Kingdom Rush Wiki
Advertisement
Pedia special Call Reinforcements

In-game illustration.

Call Reinforcements is the first of the major spells in Kingdom Rush, Kingdom Rush: Frontiers, Kingdom Rush: Origins, Kingdom Rush: Vengeance. When used, it spawns two soldiers that last for a certain period of time. Reinforcements act the same as troops summoned by any kind of Barracks, buying time by engaging non-flying enemies. It has a quick recharge rate of 10 seconds, so there is little sense in not using it; the more reinforcements on the battlefield, the more enemies are distracted. Reinforcements are useful as a replacement (albeit temporary) for Barracks, sealing/bolstering choke points, or holding back enemies straying too close to the exit. With their ranged attack upgraded, they can take on small number of flying enemies somewhat effectively.

In Kingdom Rush: Vengeance, this spell is renamed Call Demon Goonies, but remains largely the same in function and usage.

Kingdom Rush[]

Stats[]

Initially, the spell summons two basic Farmers that last 20 seconds, but with upgrades they can become very powerful, able to kill weaker enemies. Their ranged attack, Throwing Spears, is very strong, and is able to take out hordes of Gargoyles and force Rocket Riders to use their boost. Sprites are picked randomly from the pool of different three for each type available. Malik Hammerfury is the hero corresponding to the Reinforcements upgrade path.

(Lifetime: 20 seconds, Recharge: 10 seconds)

Level Sprites HP (Casual) Melee Damage Ranged Damage
(1.4s)
Armor
0 Farmer1Farmer2Farmer3 30 (43) 1-2 None None
1 50 (72) 1-3 None None
2 Conscript3Conscript2Conscript1 70 (100) 2-4 None Low (10%)
3 Warrior3Warrior2Warrior1 90 (129) 3-6 None Low (20%)
4 Legionnaire3Legionnaire2Legionnaire1 110 (158) 6-10 None Low (30%)
5 SpearThrow1SpearThrow2 110 (158) 6-10 24-40 Low (30%)

Related Upgrades[]

  • KR Up WellFed Well Fed (2 Stars)
    • Well Fed Farmers have additional health and deal a little more damage.
      • (50 HP, 1-3 damage)
  • KR Up Consc Conscripts (3 Stars)
    • Conscripts have more health and are better equipped.
      • (70 HP, 10% armor, 2-4 damage)
  • KR Up Warr Warriors (3 Stars)
    • Warriors have even more health and are excellently equipped.
      • (90 HP, 20% armor, 3-6 damage)
  • KR Up Legion Legionnaires (3 Stars)
    • Legionnaires have the most health and wear the best equipment.
      • (110 HP, 30% armor, 6-10 damage)
  • KR Up SprThrw Spear Throw (4 Stars)
    • Gives Legionnaires a spear throw attack that can target ground and flying enemies.
      • (110 HP, 30% armor, 6-10 damage, 24-40 ranged damage)
  • KR Up Spiked Spiked Armor (3 Stars)
    • When attacked, soldiers' spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)

Premium Content[]

On the Flash version of Kingdom Rush, after purchasing the Premium Content, you may select to have an additional trooper to aid in with the other 2. The player can also select costumes for the reinforcements to wear. The sets include:

  • Star Wars themed pack: Chewbacca, Darth Vader, Obi-Wan Kenobi and Yoda.
  • Mortal Kombat themed pack: Goro, Liu Kang, Scorpion and Sub-Zero.
  • Street Fighter themed pack: Blanka, Ken, Guile and Ryu.

Quotes[]

  • Reinforce! (Has been removed on Steam/Android and IOS)
  • Freedom!
  • To battle! (Flash only)
  • Raaah!

Kingdom Rush: Frontiers[]

Stats[]

Reinforcements have similar stats as in the original game, and wear different outfits and wield different weapons. Their ranged attack, Recurve Bow, is comparably weaker than Throwing Spears, the ranged attack of Reinforcements in Kingdom Rush.

(Lifetime: 20 seconds, Recharge: 10 seconds)

Level Sprites HP Melee Damage
(1.0s)
Ranged Damage
(1.4s)
Armor
0 Volunteer1Volunteer2Volunteer3 30 1-2 None None
1 50 1-3 None None
2 MenAtArms1MenAtArms2MenAtArms3 70 2-4 None Low (10%)
3 Champion1Champion2Champion3 90 3-6 None Low (20%)
4 SwornBlade1SwornBlade2SwornBlade3 110 6-10 None Low (30%)
5 RecurveBow1RecurveBow2RecurveBow3 110 6-10 16-30 Low (30%)

Related Upgrades[]

  • Up KRF Trained Trained Volunteers (2 Stars)
    • Trained Volunteers have additional health and deal a little more damage. (50 HP, 1-3 damage)
  • Up KRF MenatArms Men-at-Arms (3 Stars)
    • Men-at-Arms have more health and wear good armor. (70 HP, 10% armor, 2-4 damage)
  • Up KRF Champion Champion (3 Stars)
    • Champions have even more health and wield great weapons. (90 HP, 20% armor, 3-6 damage)
  • Up KRF Sworn Sworn Blades (3 Stars)
    • Sworn Blades have the most health and wield dual weapons. (110 HP, 30% armor, 6-10 damage)
  • Up KRF Recurve Recurve Bow (4 Stars)
    • Gives reinforcements a ranged weapon that can target ground and flying enemies. (110 HP, 30% armor, 6-10 damage, 15-30 ranged damage)

Quotes[]

  • Reinforce! (Has been removed on Android and IOS)
  • Freedom!
  • To battle!
  • Raaah!

Kingdom Rush: Origins[]

Stats[]

Reinforcements have improved HP, armor and damage compared to those of the previous two games. They also gain their ranged attack, the Elven Stars, earlier, at tier 2 star upgrade on the Reinforcements upgrade tree. However, the ranged attack is weakened by a slower attack rate (1.6 seconds). Also, the recharge period of the spell is increased to 15 seconds instead of 10 seconds, until tier 4 upgrade, "Rapid Response", is reached. The healing when idle is always 15 HP per second; the tier upgrades do not change the HP/s recovered.

(Lifetime: 20 seconds, Recharge: 15 seconds)

Level Sprites HP Melee Damage Ranged Damage
(1.6s)
Armor Recharge
0 SkilledDefenders1SkilledDefenders2SkilledDefenders3 40 1-3 None None 15 seconds
1 60 3-5 None Low (20%) 15 seconds
2 ElvenStars1ElvenStars2ElvenStars3 60 3-5 7-10 Low (20%) 15 seconds
3 GreenWardens1GreenWardens2GreenWardens3 100 5-10 10-20 Medium (35%) 15 seconds
4 100 5-10 10-20 Medium (35%) 10 seconds
5 MoonSentinels1MoonSentinels2MoonSentinels3 150 10-15 20-30 Medium (50%) 10 seconds

Related Upgrades[]

  • KRO Upgrade R 01 Level-1 Skilled Defenders (2 stars)
    • Skilled defenders have more health and better equipment.
      • (60 HP, 3-5 damage, 20% armor)
  • KRO Upgrade R 02 Level-2 Elven Stars (3 stars)
    • Gives reinforcements a ranged weapon that can target ground and flying enemies.
      • (60 HP, 20% armor, 3-5 damage, 7-10 ranged damage)
  • KRO Upgrade R 03 Level-3 Green Wardens (3 stars)
    • Green Wardens have more health, better armor and improved weapons
      • (100 HP, 35% armor, 5-10 damage, 10-20 ranged damage)
  • KRO Upgrade R 04 Level-4 Rapid Response (3 stars)
    • Reduces reinforcements cooldown by 5 seconds.
      • (From 15 seconds to 10 seconds.)
  • KRO Upgrade R 05 Level-5 Moon Sentinels (4 stars)
    • Moon sentinels are elite elven huntresses, riding giant panthers.
      • (150 HP, 50% armor, 10-15 damage, 20-30 ranged damage)

Related Achievements[]

OrAchP4 1GrnAr GREEN ARROW Defeat 500 enemies with reinforcements' projectiles.

OrAchP4 10Tribt I VOLUNTEER AS TRIBUTE Deploy 500 or more reinforcements into battle.

Quotes[]

  • Swords ready!
  • Incoming!
  • Reinforce!

Kingdom Rush: Vengeance[]

Stats[]

Reinforcements are called Demon Goonies. Their upgrade tree is notable for having two mutually-exclusive upgrades at level 3: the Demon Guards, which are tougher, and the Hellion Tridents, which have a ranged attack; each of these branches also has its own level 4 upgrade. The final upgrade in the tree is the same for both branches and does not increase reinforcements' stats; it instead gives a 30% chance for a powerful Pit Lord to be spawned alongside the two Demon Guards or Hellion Tridents when the spell is used.

(Recharge: 14 seconds)

Unit Sprites HP Melee Damage [Attack Rate] Ranged Damage [Attack Rate] Lifetime Armor
Demon Goonies Demon Goonies 30 1-2 [1.0s] None 12s None
Trained Goonies Trained Goonies 60 2-3 [1.0s] None 12s Low (10%)
Demon Guard Demon Guards 150 6-10 [1.2s] None 18s Low (20%)
Hellion Tridents Hellion Tridents 120 3-6 [1.2s] 3-6 [1.5s] 16s Low (10%)
Flaming Tridents Flaming Tridents 120 3-6 [1.2s] 10-14 [1.5s] 16s Low (10%)
Pit Lord Pit Lord 220 33-66 [2.0s] 33-66 [2.0s] 16s Low (20%)

Related Upgrades[]

  • KRVUp Infernal INFERNAL COMBUSTION (1 upgrade point): After dying, Goonies explode dealing 20 physical damage in an area of 90.
  • KRVUp Trained TRAINED GOONIES (2 upgrade points): Better trained for combat, Goonies now have improved health and damage.
  • KRVUp Guards DEMON GUARDS (3 upgrade points): Goonies are now Demon Guards! They are capable of withstanding huge amounts of damage. Mutually exclusive with Hellion Tridents. (Infernal Combustion: 20 physical damage in an area of 90)
    • KRVUp Nova INFERNAL NOVA (2 upgrade points): Demon Guards now die with a bigger explosion. Deals 50 physical damage in an area of 120.
  • KRVUp Hellion HELLION TRIDENTS (3 upgrade points): Goonies are now Hellon Tridents! They are demons that can hit their enemies with a ranged attack. Mutually exclusive with Demon Guards. (Infernal Combustion: 20 physical damage in an area of 90)
    • KRVUp Tridents FLAMING TRIDENTS (2 upgrade points): Hellion Tridents now throw burning tridents that burn enemies on impact for a brief duration. (Burn damage: 10 physical damage over 2 seconds)
  • KRVUp PitLord PIT LORD (6 upgrade points): When reinforcements are called to the battlefield, now there's a 30% chance of summoning a Pit Lord with them. (Infernal Combustion: 50 explosive damage in an area of 90)

Related Achievements[]

VAch Call WE ARE LEGION! (30 gems) Spawn 1,500 Reinforcements

Quotes[]

Demon Goonies[]

  • You talkin' to me?
  • Not again!
  • I hate this job!

Demon Guards[]

  • Let's crack some skulls!
  • Come here; I dare you!
  • Ready to serve!

Hellion Tridents[]

  • Let's make some kebabs!
  • This might sting!
  • Any last words?

Kingdom Rush 5: Alliance[]

Stats[]

KR5's reinforcements can be considered more balanced than KRV: Knights do best at blocking because of their good health and armor, while shadow archers provide a large amount of damage. Reinforcements' upgrade tree branches into two mutually exclusive sub-trees that branch at level 3: the Linirean Militia, which are tougher, and the Order of Shadows, which have a ranged attack. At the final upgrade of each branch, every time you use it, an additional special unit will always appear along with the previous 2 units: the Paragon Knight with additional health and damage, or the Shadow Crowcaller with the ability to summon crows to attack enemies.

(Recharge: 15 seconds)

Unit Level Sprites HP Melee Damage [Attack Rate] Ranged Damage [Attack Rate] Lifetime Armor
Reinforcement 0 UnitBox Ren1 1UnitBox Ren1 2UnitBox Ren1 3 40 1-2 [1.0s] None 12s None
1 UnitBox Ren2 1UnitBox Ren2 2UnitBox Ren2 3 40 2-3 [1.0s] None 12s 20%
2 UnitBox Ren2 1UnitBox Ren2 2UnitBox Ren2 3 50 2-3 [1.0s] None 15s 20%
Linirean Rebel 3.1 UnitBox RenLin 1 1UnitBox RenLin 1 2 100 4-8 [1.0s] None 15s 40%
4.1 UnitBox RenLin 2 1UnitBox RenLin 2 2 100 4-8 [1.0s] None 15s 40%
Paragon Knight 5.1 UnitBox RenLin Para 140 10-14 [1.1s] None 15s 40%
Shadow Archer 3.2 UnitBox RenDark 1 60 8-12 [1.0s] 11-14 [1.4s] 14s 10%
4.2 UnitBox RenDark 2 60 8-12 [1.0s] 11-14 [1.0s] 14s 10%
Shadow Crowcaller 5.2 UnitBox RenDark Crow 60 8-12 [1.0s] 3/6 [1.0s] 14s 10%

Related Upgrades[]

  • KR5AUp Callto CALL TO ACTION (2 upgrade point): Reduces tower units' spawn time and Reinforcement cooldown. (Reduces reinforcements cooldown by 3 seconds, from 15 seconds to 12 seconds)
  • KR5AUp Blacksmith MASTER BLACKSMITHS (1 upgrade point): Improves the Reinforcements' attack damage and armor. (40 HP, 20% armor, 2-3 damage)
  • KR5AUp Workout INTENSE WORKOUT (1 upgrade point): Improves the Reinforcements' health and duration ( +10 HP, +3s duration)
  • KR5AUp Militia LINIREAN MILITIA (2 upgrade point): Reinforcements are replaced by Linirean Rebels, durable fighters wearing great sets of armor. (100 HP, 40% armor, 4-8 damage)
  • KR5AUp Spiked SPIKED ARMOR (2 upgrade point): Linirean Rebels reflect some damage from enemy melee attacks.
  • KR5AUp Paragon LINIREAN PARAGON (4 upgrade point): Calling the Reinforcements now also summons a Paragon Knight. (140 HP, 40% armor, 10-14 damage)
  • KR5AUp Shadows ORDER OF SHADOWS (2 upgrade point): Reinforcements are replaced by Shadow Archers, attacking from afar and targeting flying units (60 HP, 10% armor, 8-12 damage, 11-14 ranged damage)
  • KR5AUp Ashen ASHEN BOWS (2 upgrade point): Shadow Archers have increased range and attack speed. ( 1.4s -> 1.0s )
  • KR5AUp Crow SHADOW CROWCALLER (4 upgrade point): Calling the Reinforcements also summons a Shadow Crowcaller (60 HP, 10% armor, 8-12 damage)
  • 2 immortal crows (disappear if the owner dies) deal physical damage to enemies over time. (3 damage per crow, for a total of 6)


Related Achievements[]

AAch TheCavalryIsHere THE CAVALRY IS HERE! Call 1000 Reinforcements

Quotes[]

Reinforcements[]

  • For the Alliance!
  • Hold 'em back!
  • RAAA!

Linirean Rebels[]

  • Move move move!
  • Glory to the King!
  • To battle!

Shadow Archers[]

  • From the shadows!
  • No mercy!
  • Swift and deadly!

Trivia[]

  • Moon Sentinels are the only non-hero troops to utilise animals in their attacks.
  • Moon Sentinels may be a reference to the Sentinel Army in Blizzard Entertainment's Warcraft franchise. Particularly the Huntress units from the Warcraft III real-time strategy game and it's expansion.
  • The Pit Lord is similar to the Demon used by Vez'nan before his fall in Kingdom Rush: Origins.
  • The Paragon Knight is the final boss of Kingdom Rush Veagence but no longer uses the "potion" to turn giant.
  • The maximum amount of Reinforcements you can have deployed is 3 sets when calling waves early to lower the refresh rate; 4 sets of Reinforcements is not possible as the first set of Reinforcements expires right before you can place down another set.

Galleries[]

Advertisement