“ | Solitary trees grow strong. | ” |
Bravebark the Ent Lord is a Hero in Kingdom Rush: Origins. He is unlocked by paying $4.99 as an in-app purchase and is unlocked on Neverwonder on Steam. He starts at level 5.
Description[]
The last of a long-gone race of forest wardens. Bravebark has no patience for those who threaten his allies. An army on his own, he can summon saplings or fill an area with sharp roots. Its massive branches crush their enemies like rotten nuts. Nothing can ignore the power of nature without repenting.
Skills[]
ROOTSPIKES (active, cooldown: 25 seconds) (2/2/2 hero points):
- Spiked roots sprout from the ground dealing 30-50 / 50-90 / 80-120 physical area damage.
OAKSEEDS (active, cooldown: 25 seconds) (2/2/2 hero points):
- Summons 2 Greenlings that block and fight enemies for 20 seconds.
Level | HP | Damage (1.0s) | Armor | |
---|---|---|---|---|
1 | 50 | 2-4 | None | |
2 | 100 | 4-8 | None | |
3 | 150 | 6-12 | None |
BRANCHBALL (active, cooldown: 35 seconds) (3/3/3 hero points):
- Grabs an enemy of 200 HP or less/500 HP or less/Any life and flings it out of the stage. Home Run!
SPRINGSAP (passive, cooldown: 35 seconds) (1/2/3 hero points):
- When his health is below 30%, Bravebark wraps himself in a cocoon, healing himself and nearby allies for 140/420/840 health over 2/3/4 seconds.
Hero Spell[]
NATURE'S WRATH (active, cooldown: 40 seconds) (3/3/3 hero points):
- Densely covers a wide area with 9/12/15 spiked vines, each dealing 40/50/60 True Damage and stunning enemies for 1 second.
Secondary Skills[]
Bravebark can move instantly from one spot to another by letting himself be absorbed into the ground, then sprouting and reconstituting himself elsewhere.
Stats[]
Bravebark[]
Level | HP | Damage (2.0s) | Armor | Heal Rate | Respawn |
---|---|---|---|---|---|
1 | 375 | 19-29 | Low (20%) | 12 | 25s |
2 | 400 | 22-34 | Low (20%) | 14 | 25s |
3 | 425 | 26-38 | Low (20%) | 16 | 25s |
4 | 450 | 29-43 | Low (20%) | 18 | 25s |
5 | 475 | 32-48 | Low (20%) | 20 | 25s |
6 | 500 | 35-53 | Low (25%) | 22 | 25s |
7 | 525 | 38-58 | Low (30%) | 24 | 25s |
8 | 550 | 42-62 | Low (32.5%) | 26 | 25s |
9 | 575 | 45-68 | Medium (37.5%) | 28 | 25s |
10 | 600 | 48-72 | Medium (40%) | 30 | 25s |
Tips and Tricks[]
Bravebark is a melee physical hero that excels at supporting & healing chokepoints, and eliminating troublesome foes before they pose a threat. Bravebark has a hybrid playstyle of supporting units with his supportive crowd control abilities, with a potent assassination tool in the form of Branchball. Bravebark is able to traverse the map via his sprouting, which is akin to a teleport except slower than most other heroes that are able to teleport. Overall, Bravebark serves as a great defender of chokepoints when micromanaged well to his full potential.
While Bravebark is a tank with a good HP pool of up to 600 with 40% armor, and could be used for blocking enemies for as long as he can, his natural heal rate is slow ahis attack rate is one of the slowest of all heroes with an attack rate of 2 seconds. As such, it is ill-advised to maintain Bravebark constantly in melee combat, especially if Springsap is not ready yet. However, Bravebark can afford to fight the toughest of enemies in preparation of a well timed and proper utilization of Springsap in lieu to his supportive nature.
The mobility from sprouting allows Bravebark to switch to a new area for blocking enemies, tactical use, and/or retreating. Bravebark is still susceptible to damage whilst performing the sprout animation, therefore players are recommended to plan somewhat ahead, as the teleport animation takes about 3 seconds to execute, with Bravebark still being able to take damage for 1 second before turning invulnerable.
- Rootspikes serve as Bravebark's group damaging tool that can deal up to 120 area physical damage to enemies around an area. and can be best utilized in the middle of an enemy group or defending a chokepoint to deal damage to as many enemies as possible. Rootspikes ahve a cooldown of 25 seconds.
- On iOS, the area that Rootspikes cover is misrepresented by a large margin. It actually covers a standard area similar to the definitive versions of Kingdom Rush: Origins (Android/Steam)
- Oakseeds are great for reinforcing chokepoints or used to form a temporary chokepoint together with Bravebark. Oakseeds spawn 2 Greenlings to fight enemies for 20 seconds, and the skill has a cooldown of 25 seconds.
- Greenlings are uncontrollable and do not move alongside Bravebark.
- Greenlings are immune to regular poison on Steam version, but are still susceptible to Driders' poison or all the effects of Dark Blood (Dark Spitters, Shadow Champions and Godieth)
- Branchball serve as Bravebark's signature assassination tool that can used to instantly kill an enemy that Bravebark is engaged in melee combat with. With a cooldown of 35 seconds, Branchball shouldn't be used liberally on any targets as a lack of awareness and time will cause Branchball to be redundant when picking up an unwanted or weak foe.
- Branchball is great for not only removing an enemy from the map and potentially saving lives, but also because it allows him to teleport somewhere else to block another strong unit after eliminating the hapless target. Players are recommended to teleport him a little ahead of a strong enemy so he appears right in front of it and kills it.
- Branchball is what allows Bravebark to perform hit-and-run tactics alongside his supportive skillset. The use of time management and micromanaging Bravebark to take down a tough enemy is paramount, as Bravebark cannot be interrupted when performing Branchball.
- Branchball is especially great against foes such as Mounted Avengers, as it knocks them out of the stage without allowing them to dismount. On the other hand, it is useless against foes immune to instant kills such as Twilight Golems and Shadow Champions.
- Springsap is Bravebark's signature passive healing skill that heals Bravebark and allies in an area around him by up to 210 health regeneration per second, for 4 seconds. Springsap is only triggered when Bravebark's health is below 30% during combat or when idle, and has a 35 second cooldown.
- Springsap can be used for extra stalling whilst on melee combat with a powerful foe. However, the better use of Springsap is to move Bravebark before the skill triggers to heal allies in need of the superb health regeneration the skill provides. Players can construct tactical chokepoints with Bravebark to benefit from his unique healing skill.
- Springsap can heal more than Bravebark's maximum health at tier 3, so raising the skill helps maintain chokepoints that are in critical need of Bravebark's intervention. Bladesingers and various units will benefit greatly from a well-timedSpringsap.
- Nature's Wrath, Bravebark's Hero Spell, serve as a nice crowd control tool for damaging foes up to 60 true damage per vine they come in contact with, and stunning them for 1 second. While the spell pales in terms of damage and crowd control, it makes up for those flaws with it's impressive area of effect. Nature's Wrath also has a generous cooldown of 40 seconds.
- Nature's Wrath can be used to disrupt groups of enemies to allow towers and chokepoints to be at a better position to take the foes out.
Quotes[]
- "Solitary trees grow strong."
- "Welcome to the jungle."
- "I'm smarter than the average tree."
- "Let's branch out."
- (upon death) "Timber."
Trivia[]
- Ents are a sentient tree-like race from J.R.R. Tolkien's The Lord of the Rings.
- One of the main inspirations for Bravebark, especially for his ability to absorb himself into the ground and sprout somewhere else at any distance, comes from Alan Moore's Swamp Thing comics. Swamp Thing is an elemental being that is the avatar of The Green, the elemental force which connects all forms of plant life on Earth.
- Another inspiration from including a sentient tree may have also have come from the popularity of Groot, another tree-like being from Marvel's Guardians of the Galaxy, the film version of which was released and became very popular during the time Origins was being created and developed.
- Welcome to the Jungle
- A 1980s song by the rock group Guns N' Roses.
- "I'm smarter than the average tree"
- A reference to Yogi Bear who is known for saying "I'm smarter than the average bear."
- Bravebark's Greenlings look like a pristine and uncorrupted version of the Tainted Treants from the original Kingdom Rush.
Gallery[]
“ | We grow stronger together | ” |
Description[]
Having saved his heart tree from destruction, Bravebark roams the lands looking for new soils, until a new threat calls him back to his duties as the last forest warden.
Bravebark is made available by unlocking the achievement Curious Expeditioners.
Stats[]
Level | HP | Armor | Attack | Speed |
---|---|---|---|---|
1 | 9 | 2 | 4 | 2 |
2 | 12 | 3 | 5 | 2 |
3 | 14 | 4 | 7 | 2 |
Traits[]
Thickbark : This unit is immune to bleeding effects
Springsap : If HP is below 6 , regenerates 2 (Epic: +1 if Bravebark is rooted)
Fortify : Gains extra armor until the next turn if the character ends their turn without using any skills
- This unit has +2 for this turn.
Skills[]
Tier 1 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
Branchbat | 0 | Regular | 1 | Deal [attack] to a target, and [attack]/4 to 2 adjacent enemies. | If Bravebark is rooted, deals +2 to all 3 targets. | |
Branchball | 3 | Regular | 1 | Crush 1 target, deal [attack]*1.5 to it, remove Status rooted and applies knock-back to it. | If Bravebark is rooted, deal [attack]*2 and knock-back the target for 2 tiles. |
Tier 2 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
Rootspike | 2 | Regular | 3 | Use wooden spikes to transfix all enemies in an 1-hex-area. Deal [attack] to all of them. But this skill will root Bravebark for 2 turns. | Deal [attack]*1.5 to weakened targets. | |
Nature's Wrath | 2 | Regular | 3 | Summon 3 hexes of bramble in 3 empty tiles. | None | |
Seismic Pound | 3 | Full Action | 3 | Summon spikes to pierce a 5-hex-line, deal [attack]/2 to all units in the line. | Roots weakened targets for 2 turns. |
Tier 3 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
Wood Wide Web | 2 | Regular | 3 | Roots all units near Bravebark, then teleport to an empty tile and roots Bravebark for 2 turns. | None | |
Pulling Vines | 2 | Regular | 3 | Drag a target to Bravebark ,deal [attack]-1 to it and root it for 1 turn but root Bravebark for 2 turns. Requires 1 empty tile near Bravebark to use. | ||
Heart's Bark | 3 | Regular | Self | Enhance Bravebark for 2 turns. Gain +1 , +2 , and -1 damage reduction . Bravebark is rooted for 2 turns. |
Quotes[]
- "We grow stronger together" - Upon select
- "Smarter than the average tree" - Upon upgrade
- "I am roots" - During combat
- "You are barking up the wrong tree" - During combat
- "Batter up" - During combat
- "Uhhh" - When hurt
- "" - When hurt
- "" - When hurt
- "Timber!" - When killed
- "The world is changing" - Upon Victory