Heroes are special units in the Kingdom Rush Franchise of Tower Defense games. They are controlled by the player and can be commanded to move around the map, and will use abilities that differ between heroes. Unlike any other unit in the games, heroes will gain experience through battles to become more powerful.
Speculation and Release
Ironhide Game Studio revealed its first three heroes Gerald Lightseeker, Alleria Swiftwind, and Malik Hammerfury on 8th February, 2012; 14th February, 2012 and 19th March, 2012 respectively. Following the announcement, many players believed the heroes seem to be based on certain advanced towers: the Holy Order, Rangers Hideout, and Barbarian Mead Hall respectively. Many assumed that heroes for the remaining advanced towers would soon follow.
On April 5 2012, a retina display screenshot taken from the (then) upcoming iPad showed a mage hero (presumed to be based on the Arcane Wizard), and revealed features such as a health bar, a level system, and an experience bar.
On April 25, 2012, Ironhide released the Heroes update to both PC and iOS devices, starting with a 66% discount on heroes the following day before the Rotten Forest update for iOS devices.
The first six heroes released corresponded to the six Upgrades. Gerald Lightseeker, Alleria Swiftwind, Magnus Spellbane and Bolin Farslayer, for the Melee, Ranged, Magic and Artillery upgrades. Malik Hammerfury represented the Call Reinforcements while Ignus represented Rain of Fire.
Gameplay
Hero movement is controlled with the finger/mouse. You can either tap/click the hero directly, then tap/click where you would like to move them, or tap/click his icon, then direct them to any path. While the hero cannot stand off the path, they will move over the environment, skirting the edges of obstacles to make the movement from A to B as quick as possible. However, most heroes cannot reach sections of the path that are completely disconnected from the main path (such paths exist in the Rising Tides levels Storm Atoll and The Sunken Citadel, as well as Arcane Quarters and Shrine of Elynie). The exceptions are heroes that can fly, teleport, or in the case of Karkinos, move over the Sea. Flying heroes in particular can also just stand off of the path.
Heroes have stats similar to enemies. HP, Attack, Armor and Speed. These statistics vary from one hero to the next, designed to give each hero advantages and disadvantages. Heroes are immune to the instant kill attacks of regular enemies (but not bosses or level hazards). When a hero is defeated, they immediately start to heal, and will re-spawn after a certain length of time.
In Kingdom Rush, Heroes begin at level 1 and gain experience during a level by attacking enemies, before maxing out at level 10. With each new level they gain a boost in their HP and attacking strength. When a level ends, the hero reverts back to level 1. Hero stats are rated on a scale of 0 to 8 in terms of Health, Attack, Ranged Attack and Speed. No defense is stated on the Hero page however fully detailed stats are listed when the hero is highlighted in a level. Heroes have two abilities, unlocked when they reach certain levels, and gain in power just as their other stats do.
In Kingdom Rush: Frontiers, the hero experience changes. They begin at different levels based on when they are unlocked, and while they gain experience and levels as before, they maintain their levels outside of the level. Once a hero is maxed out at level 10, they remain so with fully increased stats. Hero stats are more defined than in the previous game, with numbers for each stat. When a hero levels up they earn hero points that can be spent on five different abilities. Heroes gain extra XP (experience point) in stages where higher Hero Level is expected; Hero Level 5 for Buccaneer's Den, 6 for Nazeru's Gates, 7 for Snapvine Bridge , 8 for Lost Jungle, 9 for Temple of Saqra, and 10 for The Underpass.
Kingdom Rush: Origins reuses the hero system from Frontiers, with a difference: each hero, instead of having five abilities like in Frontiers, now only have four abilities, with the fifth being replaced by a Hero Spell that can be upgraded with hero points like normal, but can be used by the player at any time, with an individual cool-down like the existing Spells.
Kingdom Rush: Vengeance uses almost the same system as Kingdom Rush: Origins. Four standard attacks and an Ultimate Spell (renamed from Hero spell due to the overall change in alignment). In addition, Heroes now have a passive ability that is in constant use from level one. This ability usually cannot be upgraded, but some Heroes do get an upgraded one upon reaching level 5 and 10. Heroes also have some fundamental differences that do not affect gameplay. Each hero has a unique death animation and always have a quote - as opposed to previous instalments, in which most heroes go out with a simple "Aah!" or "Noo!" In fact, the only Vengeance hero to have a simple scream upon death is Doom Tank SG-11 - in this case the Wilhelm Scream.
Kingdom Rush 5: Alliance has similar system to Kingdom Rush: Vengeance, but puts more emphasis on utilizing Heroes than previous games. Two Heroes can be controlled at once, and the player has access to two Ultimate Spells. However, the default area damage skill, like the Rain of Fire, is nonexistent in this game. Just like the towers, each Hero belongs either to Linirea or the Dark Army. Both of these groups have different Upgrades, which increase the stats of Heroes based on how many towers of the respective group are built, change tower stats based on allegiance of the Heroes, or even boost Ultimate Spells of the respective group. Unlike in Kingdom Rush: Vengeance, not every Hero has a passive ability, and the passive abilities are not showcased in Hero select screen.
The Heroes
Kingdom Rush
Kingdom Rush has thirteen heroes. The first three and Ten'Shí are free, all others are Premium, only available through in-game purchases.
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Sir. Gerald Lightseeker | Alleria Swiftwind | Malik Hammerfury | Bolin Farslayer |
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Magnus Spellbane | Ignus | King Denas | Elora Wintersong |
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Ingvar Bearclaw | Hacksaw | Oni | Thor |
Ten'Shí |
The first six heroes are based on the six Upgrades paths. Gerald is for Barracks, Alleria is for Archers, Magnus is for Mages, Bolin is for Artillery, Ignus is for Rain of Fire, and Malik is for Reinforcements.
On the Flash version, Heroes are activated by paying 15 stars at the Hero Room on the World Map. Only the first three heroes are free, the others must be unlocked to be usable by purchasing the Premium Content.
On the mobile versions, the first three heroes are free and are unlocked by beating Pagras, Silveroak Forest and Coldstep Mines, respectively. Ten'Shí is unlocked by beating Forsaken Valley. The others can only be unlocked via in-app purchases:
- $0.99: Bolin, Magnus, Ignus
- $2.99: Denas, Elora, Ingvar
- $4.99: Hacksaw, Oni, Thor
On the Steam version, all heroes are free and are unlocked by reaching certain stages:
- Gerald Lightseeker: Twin Rivers
- Alleria Swiftwind: The Citadel
- Malik Hammerfury, Bolin Farslayer: Icewind Pass
- Magnus: Stormcloud Temple
- Ignus: Forsaken Valley
- The rest: The Dark Tower
Stats
Heroes | Health (Casual) | Heal Rate (1.0s) |
Damage | Attack Rate | Armor | Speed | Respawn |
---|---|---|---|---|---|---|---|
Gerald | 580 (696) | 145 | 24-40 | 1.0s | High (80%) | 2.2 | 15s |
Alleria | 430 (516) | 108 | 17-25 | 0.6s | None | 3.0 | 15s |
Malik | 720 (864) | 180 | 29-43 | 1.0s | Medium (50%) | 2.0 | 15s |
Bolin | 670 (804) | 168 | 23-38 M 23-38 *3 R |
1.0s M 3.8s R |
None | 2.0 | 15s |
Magnus | 350 (420) | 88 | 23-68 | 1.0s M
1.1s R |
None | Teleport | 15s |
Ignus | 670 (804) | 168 | 32-53 | 1.0s | None | 3.0 | 12s |
King Denas | 480 (576) | 120 | 37-61 | 1.5s M 0.67s R |
None | 2.0 | 15s |
Elora | 450 (540) | 113 | 34-101 | 1.0s M
1.8s R |
Medium (50%) | 3.0 | 15s |
Ingvar | *670 (840)*
[700flash] |
175 | 43-71 | 1.5s | Medium (40%) | 2.5 | 15s |
Hacksaw | 600 (720) | 150 | 18-54 | 1.2s | High (80%) | 1.8 | 15s |
Oni | 650 (780) | 163 | 25-71 | 1.0s | Medium (60%) | 2.7 | 18s |
Thor | 650 (780) | 163 | 44-55 | 1.5s | High (70%) | 2.7 | 15s |
Ten'shí | 560 (672)) | 140 | 32-49 | 1.35s | Medium (50%) | Teleport
2.2 (Iron Time) |
15s |
Kingdom Rush: Frontiers
Frontiers has sixteen heroes. The first four are free, while the others are only available through in-app purchases.
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Alric the Champion |
Mirage the Assassin |
Cronan the Beastmaster |
Bruxa the Voodoo Witch |
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Captain Blackthorne the Corsair |
Nivus the Grand Wizard |
Dierdre the Priestess |
Grawl the Stone Giant |
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Sha'tra the Skyhunter |
Karkinos the Warmaster |
Kutsao the Monk |
Dante the Hunter |
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Kahz the Warlord |
Saitam the Monkey God |
Ashbite the Dragon |
Bonehart the Dracolich |
Alric is usable from the start. Mirage, Cronan and Bruxa must be unlocked by beating Sape Oasis, Nazeru's Gates and Snapvine Bridge, respectively.
Other heroes must be unlocked via in-app purchases:
- $0.99: Nivus, Dierdre, Captain Blackthorne
- $2.99: Grawl, Sha'tra, Karkinos, Kutsao
- $4.99: Dante, Kahz, Saitam
- $6.99: Ashbite, Bonehart
In the Steam Version all heroes are once again free and are unlocked by reaching certain stages :
- Alric is available from the start (appears at Hammerhold Wave 3)
- Mirage: Dunes of Despair
- Blackthorne: Buccaneer's Den
- Cronan: Crimson Valley
- Bruxa: Snapvine Bridge
- Nivus: Lost Jungle
- Dierdre: Ma'qwa Urqu
- Grawl: The Underpass
- Sha'tra, Ashbite, Karkinos, Kutsao, Dante, Bonehart, Kahz and Saitam: Emberspike Depths
Stats
Heroes | Health | Heal Rate (1.0s) |
Damage | Attack Rate | Armor | Speed | Respawn |
---|---|---|---|---|---|---|---|
Alric | 560 | 74 | 27-40 | 1.0s | High (65%) | 2.2 | 20s |
Mirage | 300 | 38 | 16-23 R | 1.0s M 0.6s R |
None | 3.84 | 15s |
Cronan | 550 | 46 (+9) | 15-23 | 1.0s | None | 2.5 | 20s |
Bruxa | 350 | 44 | 17-52 R | 1.0s M 1.5s R |
None | 2.4 | 15s |
Blackthorne | 630 | 63 | 40-59 | 1.0s | None | 2.5 | 20s |
Nivus | 250 | 25 | 35-80 R | 1.0s M 1.5s R |
None | Teleport | 18s |
Dierdre | 540 | 61 | 11-32 R | 1.0s M 1.4s R |
High (75%) | Teleport | 15s |
Grawl | 900 | 30 | 42-55 | 1.3s | Medium (50%) | 1.6 | 25s |
Sha'tra | 400 | 33 | 37-49 | 1.0s | Medium (40%) | 2.5 | 25s |
Karkinos | 500 | 25 | 34-62 | 1.2s | Medium (35%) | 4.0 | 20s |
Kutsao | 400 | 36 | 24-36 | 1.0s | None | 3.0 | 18s |
Dante | 500 | 45 | 46-68 | 1.0s M 1.5s R |
None | 3.0 | 15s |
Kahz | 550 | 39 | 34-62 | 1.0s | Medium (40%) | 3.0 | 20s |
Saitam | 400 | 40 (+9) | 21-39 | 1.0s | Medium (40%) | 5.4 | 20s |
Ashbite | 600 | 30 | 34-50 | 1.6s | None | 3.0 | 30s |
Bonehart | 650 | 26 | 20-59 | 1.6s | None | 3.0 | 30s |
In addition to these 15 heroes, three stages also feature heroes exclusive to that stage: Rurin Longbeard (The Dark Descent), The Black Corsair (Storm Atoll) and Lucrezia (Dusk Chateau). These heroes are used alongside the primary one in all three modes, always start at level 10 and have static stats and skills (like the heroes of Kingdom Rush).
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Rurin Longbeard | The Black Corsair | Lucrezia |
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Kingdom Rush: Origins
Origins has sixteen heroes. The first five are free, while the others are only available through in-app purchases.
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Eridan the Ranger |
Arivan the Elementalist |
Catha the Pixie |
Razz and Rags the Rag |
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Lilith the Fallen Angel |
Reg'son the Eldritch Blade |
Prince Denas the Noble Knight |
Xin the Panda Monk |
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Lynn the Hexblade |
Vez'nan the Dark Wizard |
Durax the Elemental |
Bravebark the Ent Lord |
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Bruce the Werelion |
Phoenix the Eternal Bird |
Wilbur the Inventor |
Faustus the Dragon Mage |
Eridan is useable from the start. Arivan, Catha, Razz and Rags and Lilith are unlocked by reaching Redwood Stand, Rockhenge, Neverwonder and Shrine of Elynie, respectively. Other heroes are unlocked via in-app purchases:
- $1.99: Reg'son
- $2.99: Prince Denas
- $4.99: Xin, Lynn, Vez'nan, Durax, Bravebark, Bruce
- $6.99: Phoenix, Wilbur, Faustus
In the Steam Version all heroes are once again free and are unlocked by reaching certain stages:
- Eridan is available from wave 5 of the first stage Gray Ravens.
- Arivan: Waterfalls Trail
- Catha: Gryphon Point
- Reg'Son, Prince Denas: Grimmsburg
- Razz and Rags: Neverwonder
- Bravebark: The Unseelie Court
- Vez'nan, Xin, Phoenix, Durax, Lynn, Bruce, Lilith, Wilbur, Faustus: Shrine of Elynie
Stats
Heroes | Health | Heal Rate (1.0s) |
Damage | Attack Rate | Armor | Speed | Respawn |
---|---|---|---|---|---|---|---|
Eridan | 400 | 65 | 15-23 | 1.0s M 1.0s R |
Medium (55%) | 2.5 | 15s |
Arivan | 250 | 17 | 11-20 M 19-57 R |
1.0s M 1.5s R |
None | 2.8 | 20s |
Catha | 300 | 38 | 11-20 | 1.0s | Medium (45%) | 3.4 | 15s |
Razz & Rags | 575 | 38 | 19-28 | 2.0s M 0.8s R |
None | 2.0 | 15s |
Lilith | 420 | 42 | 17-25 | 1.0s M 1.2s R |
Medium (55%) | 3.0 | 18s |
Reg'son | 600 | 48 | 12-18 | 0.6s | None | 3.5 | 15s |
Prince Denas | 400 | 27 | 23-34 | 1.0s | High (65%) | 2.5 | 15s |
Xin | 600 | 40 | 25-40 | 1.5s | Low (25%) | 2.5 | 20s |
Lynn | 530 | 40 | 24-36 | 1.0s | Medium (40%) | 3.0 | 18s |
Vez'nan | 320 | 21 | 13-19 M 24-72 R |
1.0s M 1.5s R |
None | Teleport | 20s |
Durax | 460 | 38 | 17-25 | 1.0s | None | 7.5 | 21s |
Bravebark | 600 | 30 | 48-72 | 2.0s | Medium (40%) | Teleport | 25s |
Bruce | 680 | 30 | 40-59 | 1.0s | Medium (50%) | 3.0 | 18s |
Phoenix | 530 | 27 | 41-61 | 1.8s | None | 3.5 | 5s |
Wilbur | 570 | 31 | 63-96 | 0.8s | None | 2.88 | 30s |
Faustus | 625 | 31 | 75-114 | 1.6s | None | 6.0 | 30s |
Alleria Swiftwind, Malik Hammerfury, and Bolverk appear as secondary heroes in Royal Gardens, Blood Quarry, and Tainted Pit, respectively.
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Alleria Swiftwind | Malik | Bolverk |
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Kingdom Rush: Vengeance
Vengeance has seventeen heroes. The first three are free, while others are only available through in-app purchases.
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Veruk the Warmonger Leader |
Asra the Shadow Assassin |
Oloch the Infernal Mage |
Margosa the Vampire Mistress |
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Mortemis the Eternal Lich |
Jack O'Lantern the Dark Horseman |
Tramin the Mad Inventor |
Jigou the Unstoppable Beast |
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Jun'Pai the Abyssal Conqueror |
Isfet the Undying Warlock |
Lucerna the Cursed Ship |
Grosh the Ancient One |
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Doom Tank SG-11 the Siege Tank |
Eiskalt the Ice Dragon |
Murglun the Magma Dragon |
Dianyun the Storm Dragon |
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Beresad the Black Dragon |
Veruk is useable from the start. Asra and Oloch are unlocked by reaching Clockwork Factory and Northerners' Outpost respectively. Other heroes are unlocked via in-app purchases:
- $2.99: Margosa, Mortemis, Jack O' Lantern
- $4.99: Tramin, Jigou, Jun'Pai
- $5.99: Doom Tank SG-11, Eiskalt, Murglun
- $6.99: Beresad
- $8.99: Isfet (included with Hammerhold DLC), Lucerna (included with Pirate Kings DLC)
It would appear that, like in the first Kingdom Rush, there is a hero for each tower type (though none for Demon Goonies or Soul Impact). The heroes are Veruk for Barracks, Asra for Archers, Oloch for Mages and Tramin for Artillery.
In the Steam Version almost heroes are free and are unlocked by reaching certain stages:
- Veruk is available from wave 3 of the tutorial stage Vez'nan's Tower
- Asra: Clockwork Factory (stage 5)
- Oloch: Northerners' Outpost (stage 7)
- Margosa: Frozen Rapids (stage 8)
- Mortemis: Northerners' Village (stage 9)
- Tramin: Dragons' Boneyard (stage 10)
- Jigou: Otil Farmlands (stage 12)
- Beresad and Doom Tank SG-11: Maginicia Shores (stage 17)
- Jun'Pai: Pond of the Sage (stage 19)
- Eiskalt: Into the Mountains (stage 21)
- Murglun: The Frozen Throne (stage 22)
- Dianyun: Dragon's Power (stage 25)
- Jack O'Lantern: The Ancient Ghosts (stage 28)
- Grosh: The Original World (stage 31)
Isfet and Lucerna are unlocked by buying Hammerhold DLC and Pirate Kings DLC respectively and available from the start.
Stats
Heroes | Health | Heal Rate (2.0s) |
Damage | Attack Rate | Armor | Speed | Respawn |
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Veruk | 470 | 47 | 13-28 ![]() |
1.0s | 30% | 2.5 | 18s |
Asra | 280 | 33 | 17-26 ![]() 22-32 ![]() |
0.8s 1.0s |
15% | Teleport | 16s |
Oloch | 285 | 28 | 8-14 ![]() 25-46 ![]() |
1.0s 1.8s |
None | 1.8 | 18s |
Margosa | 430 | 31 | 34-50 ![]() |
1.2s | 15% | 5.4 | 18s |
Mortemis | 300 | 30 | 10-19 ![]() 19-105 ![]() |
1.0s 1.8s |
None | 1.8 | 15s |
Jack O'Lantern | 333 | 42 | 44-79 ![]() |
2.0s | 41% | Teleport | 20s |
Tramin | 330 | 33 | 9-21 ![]() 18-42 ![]() |
1.0s 2.0s |
24% | Rocket Jump | 18s |
Jigou | 750 | 75 | 59-89 ![]() |
2.0s | 24% | 1.4 | 20s |
Jun'Pai | 534 | 44 | 30-44 ![]() 30-44 ![]() |
1.0s 1.1s |
30% | 2.5 | 20s |
Isfet | 350 | 26 | 11-17![]() 29-54 ![]() |
1.0s 1.5s |
None | 1.3 | 18s |
Lucerna | 555 | 17 | 33-50 ![]() |
1.8s | 13% | 39 | 30s |
Grosh | 620 | 75 | 36-54 ![]() |
1.5s | 24% | 1.4 | 18s |
Doom Tank SG-11 | 400 | 40 | 88-164 ![]() |
3.0s | 60% | 2.5 | 22s |
Dianyun | 578 | 49 | 19-43 ![]() |
2.0s | None | 1.4 | 25s |
Eiskalt | 525 | 49 | 58-98 ![]() |
2.0s | None | 3.0 | 25s |
Murglun | 545 | 49 | 52-96 ![]() |
2.0s | 22% | 3.0 | 25s |
Beresad | 600 | 49 | 41-76 ![]() |
1.5s | None | 3.0 | 25s |
Heroes in Kingdom Rush: Vengeance have different mechanics when it comes to micromanagement;
- When an ability is being performed, interrupting said ability will cause the ability to go on cooldown.
- Certain abilities will be performed even while heroes are moving, such as Oloch's Hellish Infusion, or Jigou's Ice Ball.
- Melee and ranged combat engagement rules have also been changed; where the first enemy that was spawned is the default chosen target out of a group of enemy options.
As such, keeping track of ability cooldowns and hero positioning in Kingdom Rush: Vengeance becomes more important to utilize than ever before, in order to ensure proper optimized outcomes against enemy waves, and to prevent an ability misfire or interruption from happening.
Kingdom Rush 5: Alliance
Alliance has seventeen heroes. The first four are free (two for the Rebels, two for the Dark Army), while others are only available through in-app purchases.
Unlike the previous games in the series, in Kingdom Rush 5: Alliance, you control two heroes rather than one, and gain access to two hero spells. However, the default area damage spell, such as Rain of Fire, is unavailable. The second hero slot is unlocked after completing the Guardian Gate.
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Vesper | Raelyn | Nyru | Grimson |
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Torres | Therien | Anya | Stregi |
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Kratoa | Warhead | Spydyr | Onagro |
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Broden | Lumenir | Kosmyr | Sylvara |
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Bonehart |
Vesper is useable from the start. Raelyn, Nyru and Grimson are unlocked by reaching The Guardian Gate, Emerald Treetops and Wicked Crossing respectively. Other heroes are unlocked via in-app purchases:
- $2.99: Torres, Therien, Anya, Stregi
- $4.99: Warhead, Onagro, Broden
- $6.99: Lumenir, Kosmir, Sylvara, Bonehart
- $8.99: Kratoa (included with Colossal Dwarfare DLC)
In the Steam Version all heroes are once again free and are unlocked by reaching certain stages:
- Vesper is available from wave 4 of the first stage Sea of Trees
- Raelyn: The Guardian Gate (stage 2)
- Nyru: Emerald Treetops (stage 4)
- Torres: The Wildbeast Den (stage 6)
- Anya: Carmine Mines (stage 8)
- Grimson: Wicked Crossing (stage 9)
- Broden: Temple Courtyard (stage 10)
- Therien: Blighted Farmlands (stage 12)
- Onagro: Desecrated Temple (stage 13)
- Warhead: The Eyesore Tower (stage 15)
- Lumenir and Kosmyr: after finishing the final stage of the main campaign Hunger's Peak (stage 16)
- Stregi: Deepleaf Outpost (stage 18)
- Boneheart: Temple of the Fallen (stage 19)
- Sylvara: The Sunken Ruins (stage 21)
- Spydyr: Breeding Chamber (stage 29)
Kratoa is unlocked by buying Colossal Dwarfare DLC and available from the start.
Stats
Heroes | Health | Heal Rate | Damage | Attack Rate | Armor | Speed | Respawn |
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Vesper | 300 | 21 | 15-23 ![]() 24-36 ![]() |
1.0 2.0s |
40% | 75 | 30s |
Raelyn | 400 | 32 | 24-36 ![]() |
2.0s | 50% | 50 | 30s |
Nyru | 215 | 17 | 14-30 ![]() 18-53 ![]() |
1.0s 1.5s |
None | 95 | 30s |
Grimson | 400 | 32 | 20-28 ![]() |
1.0s | None | 95 | 30s |
Torres | 520 | 42 | 22-34 ![]() |
2.0s | 25% | 50 | 30s |
Anya | 280 | 25 | 8-12 ![]() 48-70 ![]() |
0.8s 2.5s |
25% | 95 | 30s |
Stregi | 265 | 20 | 15-22 ![]() 15-22*2 ![]() |
1.0s 1.5s |
None | 180 | 30s |
Kratoa | 315 | 25 | 20-32 ![]() |
1.25s | None | 55 | 15s |
Therien | 250 | 20 | 15-24 ![]() 26-48 ![]() |
1.0s 1.5s |
None | Teleport | 25s |
Warhead | 335 | 27 | 15-23 ![]() |
1.0s | 69% | 152 | 30s |
Spydyr | 270 | 20 | 24-30 ![]() 26-48 ![]() |
1.0s 1.5s |
None | Teleport | 25s |
Onagro | 290 | 23 | 27-41 ![]() |
2.0s | 64% | 42 | 30s |
Broden | 460 | 37 | 26-38 ![]() |
2.0s | None | 120 | 30s |
Lumenir | 500 | 40 | 38-74 ![]() |
2.0s | 36% | 120 | 30s |
Kosmyr | 580 | 46 | 35-55 ![]() |
2.0s | None | 100 | 30s |
Sylvara | 420 | 51 | 35-53 ![]() |
1.75s | 30% | 130 | 30s |
Bonehart | 540 | 43 | 32-46 ![]() |
2.0s | None | 130 | 30s |
Related Achievements
Kingdom Rush
CHAMPION OF LINIREA Train a hero up to level 5.
LEGEND OF LINIREA Train a hero up to max level.
Kingdom Rush: Frontiers
HERO OF THE DAY Level up any hero to level 5.
LEGEND (WAIT FOR IT) DARY Level up any hero to max level.
SAND WARRIOR Complete a desert stage without the hero dying.
TARZAN BOY Complete a jungle stage without the hero dying.
CAVEMAN Complete an underground stage without the hero dying.
Kingdom Rush: Origins
BRAVE LITTLE TAILOR Don't let the hero die against an Ettin on Stage 4.
DING! DING! DING! Raise all 3 basic heroes to level 10.
I NEED A HERO Complete 3 stages without the hero dying.
NOT TODAY! Complete 7 stages without the hero dying.
Kingdom Rush: Vengeance
CHAMPION OF THE ARENA (50 gems) Reach level 10 with Veruk.
MISTRESS OF SHADOWS (50 gems) Reach level 10 with Asra.
MISCHIEVOUS DEMONS (50 gems) Reach level 10 with Oloch.
Kingdom Rush 5: Alliance
ROYAL CAPTAIN (50 gems) Reach level 10 with Vesper.
DARK LIEUTENANT (50 gems) Reach level 10 with Raelyn.
FOREST PROTECTOR (50 gems) Reach level 10 with Nyru.
UNTAMED BEAST (50 gems) Reach level 10 with Grimson.
All items (116)