
Artillery Towers are one of the four main tower types in the Kingdom Rush series. They launch large-caliber ordnance at the enemy, doing splash damage to all caught in the blast radius. In Kingdom Rush and Kingdom Rush: Frontiers, Artillery Towers are primarily explosives and bombs, however in later games they expanded to include all sorts of large projectiles.
- See also: Ranged Towers, Melee Towers, Magic Towers
Tower Properties[]
All Artillery Towers share the following properties:
- Artillery Towers deal damage to a number of enemies at once
- Artillery Towers cannot directly attack flying units, with the exception of a few towers
- Artillery Towers are the slowest attacking towers, and the most expensive
- Artillery Towers deal explosive damage. This is physical damage which ignores half of the enemy's armor
Artillery Towers will deal their lowest and highest damage value depending on how close the units are to the center of the explosion. It will deal lower damage if the enemy is farther and highest damage if the enemy is closer to the center, (this is also known as: Falloff ) unlike with other towers who will deal their lowest and highest damage value based on pure chance (of course these calculations also factor in armor and the type of damage to also determine how much damage a unit will take, this one factor stated here is entirely unique to artilleries and artillery attacks from special towers)
They are powerful towers and will blast your enemies to pieces. However, their slow rate of fire makes them better suited for crowd control than for beefy individual enemies, though some Specialized towers with their special upgrades allow them a high damage-per-second.
Tower Summary[]
In Kingdom Rush, Kingdom Rush: Frontiers and Kingdom Rush: Origins, towers are non specialized for the first three stages of their build. These basic towers have no additional special features, and only gain a specialized status on the fourth and final stage where special abilities are also unlocked.
In Kingdom Rush: Vengeance and [Kingdom Rush 5: Alliance]], towers are specialized at all stages of their build. Some towers have additional special abilities that are available at every level, but all towers gain special abilities on their fourth and final stage.
Kingdom Rush[]
Tower (Level) |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
![]() Dwarven Bombard (Level 1) |
8-15 | Very Slow 3.0s |
Average 320 |
125 | None |
![]() Dwarven Artillery (Level 2) |
20-40 | Very Slow 3.0s |
Average 320 |
220 | None |
![]() Dwarven Howitzer (Level 3) |
30-60 | Very Slow 3.0s |
Average 360 |
320 | None |
![]() 500mm Big Bertha (Level 4.a) |
50-100 | Very Slow 3.5s |
Long 360 |
400 | Dragonbreath Launcher Cluster Launcher |
![]() Tesla x104 (Level 4.b) |
60-110 | Very Slow 2.2s |
Average 330 |
375 | Supercharged Bolt Overcharge |
500mm Big Bertha Slow attacking, but heavy damaging. Big Bertha is made for taking out large groups of weak enemies in one hit. Even enemies with high HP or armor
- Dragonbreath Launcher Fires a volley of missiles that will not fail to hit targets
- Cluster Launcher Fires a bomb that explodes into smaller bombs, covering a larger area
Tesla x104 uses electricity, sacrificing area damage for more damage per second. Tesla can target flying enemies, where standard artillery cannot, and with its abilities makes it an all round excellent tower for any situation.
- Supercharged Bolt: Increases the number of targets hit with the main attack
- Overcharge: Creates a damaging field that strikes all enemies simultaneously in a circular area (slightly lesser than the tower's attack range), after every main attack
Unique to only Kingdom Rush, Artilleries with the Smart Targeting upgrade will always deal their highest damage value (example 17 damage at lv. 1 , 44 at lv. 2 and 66 at lv. 3 artillery). This is because with this upgrade rather than explosions having falloff (explained in depth in the tower summary under the property number 5) the tower will deal its full damage to everyone hit by the explosion (only armor can reduce this damage)
This does not affect the Tesla as it is considered a beam attack and instead always does a random amount of damage based on the damage specified.
Other Towers[]
- The Musketeer Garrison can add an artillery attack via a special ability
Kingdom Rush: Frontiers[]
Tower (Level) |
Damage | Speed | Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
Dwarven Bombard (Level 1) |
8-15 | Very Slow 3.0s |
Average 320 |
125 | None |
Dwarven Artillery (Level 2) |
20-40 | Very Slow 3.0s |
Average 320 |
220 | None |
Dwarven Howitzer (Level 3) |
30-60 | Very Slow 3.0s |
Average 360 |
320 | None |
![]() DWAARP (Level 4.a) |
25-45 | Very Slow 3.0s |
Average 360 |
400 | Core Drill Furnace Blast |
![]() Battle-Mecha T200 (Level 4.b) |
25-55 | Average 1.0s |
Short 350 |
375 | Wasp Missiles Waste Disposal |
DWAARP damages all enemies simultaneously by sending a shockwave through its range. It can eliminate hordes of weak and slow moving enemies in one go, but it struggles with higher HP, faster or armoured enemies. Its abilities can support the weaknesses by insta-killing or burning more troublesome foes.
- Core Drill instantly kills an enemy
- Furnace Blast Burns the ground and all enemies in range
Battle-Mecha T200 can be moved with a Rally Point like the units of a Melee Tower. This makes it a prime choice for moving to choke points or to focus on groups of enemies. Though it has a low attack, its missile ability is invaluable and a must have for any situation.
- Wasp Missiles Fires a volley of missiles that will not fail to hit targets
- Waste Disposal Drops oil on the path that slows enemies
Special Towers[]
- The Pirate Cpt., Dwarven Bastion, Pirate Watchtower and Dark Forge have Artillery attacks
Kingdom Rush: Origins[]
Tower (Level) |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
![]() Stone Circle (Level 1) |
7-12 | Very Slow 3.0s |
Short 300 |
125 | None |
Boulder Circle (Level 2) |
18-30 | Very Slow 3.0s |
Average 340 |
220 | None |
Menhir Circle (Level 3) |
30-50 | Very Slow 3.0s |
Long 380 |
320 | None |
Arch-Druid Henge (Level 4.a) |
30-50 | Average 1.7s |
Long 380 |
375 | Sylvan Curse Runed Bears |
Weirdwood (Level 4.b) |
62-106 | Very Slow 3.5s |
Great 420 |
400 | Fiery Nut Clobber |
Arch-Druid Henge attacks quickly, but its overall damage has not improved at all from its previous level 3 stage. It requires the support of other towers, but with its abilities to summon additional units and curse enemies, it provides excellent crowd control.
- Sylvan Curse Curses an enemy causing any damage dealt to it, to affect nearby enemies also
- Runed Bears Summons a Runed Bear to engage with enemies.
Weirdwood is a slower attacker than the Arch-Druid, but makes up for it with a higher attack and abilities that allow it to damage large amounts of weak enemies quickly. It lacks crowd control however.
- Fiery Nut Throws a burning nut that explodes and sets the ground on fire, burning enemies
- Clobber Simultaneously damages all enemies in range of the tower
Kingdom Rush: Vengeance[]
Tower (Level |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
Rocket Riders (Level 1) |
8-12 | Very Slow 3.0s |
Average 330 |
120 | None |
Rocket Riders (Level 2) |
23-33 | Very Slow 3.0s |
Average 350 |
200 | None |
Rocket Riders (Level 3) |
46-68 | Very Slow 3.0s |
Long 380 |
280 | None |
Rocket Riders (Level 4) |
74-104 | Very Slow 2.8s |
Long 400 |
320 | Minefield Nitro Boosters Defective Engines |
- Minefield Drops a mine on the path that explodes when enemies walk over it
- Nitro Boosters Fires a rocket hitting a far away target
- Defective Engines Fires a bomb that explodes in the air dropping debris on enemies
Tower (Level |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
Melting Furnace (Level 1) |
5-7 | Very Slow 4.0s |
Average 320 |
120 | None |
Melting Furnace (Level 2) |
16-20 | Very Slow 4.0s |
Average 320 |
190 | None |
Melting Furnace (Level 3) |
28-34 | Very Slow 4.0s |
Average 320 |
240 | None |
Melting Furnace (Level 4) |
44-52 | Very Slow 4.0s |
Average 320 |
300 | Red Hot Coal Abrasive Heat Burning Fuel |
- Red Hot Coal Drops coal on the path that burns enemies
- Abrasive Heat Nearby towers gain an attack boost
- Burning Fuel Increases tower attack speed for 5 seconds
Tower (Level |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
Rotten Forest (Level 1) |
3-3 | Average 1.0s |
Short 280 |
120 | None |
Rotten Forest (Level 2) |
4-4 | Fast 0.65s |
Short 280 |
140 | None |
Rotten Forest (Level 3) |
5-5 | Very Fast 0.5s |
Short 280 |
190 | None |
Rotten Forest (Level 4) |
7-7 | Very Fast 0.4s |
Short 280 |
220 | Evil Treants Roots of Evil Fog of Despair |
- Evil Treants Summons two Treants to engage with enemies. Treant HP decays over time.
- Roots of Evil Traps enemies in roots, immobilising them for a short period
- Fog of Despair Creates a fog that causes enemies to miss their attacks
Tower (Level |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
Goblin War Zeppelin (Level 1) |
6-12 | Average 1.36s |
Short 210 |
160 | None |
Goblin War Zeppelin (Level 2) |
16-32 | Average 1.36s |
Short 210 |
260 | None |
Goblin War Zeppelin (Level 3) |
30-60 | Average 1.36s |
Short 210 |
300 | None |
Goblin War Zeppelin (Level 4) |
50-100 | Average 1.36s |
Short 210 |
360 | Tar Bomb Goblin Scout Paratroopers |
- Tar Bomb Throws tar onto the path that slows enemies
- Goblin Scout Towers nearby gain 20% extra range
- Paratroopers Summons a Goblin Sapper to engage with enemies
Tower (Level |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
![]() Ignis Altar (Level 1) |
2-2 | Very Slow 3.5s |
Short | 120 | None |
![]() Ignis Altar (Level 2) |
4-4 | Very Slow 3.5s |
Average | 160 | None |
![]() Ignis Altar (Level 3) |
6-6 | Very Slow 3.5s |
Long | 220 | None |
![]() Ignis Altar (Level 4) |
8-8 | Very Slow 3.5s |
Long | 300 | Burning Elemental Single Extinction True Fire |
- Burning Elemental Summons a Magma Elemental to engage with enemies
- Single Extinction Makes enemies take additional damage, and explode on defeat
- True Fire Every attack leaves a pool of lava that slows enemies
Tower (Level |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
![]() Sandworm Hollow (Level 1) |
4-4 | Very Slow 6s |
Short 300 |
130 | None |
![]() Sandworm Hollow (Level 2) |
9-9 | Very Slow 6s |
Short 300 |
200 | None |
![]() Sandworm Hollow (Level 3) |
13-13 | Very Slow 6s |
Short 300 |
270 | None |
![]() Sandworm Hollow (Level 4) |
18-18 | Very Slow 6s |
Short 300 |
350 | Call of the Desert Snack Hour Mucus Gob |
- Call of the Desert Spawns a Dune Terror that moves along the path engaging enemies
- Snack Hour The Sandworm leaves the Strategic Point and devours all units on the path (friend and foe)
- Mucus Gob Spits mucus onto the path, slowing enemies
Kingdom Rush 5: Alliance[]
Tower (Level) |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
![]() Tricannon (Level 1) |
3-5 | Very Slow 3s |
Long | 140 | None |
![]() Tricannon (Level 2) |
8-12 | Very Slow 3s |
Long | 200 | None |
![]() Tricannon (Level 3) |
16-24 | Very Slow 3s |
Long | 280 | None |
![]() Tricannon (Level 4) |
28-42 | Very Slow 3s |
Long | 360 | Bombardment Overheat |
- Bombardment Shoots bombs quickly and over a wider area
- Overheat Bombs leave scorched earth for a short period
Tower (Level) |
Damage | Burn Damage (Over 3 Sec) |
Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|---|
![]() Dwarven Flamespitter (Level 1) |
4-6 | 15 | Very Slow 3s |
Long | 130 | None |
![]() Dwarven Flamespitter (Level 2) |
10-20 | 30 | Very Slow 3s |
Long | 190 | None |
![]() Dwarven Flamespitter (Level 3) |
24-32 | 45 | Very Slow 3s |
Long | 270 | None |
![]() Dwarven Flamespitter (Level 4) |
32-60 | 60 | Very Slow 3s |
Long | 370 | Blazing Trail Scorching Torches |
- Blazing Trail Drops a bomb that spreads fire on impact burning enemies
- Scorching Torches Fire erupts from the path, damaging and stunning enemies
Tower (Level) |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
![]() Battle Brewmasters (Level 1) |
7-11 | Very Slow 3s |
Average | 120 | None |
![]() Battle Brewmasters (Level 2) |
18-28 | Very Slow 3s |
Average | 180 | None |
![]() Battle Brewmasters (Level 3) |
35-53 | Very Slow 3s |
Average | 260 | None |
![]() Battle Brewmasters (Level 4) |
60-90 | Very Slow 3s |
Average | 360 | Elixir of Might Bad Batch |
- Elixir of Might Summons a unit to the path to engage enemies
- Bad Batch Throws a barrel of poison that slows and damages enemies
Tower (Level) |
Damage | Speed Fire Rate |
Range Scope |
Build Cost |
Specials |
---|---|---|---|---|---|
![]() Bog Hermit (Level 1) |
7-9 | Very Slow 2.5 |
Long 360 |
120 | None |
![]() Bog Hermit (Level 2) |
15-21 | Very Slow 2.5 |
Great 400 |
160 | None |
![]() Bog Hermit (Level 3) |
29-39 | Very Slow 2.5 |
Great 440 |
240 | None |
![]() Bog Hermit (Level 4) |
45-59 | Very Slow 2.5 |
Extreme 480 |
280 | Ground Pounder Sticky Tongue |
- Ground Pounder Ranged Area of Effect attack
- Sticky Tongue Instakills an enemy
Comparison[]
All Level 4 Artillery Towers, without upgrades.
Tower | Damage | Speed | Speed Fire Rate |
Damage p/Second |
Range Scope |
Scope | Build Cost |
Cumulative Cost |
---|---|---|---|---|---|---|---|---|
500mm Big Bertha | 50-100 | Very Slow | 3.5s | 21.43 | Long | 360 | 400 | 1065 |
Tesla x104 | 30-55 | Very Slow | 2.25s | 19.32 | Average | 330 | 375 | 1040 |
DWAARP | 25-45 | Very Slow | 3.5s | 10 | Average | 360 | 400 | 1065 |
Battle-Mecha T200 | 25-55 | Average | 1.0s | 40 | Short | 350 | 375 | 1040 |
Arch-Druid Henge | 30-50 | Average | 1.7s | 23.53 | Long | 380 | 375 | 1040 |
Weirdwood | 62-106 | Very Slow | 3.5s | 24 | Great | 420 | 400 | 1065 |
Rocket Riders | 74-104 | Very Slow | 2.8s | 31.79 | Long | 400 | 320 | 920 |
Melting Furnace | 44-52 | Very Slow | 4.0s | 12 | Average | 320 | 300 | 850 |
Rotten Forest | 7-7 | Very Fast | 0.4s | 17.5 | Short | 320 | 220 | 670 |
Goblin War Zeppelin | 50-100 | Average | 1.36s | 55.15 | Average | 210 | 360 | 1080 |
Ignis Altar | (8-8)*17 | Very Slow | 3.5s | 38.86 | Long | 390 | 300 | 800 |
Sandworm Hollow | (18-18)*20 | Very Slow | 6s | 60 | Short | 300 | 350 | 970 |
Tricannon | (28-42)*3 | Very Slow | 3s | 35 | Long | 180 | 360 | 980 |
Dwarven Flamespitter | 32-60
(Burns for 60) |
Very Slow | 3s | 35.33 | Long | 180 | 370 | 960 |
Battle Brewmasters | 60-90 | Very Slow | 2.5s | 30 | Average | 170 | 360 | 920 |
Bog Hermit | 45-59 | Very Slow | 2.5s | 20.8 | Extreme | 480 | 280 | 800 |
|}
Related Upgrades[]
Kingdom Rush[]
Concentrated Fire (1 Star)
- Increases artillery attack damage (by 10%).
Range Finder (1 Star)
- Increases artillery attack range (by 10%).
Field Logistic (2 Stars)
- Artillery construction and upgrading costs are reduced by 10%.
Industrialization (3 Stars)
- Artillery special abilities costs are reduced by 25%.
Smart Targeting (3 Stars)
- Artillery suffers no reduction of splash and chain lightning damage.
Kingdom Rush: Frontiers[]
Smoothbore (1 Star)
- Increases artillery attack range (by 10%).
Alchemical Powder (1 Star)
- Artillery has a 10% chance of dealing maximum damage with no splash reduction.
Improved Ordnance (2 Stars)
- Increases artillery attack damage (by 10%).
Gnomish Tinkering (3 Stars)
- Reduces artilleries' special abilities reload times. (by 3 seconds)
Shock and Awe (3 Stars)
- Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.
Kingdom Rush: Origins[]
Hardened Boulders (1 star)
- Increases Druid attack damage (by 10%).
Sharp Splinters (1 star)
- Increases boulder explosion area (by 10%).
Earth Mastery (2 stars)
- Increases Druid attack range (by 10%).
Heavy Load (3 stars)
- Boulder explosions ignore physical armor. (damage type is changed to true)
Shocking Impact (3 stars)
- Boulder explosions slow enemies for a short time. (by 50% for 0.5 seconds)
Kingdom Rush: Vengeance[]
BIGGER BOMBS (1 soul)
- Infused with powerful alchemy, explosions now have a bigger range of effect. (20% additional area of effect)
MASTER ARCHITECTS (2 souls)
- All towers gain extra bonus damage. (10% additional basic attack damage)
Kingdom Rush 5: Alliance[]
FAVORITE CUSTOMER (3 upgrade point): There is a 25% chance for tower skills to cost 60% less when bought
IMPROVED FORMULAS (3 upgrade point): Maximizes the damage of all explosions from towers and increases their areas of effect
FRIENDS OF THE CROWN (2 upgrade point): Each equipped Linirean hero reduces the cost of building and upgrading towers
SHADY COMPANY (2 upgrade point): Each equipped Dark Army hero increases the Towers' attack damage
-
Surge Colossus -
500mm Big Bertha -
Tesla x104 -
Arch-Druid Henge -
Weirdwood -
Battle-Mecha T200 -
Ogre Shipwreck -
Melting Furnace
All items (27)