Demon Spawn are enemies that damage nearby soldiers upon death (like Demon Lords and Demon Hounds) and are resistant to magic.
Overview[]
Terrible infernal creatures that explode when they die, damaging nearby soldiers.
Demon spawn are terrible enemies to confront. They are relatively durable, capable of withstanding quite a number of attacks. While the exact damage dealt by their infernal combustion is somewhat random, it can take down basic soldiers in a single explosion, allowing other demons to skim through your defenses without being perturbed. This makes demon spawn doubly dangerous to troops. They are especially more dangerous on Hard difficulty: the 20% health boost brings their HP to the magic number of 300, making them spawn Skeleton Knights instead of Skeletons in Graveyards.
Strategy[]
- Clear the area before these enemies die! Their infernal combustion will hurt your troops.
- It is advised not to use too many magic towers: Demon Spawns are moderately resistant to magical attacks.
- Their infernal combustion does 50-100 physical area damage.
- Archers are the best to deal with Demon Spawns because of their firing speed and physical damage.
- Artillery Towers are the best choice when there are big groups of them, especially the Tesla x104 with Overcharge and/or Supercharged Bolt.
Appearances[]
Overview[]
They are the basic demon enemy and are commonly found in the Extradimensional Menace adventure.
Traits[]
Fireborn : This unit is immune to burning
Skills[]
Name | Cooldown | Type | Range | Effect | |
---|---|---|---|---|---|
Melee Attack | 0 | Regular | 1 | The Spawn's basic attack, deals [attack] ± 1 damage. | |
Infernal Sacrifice | 2 | Regular | Self | When the Demon's health is lowered to 1 HP, runs towards the closest target and explodes, dealing 5 physical damage to adjacent units. |
Strategy[]
- They should be taken out by ranged units before they are able to explode.
- A Demon Lord can command them to explode.
Appearances[]