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Heroes are special units in the Kingdom Rush Franchise of Tower Defense games. They are controlled by the player and can be commanded to move around the map, and will use abilities that differ between heroes. Unlike any other unit in the games, heroes will gain experience through battles to become more powerful.

Speculation and Release

Ironhide Game Studio revealed its first three heroes Gerald Lightseeker, Alleria Swiftwind, and Malik Hammerfury on 8th February, 2012; 14th February, 2012 and 19th March, 2012 respectively. Following the announcement, many players believed the heroes seem to be based on certain advanced towers: the Holy Order, Rangers Hideout, and Barbarian Mead Hall respectively. Many assumed that heroes for the remaining advanced towers would soon follow.

On April 5 2012, a retina display screenshot taken from the (then) upcoming iPad showed a mage hero (presumed to be based on the Arcane Wizard), and revealed features such as a health bar, a level system, and an experience bar.

On April 25, 2012, Ironhide released the Heroes update to both PC and iOS devices, starting with a 66% discount on heroes the following day before the Rotten Forest update for iOS devices.

The first six heroes released corresponded to the six Upgrades. Gerald Lightseeker, Alleria Swiftwind, Magnus Spellbane and Bolin Farslayer, for the Melee, Ranged, Magic and Artillery upgrades. Malik Hammerfury represented the Call Reinforcements while Ignus represented Rain of Fire.

Gameplay

Hero movement is controlled with the finger/mouse. You can either tap/click the hero directly, then tap/click where you would like to move them, or tap/click his icon, then direct them to any path. While the hero cannot stand off the path, they will move over the environment, skirting the edges of obstacles to make the movement from A to B as quick as possible. However, most heroes cannot reach sections of the path that are completely disconnected from the main path (such paths exist in the Rising Tides levels Storm Atoll and The Sunken Citadel, as well as Arcane Quarters and Shrine of Elynie). The exceptions are heroes that can fly, teleport, or in the case of Karkinos, move over the Sea. Flying heroes in particular can also just stand off of the path.

Heroes have stats similar to enemies. HP, Attack, Armor and Speed. These statistics vary from one hero to the next, designed to give each hero advantages and disadvantages. Heroes are immune to the instant kill attacks of regular enemies (but not bosses or level hazards). When a hero is defeated, they immediately start to heal, and will re-spawn after a certain length of time.

In Kingdom Rush, Heroes begin at level 1 and gain experience during a level by attacking enemies, before maxing out at level 10. With each new level they gain a boost in their HP and attacking strength. When a level ends, the hero reverts back to level 1. Hero stats are rated on a scale of 0 to 8 in terms of Health, Attack, Ranged Attack and Speed. No defense is stated on the Hero page however fully detailed stats are listed when the hero is highlighted in a level. Heroes have two abilities, unlocked when they reach certain levels, and gain in power just as their other stats do.

In Kingdom Rush: Frontiers, the hero experience changes. They begin at different levels based on when they are unlocked, and while they gain experience and levels as before, they maintain their levels outside of the level. Once a hero is maxed out at level 10, they remain so with fully increased stats. Hero stats are more defined than in the previous game, with numbers for each stat. When a hero levels up they earn hero points that can be spent on five different abilities. Heroes gain extra XP (experience point) in stages where higher Hero Level is expected; Hero Level 5 for Buccaneer's Den, 6 for Nazeru's Gates, 7 for Snapvine Bridge , 8 for Lost Jungle, 9 for Temple of Saqra, and 10 for The Underpass.

Kingdom Rush: Origins reuses the hero system from Frontiers, with a difference: each hero, instead of having five abilities like in Frontiers, now only have four abilities, with the fifth being replaced by a Hero Spell that can be upgraded with hero points like normal, but can be used by the player at any time, with an individual cool-down like the existing Spells.

Kingdom Rush: Vengeance uses almost the same system as Kingdom Rush: Origins. Four standard attacks and an Ultimate Spell (renamed from Hero spell due to the overall change in alignment). In addition, Heroes now have a passive ability that is in constant use from level one. This ability usually cannot be upgraded, but some Heroes do get an upgraded one upon reaching level 5 and 10. Heroes also have some fundamental differences that do not affect gameplay. Each hero has a unique death animation and always have a quote - as opposed to previous instalments, in which most heroes go out with a simple "Aah!" or "Noo!" In fact, the only Vengeance hero to have a simple scream upon death is Doom Tank SG-11 - in this case the Wilhelm Scream.

Kingdom Rush 5: Alliance has similar system to Kingdom Rush: Vengeance, but puts more emphasis on utilizing Heroes than previous games. Two Heroes can be controlled at once, and the player has access to two Ultimate Spells. However, the default area damage skill, like the Rain of Fire, is nonexistent in this game. Just like the towers, each Hero belongs either to Linirea or the Dark Army. Both of these groups have different Upgrades, which increase the stats of Heroes based on how many towers of the respective group are built, change tower stats based on allegiance of the Heroes, or even boost Ultimate Spells of the respective group. Unlike in Kingdom Rush: Vengeance, not every Hero has a passive ability, and the passive abilities are not showcased in Hero select screen.

The Heroes

Kingdom Rush

Kingdom Rush has thirteen heroes. The first three and Ten'Shí are free, all others are Premium, only available through in-game purchases.

GeraldSmall
AlleriaSwiftwindSmall
MalikHammerfurySmall
BolinFarslayerSmall
Sir. Gerald Lightseeker Alleria Swiftwind Malik Hammerfury Bolin Farslayer
MagnusSpellbaneSmall
IgnusSmall
KingDenasSmall
EloraWintersongSmall
Magnus Spellbane Ignus King Denas Elora Wintersong
IngvarBearclawSmall
HacksawSmall
OniSmall
ThorSmall
Ingvar Bearclaw Hacksaw Oni Thor
TenShiSmall
Ten'Shí

The first six heroes are based on the six Upgrades paths. Gerald is for Barracks, Alleria is for Archers, Magnus is for Mages, Bolin is for Artillery, Ignus is for Rain of Fire, and Malik is for Reinforcements.

On the Flash version, Heroes are activated by paying 15 stars at the Hero Room on the World Map. Only the first three heroes are free, the others must be unlocked to be usable by purchasing the Premium Content.

On the mobile versions, the first three heroes are free and are unlocked by beating Pagras, Silveroak Forest and Coldstep Mines, respectively. Ten'Shí is unlocked by beating Forsaken Valley. The others can only be unlocked via in-app purchases:

  • $0.99: Bolin, Magnus, Ignus
  • $2.99: Denas, Elora, Ingvar
  • $4.99: Hacksaw, Oni, Thor

On the Steam version, all heroes are free and are unlocked by reaching certain stages:

Stats

Heroes Health (Casual) Heal Rate
(1.0s)
Damage Attack Rate Armor Speed Respawn
Gerald 580 (696) 145 24-40 1.0s High (80%) 2.2 15s
Alleria 430 (516) 108 17-25 0.6s None 3.0 15s
Malik 720 (864) 180 29-43 1.0s Medium (50%) 2.0 15s
Bolin 670 (804) 168 23-38 M
23-38 *3 R
1.0s M
3.8s R
None 2.0 15s
Magnus 350 (420) 88 23-68 1.0s M

1.1s R

None Teleport 15s
Ignus 670 (804) 168 32-53 1.0s None 3.0 12s
King Denas 480 (576) 120 37-61 1.5s M
0.67s R
None 2.0 15s
Elora 450 (540) 113 34-101 1.0s M

1.8s R

Medium (50%) 3.0 15s
Ingvar *670 (840)*

[700flash]

175 43-71 1.5s Medium (40%) 2.5 15s
Hacksaw 600 (720) 150 18-54 1.2s High (80%) 1.8 15s
Oni 650 (780) 163 25-71 1.0s Medium (60%) 2.7 18s
Thor 650 (780) 163 44-55 1.5s High (70%) 2.7 15s
Ten'shí 560 (672)) 140 32-49 1.35s Medium (50%) Teleport

2.2 (Iron Time)

15s

Kingdom Rush: Frontiers

Frontiers has sixteen heroes. The first four are free, while the others are only available through in-app purchases.

AlricSmall
MirageSmall
CronanSmall
BruxaSmall
Alric
the Champion
Mirage
the Assassin
Cronan
the Beastmaster
Bruxa
the Voodoo Witch
CptBlackthorneSmall
NivusSmall
DierdreSmall
GrawlSmall
Captain Blackthorne
the Corsair
Nivus
the Grand Wizard
Dierdre
the Priestess
Grawl
the Stone Giant
ShatraSmall
Icon Karkinos
KutsaoSmall
DanteSmall
Sha'tra
the Skyhunter
Karkinos
the Warmaster
Kutsao
the Monk
Dante
the Hunter
KahzSmall
SaitamSmall
AshbiteSmall
BonehartSmall
Kahz
the Warlord
Saitam
the Monkey God
Ashbite
the Dragon
Bonehart
the Dracolich

Alric is usable from the start. Mirage, Cronan and Bruxa must be unlocked by beating Sape Oasis, Nazeru's Gates and Snapvine Bridge, respectively.

Other heroes must be unlocked via in-app purchases:

  • $0.99: Nivus, Dierdre, Captain Blackthorne
  • $2.99: Grawl, Sha'tra, Karkinos, Kutsao
  • $4.99: Dante, Kahz, Saitam
  • $6.99: Ashbite, Bonehart

In the Steam Version all heroes are once again free and are unlocked by reaching certain stages :

Stats

Heroes Health Heal Rate
(1.0s)
Damage Attack Rate Armor Speed Respawn
Alric 560 74 27-40 1.0s High (65%) 2.2 20s
Mirage 300 38 16-23 R 1.0s M
0.6s R
None 3.84 15s
Cronan 550 46 (+9) 15-23 1.0s None 2.5 20s
Bruxa 350 44 17-52 R 1.0s M
1.5s R
None 2.4 15s
Blackthorne 630 63 40-59 1.0s None 2.5 20s
Nivus 250 25 35-80 R 1.0s M
1.5s R
None Teleport 18s
Dierdre 540 61 11-32 R 1.0s M
1.4s R
High (75%) Teleport 15s
Grawl 900 30 42-55 1.3s Medium (50%) 1.6 25s
Sha'tra 400 33 37-49 1.0s Medium (40%) 2.5 25s
Karkinos 500 25 34-62 1.2s Medium (35%) 4.0 20s
Kutsao 400 36 24-36 1.0s None 3.0 18s
Dante 500 45 46-68 1.0s M
1.5s R
None 3.0 15s
Kahz 550 39 34-62 1.0s Medium (40%) 3.0 20s
Saitam 400 40 (+9) 21-39 1.0s Medium (40%) 5.4 20s
Ashbite 600 30 34-50 1.6s None 3.0 30s
Bonehart 650 26 20-59 1.6s None 3.0 30s

In addition to these 15 heroes, three stages also feature heroes exclusive to that stage: Rurin Longbeard (The Dark Descent), The Black Corsair (Storm Atoll) and Lucrezia (Dusk Chateau). These heroes are used alongside the primary one in all three modes, always start at level 10 and have static stats and skills (like the heroes of Kingdom Rush).

Rurin Image
The Black Corsair Image
Lucrezia
Rurin Longbeard The Black Corsair Lucrezia

Kingdom Rush: Origins

Origins has sixteen heroes. The first five are free, while the others are only available through in-app purchases.

EridanSmall
ArivanSmall
CathaSmall
RazzRagsSmall
Eridan
the Ranger
Arivan
the Elementalist
Catha
the Pixie
Razz and Rags
the Rag
LilithSmall
RegsonSmall
PrinceDenasSmall
XinSmall
Lilith
the Fallen Angel
Reg'son
the Eldritch Blade
Prince Denas
the Noble Knight
Xin
the Panda Monk
LynnSmall
VeznanSmall
DuraxSmall
BravebarkSmall
Lynn
the Hexblade
Vez'nan
the Dark Wizard
Durax
the Elemental
Bravebark
the Ent Lord
BruceSmall
PhoenixSmall
WilburSmall
FaustusSmall
Bruce
the Werelion
Phoenix
the Eternal Bird
Wilbur
the Inventor
Faustus
the Dragon Mage

Eridan is useable from the start. Arivan, Catha, Razz and Rags and Lilith are unlocked by reaching Redwood Stand, Rockhenge, Neverwonder and Shrine of Elynie, respectively. Other heroes are unlocked via in-app purchases:

  • $1.99: Reg'son
  • $2.99: Prince Denas
  • $4.99: Xin, Lynn, Vez'nan, Durax, Bravebark, Bruce
  • $6.99: Phoenix, Wilbur, Faustus

In the Steam Version all heroes are once again free and are unlocked by reaching certain stages:

Stats

Heroes Health Heal Rate
(1.0s)
Damage Attack Rate Armor Speed Respawn
Eridan 400 65 15-23 1.0s M
1.0s R
Medium (55%) 2.5 15s
Arivan 250 17 11-20 M
19-57 R
1.0s M
1.5s R
None 2.8 20s
Catha 300 38 11-20 1.0s Medium (45%) 3.4 15s
Razz & Rags 575 38 19-28 2.0s M
0.8s R
None 2.0 15s
Lilith 420 42 17-25 1.0s M
1.2s R
Medium (55%) 3.0 18s
Reg'son 600 48 12-18 0.6s None 3.5 15s
Prince Denas 400 27 23-34 1.0s High (65%) 2.5 15s
Xin 600 40 25-40 1.5s Low (25%) 2.5 20s
Lynn 530 40 24-36 1.0s Medium (40%) 3.0 18s
Vez'nan 320 21 13-19 M
24-72 R
1.0s M
1.5s R
None Teleport 20s
Durax 460 38 17-25 1.0s None 7.5 21s
Bravebark 600 30 48-72 2.0s Medium (40%) Teleport 25s
Bruce 680 30 40-59 1.0s Medium (50%) 3.0 18s
Phoenix 530 27 41-61 1.8s None 3.5 5s
Wilbur 570 31 63-96 0.8s None 2.88 30s
Faustus 625 31 75-114 1.6s None 6.0 30s

Alleria Swiftwind, Malik Hammerfury, and Bolverk appear as secondary heroes in Royal Gardens, Blood Quarry, and Tainted Pit, respectively.

Alleria Swiftwind Malik Bolverk

Kingdom Rush: Vengeance

Vengeance has seventeen heroes. The first three are free, while others are only available through in-app purchases.

VerukSmall
AsraSmall
OlochSmall
MargosaSmall
Veruk
the Warmonger Leader
Asra
the Shadow Assassin
Oloch
the Infernal Mage
Margosa
the Vampire Mistress
MortemisSmall
JackOSmall
TraminSmall
JigouSmall
Mortemis
the Eternal Lich
Jack O'Lantern
the Dark Horseman
Tramin
the Mad Inventor
Jigou
the Unstoppable Beast
JunPaiSmall
IsfetSmall
LucernaSmall
GroshIcon
Jun'Pai
the Abyssal Conqueror
Isfet
the Undying Warlock
Lucerna
the Cursed Ship
Grosh
the Ancient One
DoomTankSmall
Eiskalt Icon
Murglun Icon
Dianyun Icon
Doom Tank SG-11
the Siege Tank
Eiskalt
the Ice Dragon
Murglun
the Magma Dragon
Dianyun
the Storm Dragon
BeresadSmall
Beresad
the Black Dragon

Veruk is useable from the start. Asra and Oloch are unlocked by reaching Clockwork Factory and Northerners' Outpost respectively. Other heroes are unlocked via in-app purchases:

  • $2.99: Margosa, Mortemis, Jack O' Lantern
  • $4.99: Tramin, Jigou, Jun'Pai
  • $5.99: Doom Tank SG-11, Eiskalt, Murglun
  • $6.99: Beresad
  • $8.99: Isfet (included with Hammerhold DLC), Lucerna (included with Pirate Kings DLC)

It would appear that, like in the first Kingdom Rush, there is a hero for each tower type (though none for Demon Goonies or Soul Impact). The heroes are Veruk for Barracks, Asra for Archers, Oloch for Mages and Tramin for Artillery.

In the Steam Version almost heroes are free and are unlocked by reaching certain stages:

Isfet and Lucerna are unlocked by buying Hammerhold DLC and Pirate Kings DLC respectively and available from the start.

Stats

Heroes Health Heal Rate
(2.0s)
Damage Attack Rate Armor Speed Respawn
Veruk 470 47 13-28 1.0s 30% 2.5 18s
Asra 280 33 17-26
22-32
0.8s
1.0s
15% Teleport 16s
Oloch 285 28 8-14
25-46
1.0s
1.8s
None 1.8 18s
Margosa 430 31 34-50 1.2s 15% 5.4 18s
Mortemis 300 30 10-19
19-105
1.0s
1.8s
None 1.8 15s
Jack O'Lantern 333 42 44-79 2.0s 41% Teleport 20s
Tramin 330 33 9-21
18-42
1.0s
2.0s
24% Rocket Jump 18s
Jigou 750 75 59-89 2.0s 24% 1.4 20s
Jun'Pai 534 44 30-44
30-44
1.0s
1.1s
30% 2.5 20s
Isfet 350 26 11-17
29-54
1.0s
1.5s
None 1.3 18s
Lucerna 555 17 33-50 1.8s 13% 39 30s
Grosh 620 75 36-54 1.5s 24% 1.4 18s
Doom Tank SG-11 400 40 88-164 3.0s 60% 2.5 22s
Dianyun 578 49 19-43 2.0s None 1.4 25s
Eiskalt 525 49 58-98 2.0s None 3.0 25s
Murglun 545 49 52-96 2.0s 22% 3.0 25s
Beresad 600 49 41-76 1.5s None 3.0 25s


Heroes in Kingdom Rush: Vengeance have different mechanics when it comes to micromanagement;

  • When an ability is being performed, interrupting said ability will cause the ability to go on cooldown.
  • Certain abilities will be performed even while heroes are moving, such as Oloch's Hellish Infusion, or Jigou's Ice Ball.
  • Melee and ranged combat engagement rules have also been changed; where the first enemy that was spawned is the default chosen target out of a group of enemy options.

As such, keeping track of ability cooldowns and hero positioning in Kingdom Rush: Vengeance becomes more important to utilize than ever before, in order to ensure proper optimized outcomes against enemy waves, and to prevent an ability misfire or interruption from happening.

Kingdom Rush 5: Alliance

Alliance has seventeen heroes. The first four are free (two for the Rebels, two for the Dark Army), while others are only available through in-app purchases.

Unlike the previous games in the series, in Kingdom Rush 5: Alliance, you control two heroes rather than one, and gain access to two hero spells. However, the default area damage spell, such as Rain of Fire, is unavailable. The second hero slot is unlocked after completing the Guardian Gate.

VesperSmall
RaelynSmall
NyruSmall
GrimsonSmall
Vesper Raelyn Nyru Grimson
TorresSmall
TherienSmall
AnyaSmall
StregiSmall
Torres Therien Anya Stregi
KratoaSmall
WarheadSmall
SpydyrSmall
OnagroSmall
Kratoa Warhead Spydyr Onagro
BrodenSmall
LumenirSmall
KosmyrSmall
SylvaraSmall
Broden Lumenir Kosmyr Sylvara
BonehartASmall
Bonehart

Vesper is useable from the start. Raelyn, Nyru and Grimson are unlocked by reaching The Guardian Gate, Emerald Treetops and Wicked Crossing respectively. Other heroes are unlocked via in-app purchases:

  • $2.99: Torres, Therien, Anya, Stregi
  • $4.99: Warhead, Onagro, Broden
  • $6.99: Lumenir, Kosmir, Sylvara, Bonehart
  • $8.99: Kratoa (included with Colossal Dwarfare DLC)

In the Steam Version all heroes are once again free and are unlocked by reaching certain stages:

Kratoa is unlocked by buying Colossal Dwarfare DLC and available from the start.

Stats

Heroes Health Heal Rate Damage Attack Rate Armor Speed Respawn
Vesper 300 21 15-23
24-36
1.0
2.0s
40% 75 30s
Raelyn 400 32 24-36 2.0s 50% 50 30s
Nyru 215 17 14-30
18-53
1.0s
1.5s
None 95 30s
Grimson 400 32 20-28 1.0s None 95 30s
Torres 520 42 22-34 2.0s 25% 50 30s
Anya 280 25 8-12
48-70
0.8s
2.5s
25% 95 30s
Stregi 265 20 15-22
15-22*2
1.0s
1.5s
None 180 30s
Kratoa 315 25 20-32 1.25s None 55 15s
Therien 250 20 15-24
26-48
1.0s
1.5s
None Teleport 25s
Warhead 335 27 15-23 1.0s 69% 152 30s
Spydyr 270 20 24-30
26-48
1.0s
1.5s
None Teleport 25s
Onagro 290 23 27-41 2.0s 64% 42 30s
Broden 460 37 26-38 2.0s None 120 30s
Lumenir 500 40 38-74 2.0s 36% 120 30s
Kosmyr 580 46 35-55 2.0s None 100 30s
Sylvara 420 51 35-53 1.75s 30% 130 30s
Bonehart 540 43 32-46 2.0s None 130 30s

Related Achievements

Kingdom Rush

CHAMPION OF LINIREA Train a hero up to level 5.

LEGEND OF LINIREA Train a hero up to max level.

Kingdom Rush: Frontiers

HERO OF THE DAY Level up any hero to level 5.

LEGEND (WAIT FOR IT) DARY Level up any hero to max level.

SAND WARRIOR Complete a desert stage without the hero dying.

TARZAN BOY Complete a jungle stage without the hero dying.

CAVEMAN Complete an underground stage without the hero dying.

Kingdom Rush: Origins

BRAVE LITTLE TAILOR Don't let the hero die against an Ettin on Stage 4.

DING! DING! DING! Raise all 3 basic heroes to level 10.

I NEED A HERO Complete 3 stages without the hero dying.

NOT TODAY! Complete 7 stages without the hero dying.

Kingdom Rush: Vengeance

CHAMPION OF THE ARENA (50 gems) Reach level 10 with Veruk.

MISTRESS OF SHADOWS (50 gems) Reach level 10 with Asra.

MISCHIEVOUS DEMONS (50 gems) Reach level 10 with Oloch.

Kingdom Rush 5: Alliance

ROYAL CAPTAIN (50 gems) Reach level 10 with Vesper.

DARK LIEUTENANT (50 gems) Reach level 10 with Raelyn.

FOREST PROTECTOR (50 gems) Reach level 10 with Nyru.

UNTAMED BEAST (50 gems) Reach level 10 with Grimson.


All items (116)

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