These are the "companion heroes" for Legends of Kingdom Rush. To view the "party leaders" see Legends.
An Adventure can start out with only two Companions in the party, along with one Legend. An additional Companion can be found during the adventure. They only have three ranks and two different abilities per level compared to the five ranks and three abilities that Legends have.
Companions[]
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Ranger | Arcane Wizard | Knight | Bombardier |
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Barbarian | Dark Knight | Orc Cleaver | Witch Doctor |
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Sasquatch | Zapper | Sorceress | Sylvan Elf |
Classes[]
Both Legends and Companions fall into one of four classes. Each class has it's own unique secondary trait and defines the type of skills and traits the character has. Classes also have different roles to place in Dice Challenges; certain answers or options will be unavailable if a particular class isn't present in the party.
Mighty units are generally tanks and melee characters. High armor, good attack but limited with movement and few ranged attacks. Mighty units share the Fortify trait.
Athletic units are generally fast characters, with good long range attacks or the means to apply varied afflictions. Athletic units share the Keen Focus trait.
Magical units are magic users. Generally weak to begin, with poor HP and armor, but more powerful with increasing levels and armor piercing attacks. Magical units share the Preparation trait.
Crafters are the odd category, focusing more on creative attacks with varied effects. They often have a mixture of melee, ranged or magic attacks along with more obscure skills. Crafter units share the Lock 'N' Load trait.
All items (12)