- "It's good that you made it this far, General! The sound of their alarm bells is music to my ears! Hear the toll announcing our undeniable victory! Your final challenge has come! My army is at their gates, go and show these fools who's their rightful ruler! Secure this last victory for me and consider our pact fulfilled!"
Denas's Castle is the sixteenth stage of Kingdom Rush: Vengeance and the final in the main campaign. It is the first level in the Kingdom Rush series to take part over two different maps. Upon completion the end credits that sets the story from the next game will be shown.
Campaign[]
Set-Up Pt1[]
- Gold 1500
- Strategic Point x14
- Citadel Archers
- Vez'nan
- King Denas
Wave Composition[]
Wave | Enemies (NW > North) |
Enemies (SW > South) |
Enemies (South > North) |
Income |
1 | Footman x5 Troop Captain x1 |
Footman x5 Troop Captain x1 |
312 | |
2 | Footman x3 Musketeer x6 Shieldbearer x1 |
260 | ||
3 | Footman x9 Arcane Magus x2 |
Watchdog x7 | 420 | |
4 | Elven Ranger x7 Recruit x14 Hunting Eagle x10 |
War Wagon x1 | 704 | |
5 | Shieldbearer x2 | Cavalier x8 | 720 | |
6 | Shieldbearer x4 Footman x14 Gryphon Bombardier x5 |
War Wagon x2 | Watchdog x6 | 1078 |
7 | High Sorcerer x3 Gryphon Bombardier x7 |
Elven Ranger x11 | 1010 | |
8 | High Sorcerer x5 | Shieldbearer x6 Musketeer x9 War Wagon x1 |
Footman x7 | 1510 |
After completion of wave 8, Vez'nan brings down the wall and King Denas retreats to his castle. The battle resumes in the front yard of the castle.
Set-Up Pt2[]
- Gold 2500
- Strategic Point x14
- Courtyard Cannons x2
- Vez'nan
- King Denas
Wave Composition[]
Wave | Enemies (West > North) |
Enemies (West > South) |
Enemies (South > South) |
Enemies (NE > North) |
Enemies (NW > North) |
Enemies (NW > South) |
Income |
9 | Footman x19 Musketeer x2 Paladin x1 |
Recruit x10 | 702 | ||||
10 | Footman x15 | High Sorcerer x1 Hunting Eagle x15 |
630 | ||||
11 | Paladin x8 | Footman x7 Devoted Priest x2 |
658 | ||||
12 | Shieldbearer x4 Elven Ranger x7 |
Hunting Eagle x15 War Wagon x1 |
850 | ||||
13 | Footman x9 Paladin x1 |
Footman x9 Paladin x1 |
Gryphon Bombardier x3 | Gryphon Bombardier x3 | 712 | ||
14 | Devoted Priest x5 | Elven Ranger x9 | High Sorcerer x3 | 945 | |||
15 | Cavalier x4 Paladin x3 |
Watchdog x15 | Hunting Eagle x14 | 750 | |||
16 | Troop Captain x8 Recruit x30 Devoted Priest x2 Shieldbearer x3 Musketeer x5 |
Watchdog x15 | War Wagon x2 | 1568 | |||
17 | Arcane Magus x5 High Sorcerer x3 |
Elven Ranger x10 | Footman x12 | 1248 | |||
18 | Footman x9 Paladin x4 |
Footman x9 Paladin x4 |
Watchdog x10 Gryphon Bombardier x7 |
1162 |
After completion of wave 18, Vez'nan summons Archdemon and Denas corresponds with Paragons.
Boss Battle | Enemies (West > North) |
Enemies (West > South) |
Enemies (South > South) |
Enemies (NE > North) |
Enemies (NW > North) |
Enemies (NW > South) |
Income |
1 | Shieldbearer x4 Troop Captain x14 Paladin x6 Musketeer x3 |
Elven Ranger x8 Footman x30 Shieldbearer x2 High Sorcerer x1 |
Footman x30 Gryphon Bombardier x2 |
High Sorcerer x6 Elven Ranger x4 |
4218 |
Heroic Challenge[]
Set-Up[]
- Gold 1800
- Strategic Point x14
- Courtyard Cannons x2
- Restriction Towers at all levels are allowed
Wave Composition[]
Wave | Enemies (West > North) |
Enemies (West > South) |
Enemies (South > South) |
Enemies (NE > North) |
Enemies (NW > North) |
Enemies (NW > South) |
Income |
1 | Gryphon Bombardier x10 | Footman x15 | Arcane Magus x5 | 860 | |||
2 | Devoted Priest x10 | Elven Ranger x10 Recruit x10 |
Recruit x5 | Footman x15 | 1450 | ||
3 | Troop Captain x12 | Recruit x40 | Paladin x5 | Gryphon Bombardier x6 | 1502 | ||
4 | Musketeer x10 | Paladin x5 | Arcane Magus x3 | Recruit x20 | Cavalier x10 | 1570 | |
5 | Devoted Priest x10 | Arcane Magus x4 | Footman x25 | Footman x25 | High Sorcerer x2 | 2230 | |
6 | Paladin x6 | Paladin x6 | Cavalier x10 High Sorcerer x1 |
Elven Ranger x8 Recruit x17 |
High Sorcerer x1 | Devoted Priest x5 Arcane Magus x3 |
2477 |
Iron Challenge[]
Set-Up[]
- Gold 1800
- Strategic Point x9
- Blazing Gem III x5
- Courtyard Cannons x2
- Restriction Towers at all levels are allowed
- Restriction only
Wave Composition[]
Wave | Enemies (West > North) |
Enemies (West > South) |
Enemies (South > South) |
Enemies (NE > North) |
Enemies (NW > North) |
Enemies (NW > South) |
Income |
1 | Paladin x3 Musketeer x123 |
Paladin x3 Arcane Magus x5 Shieldbearer x8 |
Musketeer x8 Cavalier x6 High Sorcerer x2 |
Footman x20 Recruit x20 High Sorcerer x2 |
Devoted Priest x3 Cavalier x4 High Sorcerer x4 |
Musketeer x12 Devoted Priest x3 Arcane Magus x3 |
6604 |
Events[]
New Enemy Wave 4 |
War Wagon |
---|---|
A siege vehicle that carriers soldiers safe from harm. Like a clown car but a lot less funny.
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