- "Our capital is safe, thanks to you, General! Now, our good King has entrusted you with the mission of creating a safe passage through the mountains so that we may strike at Valardul, and defeat Vez'nan and his armies.The Citadel"
- "The fist step in your journey will be the Coldstep Mines, which were abandoned years ago, and are now home to the Ha'kraj Troll tribes. To aid you in your mission, you will be joined by a brigade of his Majesty's Royal Musketeers."
Coldstep Mines is the seventh level in the game comprised of sixteen waves. The player starts with 700 Gold and eleven Strategic Points to build at. It is the first of two scenarios to have short-cuts through the mines for the enemy. The map features three points of entry starting from the single direction: the central route leads the attackers all the way along the player's defences, while left one leads through the rightmost short-cut and the right one cuts most of the way through the leftmost short-cut.
Campaign[]
Set-Up[]
- Gold 700
- Strategic Point ×11
- Caves Entrances x1 | Exits x2
- Goats ×2
Wave Composition[]
Wave | Enemies (Main Path) |
Enemies (Cave > East Cave) |
Enemies (Cave > South-West Cave) |
Income |
1 | Bandit x10 | 80 | ||
2 | Bandit x4 Brigand x4 |
Bandit x3 | 116 | |
3 | Brigand x6 | Bandit x2 | 106 | |
4 | Gargoyle x12 | 144 | ||
5 | Wulf x6 Worg x3 |
Wulf x5 Worg x2 |
Wulf x4 Worg x1 |
147 |
6 | Troll x6 | Worg x3 | Worg x3 | 222 |
7 | Worg x6 Troll x8 |
272 | ||
8 | Wulf x6 Worg x3 Winter Wolf x4 |
206 | ||
9 | Gargoyle x20 | 240 | ||
10 | Marauder x5 Shadow Archer x8 |
328 | ||
11 | Bandit x10 Dark Knight x2 Shadow Archer x4 |
Bandit x5 Dark Knight x1 Shadow Archer x3 |
Bandit x5 Dark Knight x1 Shadow Archer x3 |
420 |
12 | Marauder x6 Dark Knight x6 Shadow Archer x6 |
486 | ||
13 | Winter Wolf x6 | Winter Wolf x2 | Winter Wolf x1 | 315 |
14 | Troll x16 | Winter Wolf x4 | Winter Wolf x3 | 645 |
15 | Gargoyle x40 | 480 | ||
16 | Troll x12 Winter Wolf x9 |
Troll x4 Winter Wolf x4 |
Troll x4 Winter Wolf x2 |
1025 |
Heroic Challenge[]
Set-Up[]
- Gold 1000
- Strategic Point ×11
- Caves Entrances x1 | Exits x2
- Goats ×2
Wave Composition[]
Wave | Enemies (Main Path) |
Enemies (Cave > East Cave) |
Enemies (Cave > South-West Cave) |
Income |
1 | Bandit x24 | 192 | ||
2 | Wulf x2 Bandit x14 Marauder x2 |
Wulf x4 Worg x2 Bandit x6 |
Wulf x4 Worg x2 Bandit x6 |
386 |
3 | Gargoyle x18 | Wulf x6 Worg x4 |
Wulf x6 Worg x4 |
372 |
4 | Worg x3 Winter Wolf x3 Troll x18 |
591 | ||
5 | Worg x8 Winter Wolf x6 Troll x8 |
Troll x6 Worg x1 |
Troll x6
Worg x1 |
830 |
6 | Troll x24 Winter Wolf x6 |
Troll x5 Winter Wolf x1 |
Troll x5 Winter Wolf x1 |
1130 |
Iron Challenge[]
Set-Up[]
- Gold 1200
- Strategic Point ×8
- Footmen Barracks ×3
- Caves Entrances x1 | Exits x2
- Goats ×2
Wave Composition[]
Wave Composition[]
Wave | Enemies (Main Path) |
Enemies (Cave > East Cave) |
Enemies (Cave > South-West Cave) |
Income |
1 | Bandit x57 Brigand x16 Troll x62 Winter Wolf x6 Marauder x6 |
Bandit x9 Brigand x4 Troll x17 Winter Wolf x2 Marauder x1 |
Bandit x6 Brigand x3 Troll x12 Winter Wolf x2 |
4036 |
Events[]
New Tower Unlocked |
Level 4 Marksman Tower Musketeer Garrison |
---|---|
Greatest range and very high damage. |
New Enemy Wave 6 |
Troll |
---|---|
Very tough warriors that can regenerate their wounds quickly.
|
New Enemy Wave 8 |
Winter Wolves |
---|---|
Cunning & deadly, these beasts can defeat all but the best warriors.
|