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These are the "party leaders" for Legends of Kingdom Rush. To view the "companion heroes" see Companions

At the beginning of an Adventure, there is only one Legend in the party, along with two Companions. An additional Companion can be found during the adventure, but the Legend cannot be replaced. They have five ranks compared to the three that Companions have. They are all Heroes from previous games.

Legends[]

Lokr Icon Gerald
Lokr Icon Asra
Lokr Icon Oloch
Lokr Icon Bruxa
Gerald Asra Oloch Bruxa
Lokr Icon Regson
Lokr Icon Bravebark
Reg'son Bravebark

Classes[]

Both Legends and Companions fall into one of four classes. Each class has its own unique secondary trait and defines the type of skills and traits the character has. Classes also have different roles to place in Dice Challenges; certain answers or options will be unavailable if a particular class isn't present in the party.

MIGHTY

Mighty units are generally tanks and melee characters. High armor, good attack but limited with movement and few ranged attacks. Mighty units share the Fortify trait.

ATHLETIC

Athletic units are generally fast characters, with good long range attacks or the means to apply varied afflictions. Athletic units share the Keen Focus trait.

MAGICAL

Magical units are magic users. Generally weak to begin, with poor HP and armor, but more powerful with increasing levels and armor piercing attacks. Magical units share the Preparation trait.

CRAFTER

Crafters are the odd category, focusing more on creative attacks with varied effects. They often have a mixture of melee, ranged or magic attacks along with more obscure skills. Crafter units share the Lock 'N' Load trait.

  • Currently, there are no Legends in the Crafter class.

All items (6)

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