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Bloodshells are a giant crab-like Deep Devil, encountered in the Rising Tides mini-campaign. They have the highest physical armor of any enemy in Kingdom Rush: Frontiers (excluding Ghosts and Phantom Warriors).

Overview

Formidable warriors, their steel-like spiked carapace renders them invulnerable!

Bloodshells lack the unstoppable power of Saurian Brutes - they do not kill as quickly, nor do they have so much health. Rather, their ability is to shrug off almost all kinds of damage: Artillery is absolutely harmless to them due to their passive ability, while their great physical armor makes archers and barracks do little more than a scratch to these hulking monstrosities. Even a fully upgraded Rain of Fire can't kill them. Basically, Bloodshells can be considered a stronger Dark Slayer that forces the player to use Wizard Towers or Archmage Towers, which are useless against the Bluegales.

Strategy

  • Archmage Towers are the key to quickly getting rid of many Bloodshells, thanks to their high magical damage output. Their Twister spell is also capable of slowing the crabs down.
  • To block them, either a ton of skeletal minions, strong melee heroes like Alric, Grawl or Kutsao, Assassins with high-level Dodge, or Templars with high-level Toughness can be used. If using the latter two, the player should note that Templars have a True Damage skill that can damage Bloodshells, while the case of Assassins, the player should try to make use of the instant kill chance of their Sneak Attack to get rid of Bloodshells quickly.
  • If possible, they should be disposed of with instant kills such as Sha'tra's Abduction or Ashbite's Feast.
  • The Shrine of Regnos is useful for clearing grouped enemies around the Bloodshell so Archmage Towers can hit them rather than a weaker enemy.

Notes

  • Crossbow Fort deals only 1 damage per shot to them. Even Barrage deals the same 1 damage per bolt.
  • Bloodshells are still affected by Furnace Blast, Battle-Mecha T200's Waste Disposal and the Shock and Awe upgrade.
  • DWAARP's Core Drill doesn't affect Bloodshells (more specifically, they aren't considered a target fot it by the DWAARP). Furnace Blast won't be used either when the Bloodshell is the only enemy in range.

Appearances


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Enemies • Kingdom Rush: Frontiers
Enemies Desert ThugDune RaiderDesert ArcherSand HoundWar HoundImmortalFallenExecutionerGiant ScorpionGiant WaspGiant Wasp QueenDune TerrorSand WraithLesser EfreetiAnoobisJungle SpiderJungle MatriarchSpiderlingSavage WarriorSavage HunterWitch DoctorEarth ShamanSpirit ShamanBlood TricksterSavage ZombieSavage BruteGorillonPoukai RiderPoukaiParasyteReaperMandrilosReaper LordSaurian RazorwingSaurian QuetzalSaurian BroodguardSaurian MyrmidonSaurian BlazefangSaurian NightscaleSaurian DarterSaurian BruteSaurian SavantShade ElementalShred of DarknessSaurian DeathcoilGunboatGreenfinRedspineBlacksurgeDeviltideBluegaleBloodshellZombieGhoulBatWerewolfAbominationLycanGhostPhantom WarriorJack'O LanternVampiresa
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Enemies • Kingdom Rush: Origins
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Enemies • Kingdom Rush: Vengeance
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Bosses Bolgur the Golden KingJokullGerald LightseekerParagonPolyx the WiseThe Winter QueenAncient GhostDragon KingGreat-TMirageAlricMalik
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