- The mighty Templar Order joins us as we reach the breathtaking Crimson Valley, a name it's earned for being the Ma'qwa tribe's hunting grounds. We've established a base camp here and given the men some time off to rest and recover, but we must remain vigilant.
- None of us has ever seen one of the Ma'qwa, but the rumours about them are... unsettling, to say the least.
Crimson Valley is the seventh stage in Kingdom Rush: Frontiers. The Knights Templar are unlocked in this stage.
Campaign[]
Set-Up[]
- Gold 800
- Strategic Point x14 (+1 hidden)
- Overgrowth x3
- Spear Maiden Hut x1
Wave Composition[]
Wave | Enemies (Southwest) | Enemies (Northwest) | Enemies (North) | Enemies (East) | Income |
1 | Jungle Spider x24 | 192 | |||
2 | Savage Warrior x15 | 225 | |||
3 | Savage Warrior x10 | Jungle Spider x18 | 294 | ||
4 | Savage Warrior x17 | Jungle Spider x24 | 447 | ||
5 | Giant Wasp x15 | Giant Wasp x9 | 192 | ||
6 | Witch Doctor x3 | Savage Warrior x22 | 480 | ||
7 | Witch Doctor x5 | Savage Warrior x26 | 640 | ||
8 | Giant Wasp x14 | Giant Wasp x14 | Giant Wasp x10 | 304 | |
9 | Jungle Spider x48 Jungle Matriarch x8 |
704 | |||
10 | Jungle Matriarch x14 | Witch Doctor x1 Jungle Spider x30 |
850 | ||
11 | Witch Doctor x4 | Savage Warrior x26 | Jungle Matriarch x8 | Jungle Spider x30 | 1150 |
12 | Savage Warrior x14 Witch Doctor x3 |
Savage Warrior x13 Witch Doctor x3 |
705 | ||
13 | Witch Doctor x8 | Witch Doctor x8 | Jungle Matriarch x9 | Jungle Matriarch x9 | 1520 |
14 | Giant Wasp x10 Giant Wasp Queen x1 |
Giant Wasp x15 Giant Wasp Queen x1 |
Giant Wasp x15 Giant Wasp Queen x1 |
Giant Wasp x10 | 640 |
15 | Savage Warrior x6 Witch Doctor x8 |
Savage Warrior x6 Witch Doctor x8 |
Jungle Matriarch x11 | Jungle Matriarch x11 | 1860 |
Heroic Challenge[]
Set-Up[]
- Gold 1850
- Strategic Point x14
- Overgrowth x4
- Spear Maiden Hut x1
Wave Composition[]
Wave | Enemies (Southwest) | Enemies (Northwest) | Enemies (North) | Enemies (East) | Income |
1 | Savage Warrior x14 | Jungle Spider x18 | Savage Warrior x10 | 504 | |
2 | Savage Warrior x17 | Witch Doctor x2 | Jungle Spider x25 | Savage Warrior x10 | 705 |
3 | Savage Warrior x30 | Savage Warrior x20 Witch Doctor x3 |
900 | ||
4 | Jungle Spider x40 Jungle Matriarch x7 |
Savage Warrior x29 | 1035 | ||
5 | Savage Warrior x20 | Witch Doctor x3 Savage Warrior x12 |
Jungle Spider x30 Jungle Matriarch x30 |
Savage Warrior x14 | 2280 |
6 | Savage Warrior x28 | Savage Warrior x18 Witch Doctor x3 |
Jungle Spider x50 Jungle Matriarch x4 |
Savage Warrior x36 | 1940 |
Iron Challenge[]
Set-Up[]
- Gold 2900
- Strategic Point x12
- Overgrowth x6
- Spear Maiden Hut x1
Wave Composition[]
Wave | Enemies (Southwest) | Enemies (Northwest) | Enemies (North) | Enemies (East) | Income |
1 | Jungle Spider x63 Jungle Matriarch x2 |
Giant Wasp x81 | Savage Warrior x60 | Savage Warrior x13 Witch Doctor x4 |
2527 |
Events[]
New Tower Unlocked |
Level 4 Barracks Tower Knights Templar |
---|---|
Trains very resilient armored knights with huge, high damaging swords. |
New Enemy Wave 1 |
Jungle Spider |
---|---|
The jungle variant of this vicious predator is a lot meaner than its forest cousin.
|
New Enemy Wave 2 |
Savage Warrior |
---|---|
A fearless tribal warrior with the scars to prove his rite of passage.
|
New Enemy Wave 6 |
Witch Doctor |
---|---|
Aboriginal healers that use a secret mojo to heal their tribal brothers.
|
New Enemy Wave 9 |
Jungle Matriarch |
---|---|
This aggressive predator hunts using this offspring to overwhelm its victims.
|
Related Achievements[]
TWIST AND SHOUT Have the Spear Maidens perform 50 whirlwinds.