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The mighty Templar Order joins us as we reach the breathtaking Crimson Valley, a name it's earned for being the Ma'qwa tribe's hunting grounds. We've established a base camp here and given the men some time off to rest and recover, but we must remain vigilant.
None of us has ever seen one of the Ma'qwa, but the rumours about them are... unsettling, to say the least.

Crimson Valley is the seventh stage in Kingdom Rush: Frontiers. The Knights Templar are unlocked in this stage.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies (Southwest) Enemies (Northwest) Enemies (North) Enemies (East) Income
1 Jungle Spider x24 192
2 Savage Warrior x15 225
3 Savage Warrior x10 Jungle Spider x18 294
4 Savage Warrior x17 Jungle Spider x24 447
5 Giant Wasp x15 Giant Wasp x9 192
6 Witch Doctor x3 Savage Warrior x22 480
7 Witch Doctor x5 Savage Warrior x26 640
8 Giant Wasp x14 Giant Wasp x14 Giant Wasp x10 304
9 Jungle Spider x48
Jungle Matriarch x8
704
10 Jungle Matriarch x14 Witch Doctor x1
Jungle Spider x30
850
11 Witch Doctor x4 Savage Warrior x26 Jungle Matriarch x8 Jungle Spider x30 1150
12 Savage Warrior x14
Witch Doctor x3
Savage Warrior x13
Witch Doctor x3
705
13 Witch Doctor x8 Witch Doctor x8 Jungle Matriarch x9 Jungle Matriarch x9 1520
14 Giant Wasp x10
Giant Wasp Queen x1
Giant Wasp x15
Giant Wasp Queen x1
Giant Wasp x15
Giant Wasp Queen x1
Giant Wasp x10 640
15 Savage Warrior x6
Witch Doctor x8
Savage Warrior x6
Witch Doctor x8
Jungle Matriarch x11 Jungle Matriarch x11 1860

Strategy

General[]

Upgrades and Hero[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies (Southwest) Enemies (Northwest) Enemies (North) Enemies (East) Income
1 Savage Warrior x14 Jungle Spider x18 Savage Warrior x10 504
2 Savage Warrior x17 Witch Doctor x2 Jungle Spider x25 Savage Warrior x10 705
3 Savage Warrior x30 Savage Warrior x20
Witch Doctor x3
900
4 Jungle Spider x40
Jungle Matriarch x7
Savage Warrior x29 1035
5 Savage Warrior x20 Witch Doctor x3
Savage Warrior x12
Jungle Spider x30
Jungle Matriarch x30
Savage Warrior x14 2280
6 Savage Warrior x28 Savage Warrior x18
Witch Doctor x3
Jungle Spider x50
Jungle Matriarch x4
Savage Warrior x36 1940

Strategy

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies (Southwest) Enemies (Northwest) Enemies (North) Enemies (East) Income
1 Jungle Spider x63
Jungle Matriarch x2
Giant Wasp x81 Savage Warrior x60 Savage Warrior x13
Witch Doctor x4
2527

Strategy

General[]

Upgrades and Hero[]

Towers[]

Events[]

New Tower
Unlocked
Level 4 Barracks Tower
Knights Templar
Templars Trains very resilient armored knights with huge, high damaging swords.             
New Enemy
Wave 1
Jungle Spider
EnemySqr JungleSpider The jungle variant of this vicious predator is a lot meaner than its forest cousin.
  • Fast
  • Magic resistance
New Enemy
Wave 2
Savage Warrior
EnemySqr SavWarrior A fearless tribal warrior with the scars to prove his rite of passage.


  • Average speed
  • Cannibalizes victims
New Enemy
Wave 6
Witch Doctor
EnemySqr WitchDoc Aboriginal healers that use a secret mojo to heal their tribal brothers.


  • Average speed
  • Healing aura
New Enemy
Wave 9
Jungle Matriarch
EnemySqr JungleMatriach This aggressive predator hunts using this offspring to overwhelm its victims.


Related Achievements[]

TwnSh TWIST AND SHOUT Have the Spear Maidens perform 50 whirlwinds.

14 ONE *UGLY* $%@# Find Find all 3 alien hunters.

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