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This is it! The final battle against Lord Malagar and his forces is at hand! The dark ritual to unleash his evil master is underway! General, the fate of the world now rests upon your shoulders.
We have travelled through forsaken lands, far beyond the frontiers of our kingdom, in the deadliest of journeys and only your shining example and exceptional tactics have brought us this far. Only you can see this quest through, and vanquish our enemies. FOR LINIREA!

Emberspike Depths is the fifteenth level in Kingdom Rush: Frontiers and the final level of the main campaign.

Upon completion, the end credits will play.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(West > West)
Enemies
(West > Center)
Enemies
(East > Center)
Enemies
(East > East)
Income
1 Saurian Broodguard x4 Saurian Broodguard x4 Saurian Broodguard x4 Saurian Broodguard x4 320
2 Saurian Broodguard x5
Saurian Darter x5
Saurian Broodguard x5
Saurian Darter x5
400
3 Saurian Broodguard x5 Saurian Darter x4
Saurian Myrmidon x1
Saurian Darter x4
Saurian Myrmidon x1
Saurian Broodguard x5 460
4 Saurian Broodguard x6 Saurian Broodguard x4
Saurian Myrmidon x1
Saurian Broodguard x4
Saurian Myrmidon x1
Saurian Broodguard x6 500
5 Saurian Broodguard x3 Saurian Broodguard x3
Saurian Myrmidon x2
Saurian Blazefang x2
Saurian Broodguard x3
Saurian Myrmidon x2
Saurian Blazefang x2
Saurian Broodguard x3 600
6 Saurian Broodguard x5
Saurian Blazefang x2
Saurian Broodguard x8
Saurian Blazefang x1
Saurian Broodguard x8
Saurian Blazefang x1
Saurian Broodguard x5
Saurian Blazefang x2
760
7 Saurian Razorwing x7 Saurian Razorwing x7 Saurian Razorwing x7 Saurian Razorwing x7 280
8 Saurian Nightscale x6 Saurian Broodguard x7
Saurian Nightscale x6
Saurian Broodguard x7
Saurian Nightscale x6
Saurian Nightscale x6 880
9 Saurian Broodguard x15 Saurian Brute x1 Saurian Brute x1 Saurian Broodguard x15 1000
10 Saurian Nightscale x4 Saurian Broodguard x15
Saurian Savant x1
Saurian Broodguard x15
Saurian Savant x1
Saurian Nightscale x4 1000
11 Saurian Myrmidon x7
Saurian Brute x2
Saurian Myrmidon x7
Saurian Brute x2
1500
12 Saurian Broodguard x15
Saurian Myrmidon x3
Saurian Broodguard x15
Saurian Myrmidon x4
Saurian Broodguard x15
Saurian Myrmidon x4
Saurian Broodguard x15
Saurian Myrmidon x4
1950
13 Saurian Nightscale x10
Saurian Blazefang x5
Saurian Savant x1
Saurian Darter x10
Saurian Blazefang x5
Saurian Savant x1
Saurian Darter x10
Saurian Myrmidon x5
Saurian Savant x1
Saurian Nightscale x10
Saurian Myrmidon x5
Saurian Savant x1
2100
14 Saurian Razorwing x5
Saurian Quetzal x2
Saurian Myrmidon x7
Saurian Blazefang x5
Saurian Brute x2
Saurian Razorwing x5
Saurian Quetzal x2
Saurian Myrmidon x7
Saurian Blazefang x5
Saurian Brute x2
2400
15 Saurian Savant x3 Saurian Myrmidon x4
Saurian Blazefang x6
Saurian Brute x4
Saurian Myrmidon x4
Saurian Blazefang x6
Saurian Brute x4
Saurian Savant x3 3080

At the end of Wave 15, Umbra is released and appears to kill Lord Malagar. While fighting Umbra, it summons Shade Elementals. This does not count as a wave.

Strategy

PHASE 1:P

Start with twi archers on the topmost strategic points ( 1st archers) than some level 2 archers on The strategic points next to the cristal (2nd archers) and finely some strategic points on the bumps inward from the sides (3rd archers). Add mages on the tops of the spikes upwards. Put some barracks at the end (one each route).

PHASE 2:

Upgrade Upgrade Upgrade. Upgrade the barracks to level 2, put Artillery to support the barracks, and up everything else to level 2 except for 1st archers.

PHASE 3:

up the 1st archers, along with the other archers, to 3rd tier. Upgrade the Artillery to 2nd tier. Up the barracks and mages as well.

PHASE 4: WE GET TO TIER 4

Upgrade everything in the following order:

3rd archers to Crossbows, Artillery to battle mechas, mages to Necromancers, barracks to ??? , 2nd archers to Axethrower. Now for skills.

PHASE 5: Dun Dun Dun

Get things in order(all max tier). Sun bolts, missiles, weakening & spirits (It will SAVE YOUR LIVES when savants come), and, finally, toughness.

PHASE 6: SAVE FORE REPAIRS

Generally, repair the towers to full level but don't get skills. Exceptions: 1st archers should be rebuilt as tier 1. Axthrowers should be rebuilt as crossbows with sun bolts. Crossbows should be rebuilt with sun bolts.

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(West > West)
Enemies
(West > Center)
Enemies
(East > Center)
Enemies
(East > East)
Income
1 Saurian Myrmidon x5
Saurian Broodguard x21
Saurian Broodguard x19
Saurian Blazefang x4
1210
2 Saurian Myrmidon x8 Saurian Broodguard x18 Saurian Broodguard x18 Saurian Blazefang x7 1400
3 Saurian Darter x19 Saurian Razorwing x6 Saurian Darter x6 Saurian Darter x19 940
4 Saurian Broodguard x13
Saurian Myrmidon x4
Saurian Savant x3 Saurian Blazefang x8
Saurian Broodguard x16
Saurian Nightscale x13 1725
5 Saurian Savant x2 Saurian Broodguard x8
Saurian Savant x1
Saurian Broodguard x8
Saurian Savant x1
Saurian Broodguard x8
Saurian Savant x1
980
6 Saurian Broodguard x16
Saurian Savant x1
Saurian Broodguard x22
Saurian Brute x1
Saurian Myrmidon x8
Saurian Broodguard x22
Saurian Myrmidon x3
Saurian Brute x2
Saurian Broodguard x16
Saurian Savant x1
2870

Strategy

General[]

Upgrades and Hero[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(West > West)
Enemies
(West > Center)
Enemies
(East > Center)
Enemies
(East > East)
Income
1 Saurian Blazefang x18
Saurian Nightscale x12
Saurian Darter x10
Saurian Myrmidon x3
Saurian Brute x2
Saurian Blazefang x22
Saurian Broodguard x10
Saurian Nightscale x15
Saurian Myrmidon x7
Saurian Brute x3
Saurian Blazefang x22
Saurian Broodguard x10
Saurian Nightscale x15
Saurian Myrmidon x7
Saurian Brute x3
Saurian Blazefang x18
Saurian Nightscale x18
Saurian Brute x3
Saurian Darter x7
Saurian Myrmidon x3
8640

Strategy

General[]

Upgrades and Hero[]

Towers[]

Related Achievements[]

You shall not YOU SHALL NOT PASS! Defeat the Dark Lord and save the realm.

Trivia[]

  • Following the defeat of Umbra; as with many levels that feature a boss; playing the level on either Iron Challenge or Heroic Challenge features a broken circle of crystal where the boss was once caged, and Vez'nan's Staff and the Hammer of Ages stuck in the dirt to either side of the center pit.
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