|“||Ready, willing, and able!||”|
Two Bastions initially appear in Campaign mode: one is active and fully upgraded, while the other is broken and requires 250 Gold to fix. The first one does not last long, as it is torched by a Gnoll Burner in wave 5, while the other stays during all three modes.
Bastions fire 2 razor stars that spin on the ground for 1 second, hitting enemies that walk over them. This potentially allows them to deal high area damage and clear foes very fast (especially when combined with a Barracks), but the first Bastion's early destruction and the second one's small coverage does limit their usefulness.
Bastions do not have a turret, meaning they can only fire in a fixed direction, though they have a small firing margin so that they can hit enemies more effectively.
Sharpened razor stars deal more damage each.
|Level||Cost||Damage per Razor Star|
The intact Bastion is yours for free for the first five waves, during this time it can kill most Gnolls coming from the bottom path; but afterwards it will be inevitably destroyed by a Gnoll Burner. Hence, it can be ignored tactically, as it is gone before the Blood Ogres appear.
The broken Bastion costs 250 gold to repair and can be upgraded twice, so its full cost is 650 gold. It is recommended to repair and upgrade this Bastion early on, so it can help dispatching Gnoll Gnawers and Ettins from the uppermost path. Use your units to stop enemies in its range for the tower to deal huge damage.
- With no upgrades, the Bastion can easily wipe out Gnoll Reavers and Gnoll Burners.
- With tier 1 upgrade, the Bastion can seriously cripple Gnoll Gnawers.
- With tier 2 upgrade, the Bastion can kill Gnoll Gnawers and wound Ettins.
- "Ready, willing, and able!" (built)
- "Fire for effect!" (Razor Stars)
It is bugged they don't have spoken lines in the iOS version.
|Towers • Kingdom Rush|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104|
|Special||Sylvan Elf Hall • Sasquatch • Sunray Tower|
|Towers • Kingdom Rush: Frontiers|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200|
|Special||Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge|
|Towers • Kingdom Rush: Origins|
|Standard||Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood|
|Special||Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion|
|Towers • Kingdom Rush: Vengeance|
|Standard||Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Goblin War Zeppelin|
|Special||Troll Mercenaries • Spider Nest • Caravan|