| Tower Defense | Legendary Heroes | Hero Cards |
Legendary Heroes, often abbreviated as Heroes, are the main units in Legends of Kingdom Rush. They are split into Legends and Companions, and a party of one Legend and two Companions is required to take on an adventure. The Legends are all former Heroes from previous games, whereas the Companions are all based on former towers or enemies.
| Gerald | Asra | Oloch | Bruxa |
|---|---|---|---|
| Reg'son | Bravebark | Ranger | Arcane Wizard |
| Knight | Bombardier | Barbarian | Dark Knight |
| Orc Cleaver | Witch Doctor | Sasquatch | Zapper |
| Sorceress | Sylvan Elf |
Classes[]
Both Legends and Companions fall into one of four classes. Each class has it's own unique secondary trait and defines the type of skills and traits the character has. Classes also have different roles to place in Dice Challenges; certain answers or options will be unavailable if a particular class isn't present in the party.
Mighty units are generally tanks and melee characters. High armor, good attack but limited with movement and few ranged attacks. Mighty units share the Fortify trait.
Athletic units are generally fast characters, with good long range attacks or the means to apply varied afflictions. Athletic units share the Keen Focus trait.
Magical units are magic users. Generally weak to begin, with poor HP and armor, but more powerful with increasing levels and armor piercing attacks. Magical units share the Preparation trait.
Crafters are the odd category, focusing more on creative attacks with varied effects. They often have a mixture of area of effect, ranged or magic attacks, along with more obscure skills. Crafter units share the Lock 'N' Load trait.
Stats[]
All stats are listed at full promotion, Level 3
-
Bombardier -
Sylvan Elf -
Gerald Lightseeker/Legends -
Witch Doctor/Legends -
Dark Knight (Legends) -
Asra/Legends -
Barbarian -
Orc Cleaver
All items (25)

























