Kingdom Rush Wiki
Advertisement

Artillery Towers are one of the four main tower types in the Kingdom Rush series. They launch large-caliber ordnance at the enemy, doing splash damage to all caught in the blast radius. In Kingdom Rush and Kingdom Rush: Frontiers, Artillery Towers are primarily explosives and bombs, however in later games they expanded to include all sorts of large projectiles.

See also: Ranged Towers, Melee Towers, Magic Towers

Tower Properties[]

All Artillery Towers share the following properties:

  1. Artillery Towers deal damage to a number of enemies at once
  2. Artillery Towers cannot directly attack flying units, with the exception of a few towers
  3. Artillery Towers are the slowest attacking towers, and the most expensive
  4. Artillery Towers deal explosive damage. This is physical damage which ignores half of the enemy's armor

Artillery Towers will deal their lowest and highest damage value depending on how close the units are to the center of the explosion. It will deal lower damage if the enemy is farther and highest damage if the enemy is closer to the center, (this is also known as: Falloff ) unlike with other towers who will deal their lowest and highest damage value based on pure chance (of course these calculations also factor in armor and the type of damage to also determine how much damage a unit will take, this one factor stated here is entirely unique to artilleries and artillery attacks from special towers)

They are powerful towers and will blast your enemies to pieces. However, their slow rate of fire makes them better suited for crowd control than for beefy individual enemies, though some Specialized towers with their special upgrades allow them a high damage-per-second.

Tower Summary[]

In Kingdom Rush, Kingdom Rush: Frontiers and Kingdom Rush: Origins, towers are non specialized for the first three stages of their build. These basic towers have no additional special features, and only gain a specialized status on the fourth and final stage where special abilities are also unlocked.

In Kingdom Rush: Vengeance and [Kingdom Rush 5: Alliance]], towers are specialized at all stages of their build. Some towers have additional special abilities that are available at every level, but all towers gain special abilities on their fourth and final stage.

Kingdom Rush[]

Tower
(Level)
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Dwarven Bombard
(Level 1)
8-15 Very Slow
3.0s
Average
320
125 None

Dwarven Artillery
(Level 2)
20-40 Very Slow
3.0s
Average
320
220 None

Dwarven Howitzer
(Level 3)
30-60 Very Slow
3.0s
Average
360
320 None

500mm Big Bertha
(Level 4.a)
50-100 Very Slow
3.5s
Long
360
400 Dragonbreath Launcher
Cluster Launcher

Tesla x104
(Level 4.b)
60-110 Very Slow
2.2s
Average
330
375 Supercharged Bolt
Overcharge


500mm Big Bertha Slow attacking, but heavy damaging. Big Bertha is made for taking out large groups of weak enemies in one hit. Even enemies with high HP or armor

  • Dragonbreath Launcher Fires a volley of missiles that will not fail to hit targets
  • Cluster Launcher Fires a bomb that explodes into smaller bombs, covering a larger area

Tesla x104 uses electricity, sacrificing area damage for more damage per second. Tesla can target flying enemies, where standard artillery cannot, and with its abilities makes it an all round excellent tower for any situation.

  • Supercharged Bolt: Increases the number of targets hit with the main attack
  • Overcharge: Creates a damaging field that strikes all enemies simultaneously in a circular area (slightly lesser than the tower's attack range), after every main attack

Unique to only Kingdom Rush, Artilleries with the Smart Targeting upgrade will always deal their highest damage value (example 17 damage at lv. 1 , 44 at lv. 2 and 66 at lv. 3 artillery). This is because with this upgrade rather than explosions having falloff (explained in depth in the tower summary under the property number 5) the tower will deal its full damage to everyone hit by the explosion (only armor can reduce this damage)

This does not affect the Tesla as it is considered a beam attack and instead always does a random amount of damage based on the damage specified.

Other Towers[]

Kingdom Rush: Frontiers[]

Tower
(Level)
Damage Speed Range
Scope
Build
Cost
Specials

Dwarven Bombard
(Level 1)
8-15 Very Slow
3.0s
Average
320
125 None

Dwarven Artillery
(Level 2)
20-40 Very Slow
3.0s
Average
320
220 None

Dwarven Howitzer
(Level 3)
30-60 Very Slow
3.0s
Average
360
320 None

DWAARP
(Level 4.a)
25-45 Very Slow
3.0s
Average
360
400 Core Drill
Furnace Blast

Battle-Mecha T200
(Level 4.b)
25-55 Average
1.0s
Short
350
375 Wasp Missiles
Waste Disposal

DWAARP damages all enemies simultaneously by sending a shockwave through its range. It can eliminate hordes of weak and slow moving enemies in one go, but it struggles with higher HP, faster or armoured enemies. Its abilities can support the weaknesses by insta-killing or burning more troublesome foes.

Battle-Mecha T200 can be moved with a Rally Point like the units of a Melee Tower. This makes it a prime choice for moving to choke points or to focus on groups of enemies. Though it has a low attack, its missile ability is invaluable and a must have for any situation.

  • Wasp Missiles Fires a volley of missiles that will not fail to hit targets
  • Waste Disposal Drops oil on the path that slows enemies

Special Towers[]

Kingdom Rush: Origins[]

Tower
(Level)
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Stone Circle
(Level 1)
7-12 Very Slow
3.0s
Short
300
125 None

Boulder Circle
(Level 2)
18-30 Very Slow
3.0s
Average
340
220 None

Menhir Circle
(Level 3)
30-50 Very Slow
3.0s
Long
380
320 None

Arch-Druid Henge
(Level 4.a)
30-50 Average
1.7s
Long
380
375 Sylvan Curse
Runed Bears

Weirdwood
(Level 4.b)
62-106 Very Slow
3.5s
Great
420
400 Fiery Nut
Clobber

Arch-Druid Henge attacks quickly, but its overall damage has not improved at all from its previous level 3 stage. It requires the support of other towers, but with its abilities to summon additional units and curse enemies, it provides excellent crowd control.

  • Sylvan Curse Curses an enemy causing any damage dealt to it, to affect nearby enemies also
  • Runed Bears Summons a Runed Bear to engage with enemies.


Weirdwood is a slower attacker than the Arch-Druid, but makes up for it with a higher attack and abilities that allow it to damage large amounts of weak enemies quickly. It lacks crowd control however.

  • Fiery Nut Throws a burning nut that explodes and sets the ground on fire, burning enemies
  • Clobber Simultaneously damages all enemies in range of the tower

Kingdom Rush: Vengeance[]

Tower
(Level
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Rocket Riders
(Level 1)
8-12 Very Slow
3.0s
Average
330
120 None

Rocket Riders
(Level 2)
23-33 Very Slow
3.0s
Average
350
200 None

Rocket Riders
(Level 3)
46-68 Very Slow
3.0s
Long
380
280 None

Rocket Riders
(Level 4)
74-104 Very Slow
2.8s
Long
400
320 Minefield
Nitro Boosters
Defective Engines

Rocket Riders

  • Minefield Drops a mine on the path that explodes when enemies walk over it
  • Nitro Boosters Fires a rocket hitting a far away target
  • Defective Engines Fires a bomb that explodes in the air dropping debris on enemies
Tower
(Level
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Melting Furnace
(Level 1)
5-7 Very Slow
4.0s
Average
320
120 None

Melting Furnace
(Level 2)
16-20 Very Slow
4.0s
Average
320
190 None

Melting Furnace
(Level 3)
28-34 Very Slow
4.0s
Average
320
240 None

Melting Furnace
(Level 4)
44-52 Very Slow
4.0s
Average
320
300 Red Hot Coal
Abrasive Heat
Burning Fuel

Melting Furnace

  • Red Hot Coal Drops coal on the path that burns enemies
  • Abrasive Heat Nearby towers gain an attack boost
  • Burning Fuel Increases tower attack speed for 5 seconds
Tower
(Level
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Rotten Forest
(Level 1)
3-3 Average
1.0s
Short
280
120 None

Rotten Forest
(Level 2)
4-4 Fast
0.65s
Short
280
140 None

Rotten Forest
(Level 3)
5-5 Very Fast
0.5s
Short
280
190 None

Rotten Forest
(Level 4)
7-7 Very Fast
0.4s
Short
280
220 Evil Treants
Roots of Evil
Fog of Despair

Rotten Forest

  • Evil Treants Summons two Treants to engage with enemies. Treant HP decays over time.
  • Roots of Evil Traps enemies in roots, immobilising them for a short period
  • Fog of Despair Creates a fog that causes enemies to miss their attacks
Tower
(Level
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Goblin War Zeppelin
(Level 1)
6-12 Average
1.36s
Short
210
160 None

Goblin War Zeppelin
(Level 2)
16-32 Average
1.36s
Short
210
260 None

Goblin War Zeppelin
(Level 3)
30-60 Average
1.36s
Short
210
300 None

Goblin War Zeppelin
(Level 4)
50-100 Average
1.36s
Short
210
360 Tar Bomb
Goblin Scout
Paratroopers

Goblin War Zeppelin

  • Tar Bomb Throws tar onto the path that slows enemies
  • Goblin Scout Towers nearby gain 20% extra range
  • Paratroopers Summons a Goblin Sapper to engage with enemies
Tower
(Level
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Ignis Altar
(Level 1)
2-2 Very Slow
3.5s
Short 120 None

Ignis Altar
(Level 2)
4-4 Very Slow
3.5s
Average 160 None

Ignis Altar
(Level 3)
6-6 Very Slow
3.5s
Long 220 None

Ignis Altar
(Level 4)
8-8 Very Slow
3.5s
Long 300 Burning Elemental
Single Extinction
True Fire

Ignis Altar

  • Burning Elemental Summons a Magma Elemental to engage with enemies
  • Single Extinction Makes enemies take additional damage, and explode on defeat
  • True Fire Every attack leaves a pool of lava that slows enemies


Tower
(Level
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Sandworm Hollow
(Level 1)
4-4 Very Slow
6s
Short
300
130 None

Sandworm Hollow
(Level 2)
9-9 Very Slow
6s
Short
300
200 None

Sandworm Hollow
(Level 3)
13-13 Very Slow
6s
Short
300
270 None

Sandworm Hollow
(Level 4)
18-18 Very Slow
6s
Short
300
350 Call of the Desert
Snack Hour
Mucus Gob

Sandworm Hollow

  • Call of the Desert Spawns a Dune Terror that moves along the path engaging enemies
  • Snack Hour The Sandworm leaves the Strategic Point and devours all units on the path (friend and foe)
  • Mucus Gob Spits mucus onto the path, slowing enemies

Kingdom Rush 5: Alliance[]

Tower
(Level)
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Tricannon
(Level 1)
3-5 Very Slow
3s
Long 140 None

Tricannon
(Level 2)
8-12 Very Slow
3s
Long 200 None

Tricannon
(Level 3)
16-24 Very Slow
3s
Long 280 None

Tricannon
(Level 4)
28-42 Very Slow
3s
Long 360 Bombardment
Overheat

Tricannon

  • Bombardment Shoots bombs quickly and over a wider area
  • Overheat Bombs leave scorched earth for a short period
Tower
(Level)
Damage Burn Damage
(Over 3 Sec)
Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Dwarven Flamespitter
(Level 1)
4-6 15 Very Slow
3s
Long 130 None

Dwarven Flamespitter
(Level 2)
10-20 30 Very Slow
3s
Long 190 None

Dwarven Flamespitter
(Level 3)
24-32 45 Very Slow
3s
Long 270 None

Dwarven Flamespitter
(Level 4)
32-60 60 Very Slow
3s
Long 370 Blazing Trail
Scorching Torches

Dwarven Flamespitter

  • Blazing Trail Drops a bomb that spreads fire on impact burning enemies
  • Scorching Torches Fire erupts from the path, damaging and stunning enemies
Tower
(Level)
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Battle Brewmasters
(Level 1)
7-11 Very Slow
3s
Average 120 None

Battle Brewmasters
(Level 2)
18-28 Very Slow
3s
Average 180 None

Battle Brewmasters
(Level 3)
35-53 Very Slow
3s
Average 260 None

Battle Brewmasters
(Level 4)
60-90 Very Slow
3s
Average 360 Elixir of Might
Bad Batch

Battle Brewmasters

  • Elixir of Might Summons a unit to the path to engage enemies
  • Bad Batch Throws a barrel of poison that slows and damages enemies
Tower
(Level)
Damage Speed
Fire Rate
Range
Scope
Build
Cost
Specials

Bog Hermit
(Level 1)
7-9 Very Slow
2.5
Long
360
120 None

Bog Hermit
(Level 2)
15-21 Very Slow
2.5
Great
400
160 None

Bog Hermit
(Level 3)
29-39 Very Slow
2.5
Great
440
240 None

Bog Hermit
(Level 4)
45-59 Very Slow
2.5
Extreme
480
280 Ground Pounder
Sticky Tongue

Bog Hermit

  • Ground Pounder Ranged Area of Effect attack
  • Sticky Tongue Instakills an enemy

Comparison[]

All Level 4 Artillery Towers, without upgrades.

Tower Damage Speed Speed
Fire Rate
Damage
p/Second
Range
Scope
Scope Build
Cost
Cumulative
Cost
500mm Big Bertha 50-100 Very Slow 3.5s 21.43 Long 360 400 1065
Tesla x104 30-55 Very Slow 2.25s 19.32 Average 330 375 1040
DWAARP 25-45 Very Slow 3.5s 10 Average 360 400 1065
Battle-Mecha T200 25-55 Average 1.0s 40 Short 350 375 1040
Arch-Druid Henge 30-50 Average 1.7s 23.53 Long 380 375 1040
Weirdwood 62-106 Very Slow 3.5s 24 Great 420 400 1065
Rocket Riders 74-104 Very Slow 2.8s 31.79 Long 400 320 920
Melting Furnace 44-52 Very Slow 4.0s 12 Average 320 300 850
Rotten Forest 7-7 Very Fast 0.4s 17.5 Short 320 220 670
Goblin War Zeppelin 50-100 Average 1.36s 55.15 Average 210 360 1080
Ignis Altar (8-8)*17 Very Slow 3.5s 38.86 Long 390 300 800
Sandworm Hollow (18-18)*20 Very Slow 6s 60 Short 300 350 970
Tricannon (28-42)*3 Very Slow 3s 35 Long 180 360 980
Dwarven Flamespitter 32-60

(Burns for 60)

Very Slow 3s 35.33 Long 180 370 960
Battle Brewmasters 60-90 Very Slow 2.5s 30 Average 170 360 920
Bog Hermit 45-59 Very Slow 2.5s 20.8 Extreme 480 280 800

|}

Related Upgrades[]

Kingdom Rush[]

  • Concentrated Fire (1 Star)
    • Increases artillery attack damage (by 10%).
  • Range Finder (1 Star)
    • Increases artillery attack range (by 10%).
  • Field Logistic (2 Stars)
    • Artillery construction and upgrading costs are reduced by 10%.
  • Industrialization (3 Stars)
    • Artillery special abilities costs are reduced by 25%.
  • Smart Targeting (3 Stars)
    • Artillery suffers no reduction of splash and chain lightning damage.

Kingdom Rush: Frontiers[]

  • Smoothbore (1 Star)
    • Increases artillery attack range (by 10%).
  • Alchemical Powder (1 Star)
    • Artillery has a 10% chance of dealing maximum damage with no splash reduction.
  • Improved Ordnance (2 Stars)
    • Increases artillery attack damage (by 10%).
  • Gnomish Tinkering (3 Stars)
    • Reduces artilleries' special abilities reload times. (by 3 seconds)
  • Shock and Awe (3 Stars)
    • Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.

Kingdom Rush: Origins[]

  • Hardened Boulders (1 star)
    • Increases Druid attack damage (by 10%).
  • Sharp Splinters (1 star)
    • Increases boulder explosion area (by 10%).
  • Earth Mastery (2 stars)
    • Increases Druid attack range (by 10%).
  • Heavy Load (3 stars)
    • Boulder explosions ignore physical armor. (damage type is changed to true)
  • Shocking Impact (3 stars)
    • Boulder explosions slow enemies for a short time. (by 50% for 0.5 seconds)

Kingdom Rush: Vengeance[]

  • BIGGER BOMBS (1 soul)
    • Infused with powerful alchemy, explosions now have a bigger range of effect. (20% additional area of effect)
  • GUILD OF MERCHANTS (2 souls)
    • Costs of towers' special skills is now reduced. (15% cost reduction)
  • MASTER ARCHITECTS (2 souls)
    • All towers gain extra bonus damage. (10% additional basic attack damage)

Kingdom Rush 5: Alliance[]

  • SCOPING MECHANISM (2 upgrade point): Increases the attack range of all towers by 10%
  • WISE INVESTMENT (1 upgrade point): Towers now reimburse 90% of their cost when sold
  • FAVORITE CUSTOMER (3 upgrade point): There is a 25% chance for tower skills to cost 60% less when bought
  • IMPROVED FORMULAS (3 upgrade point): Maximizes the damage of all explosions from towers and increases their areas of effect
  • BATTLE FERVOR (4 upgrade point): Reduces the cooldown of all tower skills by 20%
  • FRIENDS OF THE CROWN (2 upgrade point): Each equipped Linirean hero reduces the cost of building and upgrading towers
  • SHADY COMPANY (2 upgrade point): Each equipped Dark Army hero increases the Towers' attack damage



View All Towers

All items (27)

Advertisement