- This is it! The final battle against Lord Malagar and his forces is at hand! The dark ritual to unleash his evil master is underway! General, the fate of the world now rests upon your shoulders.
- We have travelled through forsaken lands, far beyond the frontiers of our kingdom, in the deadliest of journeys and only your shining example and exceptional tactics have brought us this far. Only you can see this quest through, and vanquish our enemies. FOR LINIREA!
Emberspike Depths is the fifteenth level in Kingdom Rush: Frontiers and the final level of the main campaign.
Upon completion, the end credits will play.
Campaign[]
Set-Up[]
- Gold 1900
- Strategic Point x12
- Rubble x5
- Lord Malagar
Wave Composition[]
At the end of Wave 15, Umbra is released and appears to kill Lord Malagar. While fighting Umbra, it summons Shade Elementals. This does not count as a wave.
Strategy |
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PHASE 1:P
Start with twi archers on the topmost strategic points ( 1st archers) than some level 2 archers on The strategic points next to the cristal (2nd archers) and finely some strategic points on the bumps inward from the sides (3rd archers). Add mages on the tops of the spikes upwards. Put some barracks at the end (one each route). PHASE 2: Upgrade Upgrade Upgrade. Upgrade the barracks to level 2, put Artillery to support the barracks, and up everything else to level 2 except for 1st archers. PHASE 3: up the 1st archers, along with the other archers, to 3rd tier. Upgrade the Artillery to 2nd tier. Up the barracks and mages as well. PHASE 4: WE GET TO TIER 4 Upgrade everything in the following order: 3rd archers to Crossbows, Artillery to battle mechas, mages to Necromancers, barracks to ??? , 2nd archers to Axethrower. Now for skills. PHASE 5: Dun Dun Dun Get things in order(all max tier). Sun bolts, missiles, weakening & spirits (It will SAVE YOUR LIVES when savants come), and, finally, toughness. PHASE 6: SAVE FORE REPAIRS Generally, repair the towers to full level but don't get skills. Exceptions: 1st archers should be rebuilt as tier 1. Axthrowers should be rebuilt as crossbows with sun bolts. Crossbows should be rebuilt with sun bolts. |
Heroic Challenge[]
Set-Up[]
- Gold 4000
- Strategic Point x12
- Rubble x5
Wave Composition[]
Wave | Enemies (West > West) |
Enemies (West > Center) |
Enemies (East > Center) |
Enemies (East > East) |
Income |
1 | Saurian Myrmidon x5 Saurian Broodguard x21 |
Saurian Broodguard x19 Saurian Blazefang x4 |
1210 | ||
2 | Saurian Myrmidon x8 | Saurian Broodguard x18 | Saurian Broodguard x18 | Saurian Blazefang x7 | 1400 |
3 | Saurian Darter x19 | Saurian Razorwing x6 | Saurian Darter x6 | Saurian Darter x19 | 940 |
4 | Saurian Broodguard x13 Saurian Myrmidon x4 |
Saurian Savant x3 | Saurian Blazefang x8 Saurian Broodguard x16 |
Saurian Nightscale x13 | 1725 |
5 | Saurian Savant x2 | Saurian Broodguard x8 Saurian Savant x1 |
Saurian Broodguard x8 Saurian Savant x1 |
Saurian Broodguard x8 Saurian Savant x1 |
980 |
6 | Saurian Broodguard x16 Saurian Savant x1 |
Saurian Broodguard x22 Saurian Brute x1 Saurian Myrmidon x8 |
Saurian Broodguard x22 Saurian Myrmidon x3 Saurian Brute x2 |
Saurian Broodguard x16 Saurian Savant x1 |
2870 |
Iron Challenge[]
Set-Up[]
- Gold 5000
- Strategic Point x17
Wave Composition[]
Wave | Enemies (West > West) |
Enemies (West > Center) |
Enemies (East > Center) |
Enemies (East > East) |
Income |
1 | Saurian Blazefang x18 Saurian Nightscale x12 Saurian Darter x10 Saurian Myrmidon x3 Saurian Brute x2 |
Saurian Blazefang x22 Saurian Broodguard x10 Saurian Nightscale x15 Saurian Myrmidon x7 Saurian Brute x3 |
Saurian Blazefang x22 Saurian Broodguard x10 Saurian Nightscale x15 Saurian Myrmidon x7 Saurian Brute x3 |
Saurian Blazefang x18 Saurian Nightscale x18 Saurian Brute x3 Saurian Darter x7 Saurian Myrmidon x3 |
8640 |
Related Achievements[]
YOU SHALL NOT PASS! Defeat the Dark Lord and save the realm.
Trivia[]
- Following the defeat of Umbra; as with many levels that feature a boss; playing the level on either Iron Challenge or Heroic Challenge features a broken circle of crystal where the boss was once caged, and Vez'nan's Staff and the Hammer of Ages stuck in the dirt to either side of the center pit.