- This article is about the enemy in Kingdom Rush. For the tower in Kingdom Rush: Vengeance, see Wicked Sisters.
These eerie black robed women fly on their brooms casting wicked spells.
Black Hags are Lord Blackburn's flying support units that come in groups in later waves and do not follow the visible road; instead, they mostly fly along a curvy, invisible path in the air to the exit. They possess a very long ranged attack, but instead of staying in one place to attack until there are no more soldiers in sight, they stop and use a Toad's Curse spell once and then progress forward until either they fly along their own invisible path all the way to the exit or for 2 seconds after which they will attack again if at least one soldier is nearby when they stop again. Their spell turns soldiers and even Earth Elementals into harmless frogs, essentially killing them instantly as they promptly disappear; like all other non-boss instant kills, it does not work on heroes, but only deals damage to them.
Black Hags are extremely dangerous enemies, mainly because they don't follow the pre-made path, but have a rather garbled invisible path of their own, entering and leaving towers' range constantly, so if not taken attention they can be a very big hazard for your defenses. Their arrival is now announced by a high cackle for each hag that enters the field.
- Nonupgraded Sorcerers have little effect because of the Black Hags' high magic resistance, but Polymorph is extremely useful against them. Polymorphed Black Hags will keep their strange path, as well as losing their magic resistance and half their HP. This will make them much easier to kill, and less of a hindrance for mages, but the Polymorphed Black Hags become faster.
- On other notes, Tesla Towers work nicely due to their multi-enemy damage and their static field.
- Musketeers are very helpful because of their long range and potential to snipe them but shouldn't be relied on too much as their range can be neutralized by the Black Hag's entangled path.
- Rangers also deal great damage, it is recommended to buy Poison Arrows to weaken the Black Hags for other towers to kill them.
- Reinforcements with Throwing Spears can cause a lot of damage to a lone Black Hag and stall her just long enough for ranged towers to make the kill shot.
- As with all ranged attacks, the Toad's Curse spell can be dodged quite easily with a bit of micromanagement concerning barracks and heroes. Keeping the troops moving and thus alive is worth considering because the Black Hags will stop regularly to cast a spell at them, keeping them in range of towers for a longer time.
- Thor can resist their magic attack because he has magic resistance that matches his physical armor. Due to the fast healing of heroes in Kingdom Rush, even the most fragile ones should have no problem tanking Black Hag's attacks.
- As of the Sunray Tower update on Steam, heroes can now dodge spells or even prevent them from being cast altogether by moving to another spot at just the right time.
- It may depend on which heroes are used, but Black Hags will no longer focus on them when they are in range along with barracks units.
|Enemies • Kingdom Rush|
|Enemies||Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus|
|Bosses||The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Enemies • Kingdom Rush: Frontiers|
|Enemies||Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa|
|Bosses||Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy|
|Enemies • Kingdom Rush: Origins|
|Enemies||Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Bosses||Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|