- "It seems the attack at Sape Oasis was merely a distraction, and Lord Malagar has escaped towards Buccaner's Den.
- We have no choice but to cross the treacherous Dunes of Despair. There is no time to go around them, so beware of the shifting sands, as the mysterious beasts crawling through them have cause the doom of many an experienced explorer!"
Dunes of Despair is the fourth level in Kingdom Rush: Frontiers.
Campaign[]
Set-Up[]
- Gold 600
- Strategic Point x13
- Mercenary Camp x1
- Sand Worm
Wave Composition[]
Wave | Enemies (West) | Enemies (East) | Income |
1 | Desert Thug x8 Dune Raider x2 Sand Hound x8 |
Desert Thug x10 | 162 |
2 | Desert Thug x18 | Dune Raider x3 Sand Hound x12 |
198 |
3 | Desert Thug x10 Dune Raider x4 |
Desert Thug x10 Dune Raider x4 |
228 |
4 | Dune Terror x12 | 120 | |
5 | Desert Thug x18 Dune Raider x10 Immortal x3 |
322 | |
6 | Giant Wasp x10 | Giant Wasp x10 | 160 |
7 | Dune Raider x4 Desert Archer x12 |
Sand Hound x12 War Hound x6 |
328 |
8 | Desert Archer x13 Immortal x6 |
Sand Hound x28 War Hound x6 |
500 |
9 | Giant Wasp x18 | Dune Terror x14 | 284 |
10 | Dune Raider x14 Desert Archer x16 |
Dune Terror x20 | 616 |
11 | Dune Terror x20 Giant Scorpion x5 |
340 | |
12 | Dune Raider x5 Immortal x11 |
Dune Terror x20 Giant Scorpion x5 |
684 |
13 | Giant Wasp x30 | War Hound x28 | 520 |
14 | Dune Raider x10 Desert Archer x14 Immortal x8 |
Dune Terror x20 Giant Scorpion x6 |
904 |
Heroic Challenge[]
Set-Up[]
- Gold 1000
- Strategic Point x13
- Mercenary Camp x1
Wave Composition[]
Wave | Enemies (West) | Enemies (East) | Income |
1 | Dune Terror x18 | Desert Thug x40 Immortal x2 |
428 |
2 | Giant Wasp x8 Sand Hound x34 |
Immortal x7 | 402 |
3 | Dune Terror x21 | Giant Scorpion x5 | 350 |
4 | Sand Hound x24 Giant Wasp x12 |
Immortal x2 Giant Scorpion x4 Desert Thug x40 |
576 |
5 | Desert Archer x28 Dune Terror x19 |
Immortal x4 Desert Thug x150 |
1372 |
6 | Desert Archer x49 Sand Hound x32 |
Immortal x6 Giant Scorpion x3 Desert Thug x80 |
1376 |
Iron Challenge[]
Set-Up[]
- Gold 1300
- Strategic Point x11
- Mercenary Camp x3
Wave Composition[]
Wave | Enemies (West) | Enemies (East) | Income |
1 | Immortal x29 War Hound x69 |
Giant Wasp x48 Dune Raider x38 Desert Thug x86 Desert Archer x45 |
3348 |
Events[]
New Tower Unlocked |
Level 4 Barracks Tower Assassin's Guild |
---|---|
Trains agile assassins that can dodge attacks and deal heavy damage |
New Tower Unlocked |
Level 4 Marksmen Tower Crossbow Fort |
---|---|
Great range, rate of fire and damage. The backbone of any defence. |
New Enemy Wave 4 |
Dune Terror |
---|---|
Ravenous carnivores moving through the sands, always on the prowl, like sharks at sea.
|
New Enemy Wave 6 |
Giant Wasp |
---|---|
These fearful creatures are often trained to serve as aerial hunters.
|
New Enemy Wave 7 |
Desert Archer |
---|---|
Deadly accurate archers from the desert, they will attack nearby soldiers.
|
New Enemy Wave 11 |
Giant Scorpion |
---|---|
Vicious, poisonous, predatory beasts, protected by a thick carapace
|
Related Achievements[]
MUA'DIB Complete stage 4 without losing any soldiers to the Sand Worm.
MONEY TALKS Hire 10 or more mercenaries.
STUFF 'O' MAKER Have a genie polymorph 10 enemies.