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|armor = None |
|armor = None |
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|resist = None |
|resist = None |
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− | |speed = |
+ | |speed = Fast (60) |
|lives = 1 |
|lives = 1 |
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− | |bounty = 14}} |
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==Overview== |
==Overview== |
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− | '' |
+ | ''Spawns of [[Jokull]], these fast wyverns fly through enemy lines, looking for easy prey.'' |
− | Blue Wyverns are the second [[:Category:Flying Enemies|flying enemies]] encountered in [[Kingdom Rush: Vengeance]]. They have much more HP and move faster than the [[Cyclopter |
+ | Blue Wyverns are the second [[:Category:Flying Enemies|flying enemies]] encountered in [[Kingdom Rush: Vengeance]]. They have much more HP and move faster than the [[Cyclopter]]s from the first [[environment]], but are otherwise vanilla foes and have no special abilities. |
==Strategy== |
==Strategy== |
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− | * |
+ | * The player has to make sure to have Level III or higher Archer or Magic towers to take care of these. A level IV [[Shadow Archers]] tower can remove them quite well. One should be able to amass enough gold to get them before they appear as they do not appear in the first few waves. |
− | * Ranged Heroes like Asra can take care of smaller groups. |
+ | * Ranged [[:Category:Heroes|Heroes]] like [[Asra]] can take care of smaller groups. |
− | * |
+ | * One should not count on [[Reinforcements|Hellion Tridents]] against large groups as their damage is usually not high enough to beat them efficiently. |
==Appearances== |
==Appearances== |
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* [[Dragons' Boneyard]] |
* [[Dragons' Boneyard]] |
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* [[Jokull's Nest]] |
* [[Jokull's Nest]] |
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+ | |||
{{Enemiescollapsed}} |
{{Enemiescollapsed}} |
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[[Category:Kingdom Rush: Vengeance]] |
[[Category:Kingdom Rush: Vengeance]] |
Latest revision as of 06:35, 21 January 2021
Blue Wyverns are flying predators native to the Frozen North employed in battle by the northerners. They feature as the basic flying enemies in the Frozen North stages of Kingdom Rush: Vengeance.
Overview[]
Spawns of Jokull, these fast wyverns fly through enemy lines, looking for easy prey.
Blue Wyverns are the second flying enemies encountered in Kingdom Rush: Vengeance. They have much more HP and move faster than the Cyclopters from the first environment, but are otherwise vanilla foes and have no special abilities.
Strategy[]
- The player has to make sure to have Level III or higher Archer or Magic towers to take care of these. A level IV Shadow Archers tower can remove them quite well. One should be able to amass enough gold to get them before they appear as they do not appear in the first few waves.
- Ranged Heroes like Asra can take care of smaller groups.
- One should not count on Hellion Tridents against large groups as their damage is usually not high enough to beat them efficiently.
Appearances[]
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |