- This article is about the enemy in Kingdom Rush: Frontiers. For the tower unit in Kingdom Rush: Vengeance, see Sandworm Hollow.
Dune Terrors are burrowing worm-like creatures that inhabit the Azsare Desert in Kingdom Rush: Frontiers.
Overview[]
Ravenous carnivores moving through the sands, always on the prowl, like a shark at sea.
Dune Terrors stalk the sand dunes beneath the surface, rendering them invulnerable to most attacks. They only ever surface in order to engage in combat with soldiers, making Barracks absolutely vital against them. Other than their ability to burrow, Dune Terrors do not have much health or deal much damage and are easily stopped by even Footmen Barracks.
Strategy[]
- Barracks are essential, as there is almost no other way of harming them if they are underground.
- Once they are engaged in combat, they can be easily dispatched. A combination of Artillery and Archer towers is especially good at clearing as many as possible, as quickly as possible, so that the risk of others sneaking through is minimal. Reinforcements can be used to bolster the barracks.
- The Sand Worm on Dunes of Despair can take out huddled barracks and reinforcements quickly, allowing several Dune Terrors to escape before the units respawn. To counter this, you can put multiple sets of barracks in a staggered fashion (rather than one on top of the other).
- Rain of Fire has no effect either on impact nor with the ground scorched if the Terrors are underground.
- Dynamite and Frozotov from the Shop have no effect.
- The Chill Wand will stop all movement while keeping them underground
- A Fat Boy will kill any Dune Terrors be they below or above ground.
- Alongside Fat Boy, Bruxa's Voodoo Doll is the only way to hurt or kill them while they are under the surface.
Appearances[]