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Earth Shamans are armored savage shamans in the jungle stages in Kingdom Rush: Frontiers. They possess an aura that boosts the physical armor of nearby Savage Warriors and Savage Hunters.

Overview[]

These wise men manipulate the power of the Earth to protect their allies against damage.

Earth Shamans are almost always seen accompanying Savage Warriors (and occasionally with a Spirit Shaman as well). Their aura boosts the physical armor of other savages to 80%. Combined with Spirit Shamans, they can make other enemies very hard to kill.

Strategy[]

  • Earth Shamans are high priority targets. Taking them down early will save a lot of firepower for your towers. Thanks to their low attack power, your soldiers and hero can block them long enough for other towers to wear them down.
  • The DWAARP's Furnace Blast can kill any accompanying Savage Warriors or Savage Hunters, even on Veteran difficulty, since it deals 250 true damage. This makes it much easier to kill off any Earth Shamans, since they will be largely alone after one activation.
  • The Tribal Axethrowers' Totem of Spirits can be used to temporarily disable the armor aura, and Dante can break their resistance permanently with Relic of Power, as well as dealing heavy True Damage with Silver Bullet.
  • The aura of Spirit Shamans cannot affect Earth Shamans, which means that Earth Shamans cannot have any magic resistance at all. Use this to your advantage.
  • If Earth Shamans appear alongside Spirit Shamans, try to separate them at all costs. The accompanying Savage Warriors will be much easier to kill when separated from the Shamans.

Appearances[]


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