quarry • Beheader's Seat • Duskwood Outpost • Duredhel Outskirts • Dwaraman Gates • Tainted Pit |
DLC | |
Endless | Valor's Rest • Twilight Invasion |