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The Barbarian Mead Hall, or just Barbarian Hall, is a Level 4 Melee Tower. It trains the mighty barbarians: ruthless hunters who hack through their foes with axes, axes, and more axes! They are capable of throwing these heavy weapons, and also wield nets that slow flying enemies.
These barbarians will tear your enemies to shreds! Many fear their blood-thirsty and war-hungry attitude, but it's a good thing they're on your side...for now.
They regenerate 20 HP per second when idle.
Description[]
Barbarians are savage warriors that will quickly clear a battlefield, usually at the cost of their own lives.
Barbarians are deadly but versatile troops. They are able to wield not one, but two double-bladed axes in battle (when upgraded), dealing insane amounts of damage to enemies. Throwing Axes and Hunting Nets allow them to tackle small amounts of flying enemies. In the Mobile and Steam versions, instead of Hunting Nets, Barbarians have the ability to do a Whirlwind Attack, dealing area damage within a certain radius.
Compared to the Paladins of the Holy Order, Barbarians are less durable, despite their greater HP, as they have no armor or healing abilities. However, they deal far more damage, and are able to attack from a distance and engage flying enemies.
Abilities[]
Throwing Axes[]
Barbarians can throw great axes at ground and flying enemies in range. Cooldown: 3.5 seconds
| level | Cost | Damage | Range |
| 1 | 200 | 34-42 | 260 |
| 2 | 100 | 44-52 | 280 |
| 3 | 100 | 54-62 | 300 |
Hunting Nets[]
"Stay Put!"
Hunters by nature, Barbarians can throw nets to slow flying enemies for a while. (Flash only)
| level | Cost | Slow rate |
| 1 | 150 | 45 |
| 2 | 75 | 60 |
| 3 | 75 | 75 |
This ability disables Rocket Riders' turbo.
Whirlwind Attack[]
"I got something to axe you.."
When Barbarians execute their melee attack, they have a chance for their attack to become an area attack dealing a different amount of damage as physical damage. The description incorrectly states that the chance runs when they are struck, but it actually runs when they strike with their own attacks. (Mobile and Steam only)
| level | Cost | Damage | Chance |
| 1 | 150 | 25-45 | 15% |
| 2 | 100 | 40-60 | 20% |
| 3 | 100 | 55-75 | 25% |
More Axes[]
"Double the Axes. Double the fun!"
Barbarians equip an additional axe to deliver additional damage. On iOS, their attack speed is slowed down by 0.3 seconds after this upgrade. When fully upgraded, they can deal up to 54 damage.
| level | Cost | Add Damage | Damage After This Level |
| 1 | 300 | +10 | 26-34 |
| 2 | 100 | +20 | 36-44 |
| 3 | 100 | +30 | 46-54 |
Range[]
- Same as the Level 1-3 Barracks and Holy Order
Strategy[]
- Barbarians are specialized in dealing damage, but lack in armor. They will struggle against heavily armored or hard-hitting enemies such as Dark Slayers, Yetis, Magma Elementals, and Demon Lords.
- It is highly recommended that you buy the Throwing Axes upgrade for your Barbarians early, as it allows them to attack enemies outside melee combat range, and sometimes even attack enemies in different lanes. Throwing Axes do not interrupt the Barbarians' normal attacks and they will use them even when engaged in melee combat, increasing DPS. Plus, if the level has flying enemies and you lack a good setup of archers and mages because you invested too much in barracks and artillery, Throwing Axes can also hit flying enemies. However, relying on throwing axes alone to defeat flying enemies is not a good idea.
- More Axes is expensive initially but becomes much more cost efficient when upgraded. When fully upgraded, it almost doubles the Barbarians' DPS.
- Whirlwind Attack is very effective at dealing with groups of enemies with low HP.
- A good strategy is to support your Barbarians with Reinforcements and Paladins. As Barbarians are vulnerable to damage, protecting them with other more durable soldiers will allow them to stay alive as long as possible to deal maximum damage.
Strengths[]
- Barbarians are the only barracks unit in Kingdom Rush to possess a ranged attack. Their Throwing Axes are even more powerful than the Throwing Spears of Reinforcements, and are able to make short work of weak enemies, such as Brigands and Gargoyles. Barbarians can still throw axes when you move their rally point.
- Whirlwind Attack gives the Barbarians good crowd-control capability; with 3 Barbarians each having a 25% chance to use it when struck, it will often be active.
- The Barbarians output more DPS than any other tower in the series when fully upgraded, being able to be used as a powerful source of physical damage, with ranged, melee, and crowd control capabilities. This DPS falls off when Barbarians die, however.
Weaknesses[]
- Barbarians are vulnerable to powerful enemies such as Demon Lords, Dark Slayers, Yetis, and Magma Elementals. Support them with other, more durable units to avoid having them killed.
- Barbarians require a significant amount of investment in their upgrades to reach their full potential. Thus, Barbarians should only be acquired later in the game, when you have saved enough gold, since they are rather weak without their abilities and make for poor defenders.
Additional Stats[]
Individual stats/total stats
Base statistics[]
- Base EHP: 250/750 HP.
- Base DPS: 14,5/43,7 DPS.
- Base costs: 570 gold.
- Base cost efficiency(EHP): 0,4/1,2 HP per gold.
- Base cost efficiency(DPS): 0,02/0,07 damage per gold.
With upgrades[]
- DPS with throwing axes(ranged): 16,5/49,7 damage.
- Costs with throwing axes: 970 gold.
- Cost efficiency with throwing axes: 0,01/0,05 damage per gold.
- DPS with whirlwind attack: 26,4/79,3 damage.
- Costs with whirlwind attack: 920 gold.
- Cost efficiency with whirlwind attack(DPS): 0,02/0,08 damage per gold.
- DPS with more axes: 36,4/109,4 damage.
- Costs with more axes: 1070 gold.
- Cost efficiency with more axes(DPS): 0,03/0,1 damage per gold.
- DPS with whirlwind attack and more axes: 48,3/145 damage.
- Costs with whirlwind attack and more axes: 1420 gold.
- Cost efficiency with whirlwind attack and more axes(DPS): 0,03/0,1 damage per gold.
- Total DPS(melee): 48,3/145 damage.
- Total DPS(ranged): 16,5/49,7 damage.
- Total EHP: 250/750 HP.
- Total costs: 1820 gold.
- Total cost efficiency(melee): 0,02/0,07 damage per gold.
- Total cost efficiency(ranged): 0,009/0,02 damage per gold
- Total cost efficiency(EHP): 0,1/0,4 HP per gold.
Related Upgrades[]
Toughness Training (1 Star)
- Barracks train soldiers with more health. (+10% health)
Better Armor (1 Star)
- Barracks train soldiers with improved armor. (+10% armor, percentage points)
Improved Deployment (2 Stars)
- Improves rally point range (by 20%) and reduces soldier training time.
- (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
- Improves rally point range (by 20%) and reduces soldier training time.
Endurance Training (2 Stars)
- Barracks train soldiers with even more health. (+10% health, stacks additively for 20% total)
Spiked Armor (3 Stars)
- When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)
Related Achievements[]
AXE RAIN!
Throw 500 or more axes!
ARE YOU NOT ENTERTAINED?
Have a single Barbarian kill 10 enemies.
Quotes[]
- "To the death!"
- "Killing time!"
- "Bring it on!"
- "Time for blood!"
Trivia[]
- In the Kingdom Rush stage The Citadel, two axes are seen on the battlefield. This may or may not be a reference to the Barbarians that are introduced later in the game.
- Barbarian names are based on famous characters who are renowned for their physical strength.
Gallery[]


