Tag: Visual edit |
No edit summary Tag: Visual edit |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 10: | Line 10: | ||
|lives = 1 |
|lives = 1 |
||
|bounty = 8 |
|bounty = 8 |
||
− | |ability=Can dodge melee attacks}}'''Bandits''' are tricky enemies who hit hard and can dodge melee attacks. |
+ | |ability=Can dodge melee attacks (30%)}}'''Bandits''' are tricky enemies who hit hard and can dodge melee attacks. |
==Overview== |
==Overview== |
||
− | ''Swift |
+ | ''Swift and agile, they can dispatch their enemies very quickly.'' |
− | Bandits are versatile enemies, appearing in almost every stage of the game. While physically weak, they hit hard, and the massive amounts of damage they deal to soldiers means that they certainly live up to their in-game description. They mainly appear alongside [[Brigand]]s, so [[:Category:Magic Towers|magic towers]] can be used effectively to finish off these ruffians. |
+ | Bandits are versatile enemies, appearing in almost every stage of the game. While physically weak, they hit hard, and the massive amounts of damage they deal to soldiers means that they certainly live up to their in-game description. They mainly appear alongside [[Brigand]]s or [[Marauder|Marauders]], so [[:Category:Magic Towers|magic towers]] can be used effectively to finish off these ruffians. |
==Strategy== |
==Strategy== |
||
* Although they have low HP, Bandits deal high damage and are difficult for low-level soldiers to kill. There should be upgraded to at least [[Footmen Barracks|Footmen]] or [[Knights Barracks|Knights]]. |
* Although they have low HP, Bandits deal high damage and are difficult for low-level soldiers to kill. There should be upgraded to at least [[Footmen Barracks|Footmen]] or [[Knights Barracks|Knights]]. |
||
* The [[Call Reinforcements|Reinforcements]]' final [[upgrades|upgrade]], Spear Throw, is able to make short work of bandits in small numbers. Areas, where the Reinforcements can be bypassed, are particularly good for this strategy as they are not forced into combat which while they can win, slows down the speed with which the bandits can be destroyed. |
* The [[Call Reinforcements|Reinforcements]]' final [[upgrades|upgrade]], Spear Throw, is able to make short work of bandits in small numbers. Areas, where the Reinforcements can be bypassed, are particularly good for this strategy as they are not forced into combat which while they can win, slows down the speed with which the bandits can be destroyed. |
||
− | * The [[Wizard Tower]] can kill a Bandit in one |
+ | * The [[Wizard Tower]] can kill a Bandit in one or two shots. |
* The [[Dwarven Howitzer]] can kill multiple Bandits in one or two shots (although the explosion spread and/or difficult mode can imply on difference on the number of shots). |
* The [[Dwarven Howitzer]] can kill multiple Bandits in one or two shots (although the explosion spread and/or difficult mode can imply on difference on the number of shots). |
||
− | * [[Tesla x104]] can also kill |
+ | * [[Tesla x104]] can also kill a group of Bandits in one shot, and the Supercharged Bolt can kill even more at a time. |
+ | |||
+ | == Trivia == |
||
+ | |||
+ | * A total of 825 Bandits appear throughout all of the Kingdom Rush levels. |
||
==Appearances== |
==Appearances== |
Latest revision as of 13:55, 4 July 2023
Bandits are tricky enemies who hit hard and can dodge melee attacks.
Overview[]
Swift and agile, they can dispatch their enemies very quickly.
Bandits are versatile enemies, appearing in almost every stage of the game. While physically weak, they hit hard, and the massive amounts of damage they deal to soldiers means that they certainly live up to their in-game description. They mainly appear alongside Brigands or Marauders, so magic towers can be used effectively to finish off these ruffians.
Strategy[]
- Although they have low HP, Bandits deal high damage and are difficult for low-level soldiers to kill. There should be upgraded to at least Footmen or Knights.
- The Reinforcements' final upgrade, Spear Throw, is able to make short work of bandits in small numbers. Areas, where the Reinforcements can be bypassed, are particularly good for this strategy as they are not forced into combat which while they can win, slows down the speed with which the bandits can be destroyed.
- The Wizard Tower can kill a Bandit in one or two shots.
- The Dwarven Howitzer can kill multiple Bandits in one or two shots (although the explosion spread and/or difficult mode can imply on difference on the number of shots).
- Tesla x104 can also kill a group of Bandits in one shot, and the Supercharged Bolt can kill even more at a time.
Trivia[]
- A total of 825 Bandits appear throughout all of the Kingdom Rush levels.
Appearances[]
- Twin Rivers
- Silveroak Forest
- The Citadel
- Coldstep Mines
- Icewind Pass
- Stormcloud Temple
- The Wastes
- Forsaken Valley
- The Dark Tower
- Sarelgaz's Lair
- Hushwood
- Bandit's Lair
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |