"A controllable towering unstoppable mobile artillery mecha! Also known as the 'big boy'."
The Battle-Mecha T200 operates similarly to a Barracks: its main functionality is from the Mecha, not the building itself. The Mecha can be controlled via rally points like Barracks and mercenaries, but cannot be attacked, cannot block enemies and has no HP. It uses a mortar as its primary attack, which has a very fast rate of fire compared to other artillery, but has a much smaller range and area of effect. It also has a minimum range which prevents the Mecha from shooting at enemies directly under it.
Compared to the other Level 4 Artillery Tower, the DWAARP, the Battle-Mecha T200 possesses a much higher single-target DPS and can attack flying enemies when Wasp Missiles is upgraded, but has a much smaller area of effect and requires some micromanagement to be used to its fullest potential.
Fires a volley of seeking missiles that never miss, dealing 20-80 damage each. (Cooldown: 8 seconds)
Drops oil on the ground that slows down enemies by 70%. (Cooldown: 10 seconds)
|1||250||2s (4s on Flash)|
|2||200||4s (6s on Flash)|
|3||200||6s (8s on Flash)|
- The range shown when upgrading from the Dwarven Howitzer to the Battle Mech looks smaller than it actually is.
- The Battle-Mecha T200 is designed to destroy clusters of enemies. Its fast fire rate allows the Mech to blow up weak enemies very quickly, and proves particularly useful when combined with the Shock and Awe upgrade to provide a regular stun. However, the Mecha does not fare as well as the DWAARP when it comes to dealing with spread-out enemies or sustained hordes, due to its limited range and the small AoE of its bombs. The key to utilizing the Battle Mecha to its fullest is to manage its rally point, to make up for its lack of range.
- It is important to note that the bombs of the Battle Mecha have a very small AoE, barely enough to cover a trio of soldiers in idle position. This means that soldiers, Reinforcements and the player's Hero must be stacked very closely to concentrate enemies in a small area and allow the Mecha to maximize its damage output. However, this kind of positioning makes them more vulnerable to area damage from enemies such as Gorillons and Saurian Brutes, so micromanagement of both the units and the Mecha is required.
- Wasp Missiles add another explosive attack to the Battle Mecha, giving it a significant range and DPS boost. It is recommended to fully upgrade this skill as it becomes more cost-efficient at max level, and provides the Mecha with some powerful burst damage and anti-air capability.
- The missiles have infinite range. Their targeting is abnormal and they won't always target the enemy closest to the exit. These missiles (almost) never miss - if the initial target of the missiles dies, they can home in to another, and keep switching targets until they land.
- Waste Disposal gives the Battle Mecha some degree of stalling ability. When dealing with fast enemies, or durable ones that the Mecha cannot kill quickly, this upgrade comes in handy, giving itself and other towers more time to do their damage.
- Zombies are good targets for this ability - they are slow, numerous, and reasonably durable. The slow provided can be life-saving on full Moons, when Zombies and Abominations gain a dangerous boost in speed.
- The Deep Devils in the Rising Tides mini-campaign are also potential targets for Waste Disposal; due to the fast movement speed and moderate HP values of Greenfins and Deviltides, this skill can increase the effectiveness of any choke points.
- When paired with a Barracks or Necromancer Tower, the Tribal Axethrowers' Totem of Weakness, with the Shock and Awe upgrade and its abilities maxed, the Battle-Mecha T200 can output massive amounts of damage, killing, stunning and stalling a very large number of enemies.
- Like Barracks towers, the Battle-Mecha T200 cannot be disabled by Beresad or Blacksurges, since they can only affect the launch pad, not the Mecha itself - it won't be able to be upgraded or moved via rally points, but is otherwise unaffected.
Additional Stats Edit
- DPS: 25 to 55 (average 40)
- Total Cost: 1040 G
- Cost Efficiency: 26 gold per point of DPS
- The Improved Ordnance upgrade increases DPS by 10%: 28 to 61 (average 44.5)
- Wasp Missiles Level 3 increases DPS to 31 to 85.75 (average 58.38)*
- Total Cost with abilities fully upgraded: 2240 G
- DPS with max abilities and upgrades (single target): 31 to 85.75 (average 58.38)
*Note: Wasp Missiles changes the attack pattern of the Battle-Mecha T200. In an 8 second cycle the Mecha can fire 6 regular attacks and 1 volley of Wasp Missiles. Over this period the average DPS is 58.8 ((6×44.5+4×50)/8).
- Smoothbore (1 Star)
- Increases artillery attack range (by 10%).
- Alchemical Powder (1 Star)
- Artillery has a chance of dealing maximum damage with no splash reduction.
- Improved Ordnance (2 Stars)
- Increases artillery attack damage (by 10%).
- Gnomish Tinkering (3 Stars)
- Reduces artilleries' special abilities reload times.
- Shock and Awe (3 Stars)
- Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.
- "Battle-Mecha online!" (main)
- "Tag 'em and frag 'em!" (moving Battle-Mecha T200)
- "Leaking lubricant." (Waste Disposal)
- "Tarrrrrrget acquired!" (Wasp Missles)
- The 'T-200' in the tower's name might be a reference to the Terminator franchise, where there's a series of robots all with 'T-' at the start of their names.
- "Down the garbage chute"
- Similar to a line spoken by Princess Leia in 1977 film Star Wars: A New Hope, where she orders other characters "Into the garbage chute..."
|Towers • Kingdom Rush|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104|
|Special||Sylvan Elf Hall • Sasquatch • Sunray Tower|
|Towers • Kingdom Rush: Frontiers|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200|
|Special||Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cap • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge|
|Towers • Kingdom Rush: Origins|
|Standard||Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood|
|Special||Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion|
|Towers • Kingdom Rush: Vengeance|
|Standard||Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Goblin War Zeppelin|
|Special||Troll Mercenaries • Spider Nest • Caravan|