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KROBastion Ready, willing, and able!


Bastions are special towers in Kingdom Rush: Origins in the form of ballistae mounted on Galadrian's Wall.

Description

Two Bastions initially appear in Campaign mode: one is active and fully upgraded, while the other is broken and requires 250 Gold to fix. The first one does not last long, as it is torched by a Gnoll Burner in wave 5, while the other stays during all three modes.

Bastions fire 2 razor stars that spin on the ground for 1 second, hitting enemies that walk over them. This potentially allows them to deal high area damage and clear foes very fast (especially when combined with a Barracks), but the first Bastion's early destruction and the second one's small coverage does limit their usefulness.

Bastions do not have a turret, meaning they can only fire in a fixed direction, though they have a small firing margin so that they can hit enemies more effectively.

Upgrades

Razor Stars

Icon Bastion Sharper means deadlier.

Sharpened razor stars deal more damage each.

Level Cost Damage per Razor Star
1 200 20-30
2 200 30-40

Strategy

The intact Bastion is yours for free for the first five waves, during this time it can kill most Gnolls coming from the bottom path; but afterwards it will be inevitably destroyed by a Gnoll Burner. Hence, it can be ignored tactically, as it is gone before the Blood Ogres appear.

The broken Bastion costs 250 gold to repair and can be upgraded twice, so its full cost is 650 gold. It is recommended to repair and upgrade this Bastion early on, so it can help dispatching Gnoll Gnawers and Ettins from the uppermost path. Use your units to stop enemies in its range for the tower to deal huge damage.

Appearances

Quotes

  • "Ready, willing, and able!" (built)
  • "Fire for effect!" (Razor Stars)

The Bastion only has spoken lines on the Android and Steam versions of the game. It is unknown why they are not present in the iOS version.

Gallery


View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate CapSpear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingGoblin War Zeppelin
Special Troll MercenariesSpider NestCaravan
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