- This article is about the Status Effects in Legends of Kingdom Rush. For the Status Effects in the Tower Defense Games, see Afflictions.
Status Effects in Legends of Kingdom Rush operate differently to Afflictions in the Tower Defense games. Status Effects rarely stay in place for more than one turn and can be stacked, resulting in an enemy or unit enduring two or even three effects at the same time. There are a number of unique Status Effects that are triggered by particular skills, or are limited to particular enemies or units.
Status Effects also have the additional component of being vital to trigger Epic attack conditions, and there are many unique states either created by enemies or self-induced by certain moves.
Rooted[]
A rooted unit cannot move. While rooted in place it is still able to attack if a unit comes into it's range.
Sources[]
- Ranger's Poison Arrow (Epic), Summon Brambles and Ricochet
- Sasquatch's Mudball Throw
- Zapper's Magnetic Trap
- Sorceres's, Stormcloud Sorcerer and High Sorcerers Rotting Curse
- Sorceres's Trebuchet
Any unit that is rooted is classed as Immobilized
Stunned[]
A stunned unit's turn is skipped.
Sources[]
- Asra's Hit 'n' Run
- Oloch's Seal of Immolation
- Bruxa's Skull Dance
- Knight's Shield Bash
- Barbarian's Whirlwind Strike (Epic), Wild Leap and Wrecking Ball
- Orc Cleaver's Stunning Blow
- Sasquatch's Mighty Blow and Abominable Growl
- Zapper's Lightning Ball and Chain Lightning
- Stone Golem's Stunning Blow
- Human Soldier's Stunning Blow
- Togre's Togre Pounce
Any unit that is stunned is classed as Immobilized
Asleep[]
A sleeping unit's turn is skipped. If the unit is attacked it will take damage and wake up.
Sources[]
- Asra's Shadow's Lullaby
- Bruxa's Mystic Slumber
- Seeress Iriza's Hypno Bolt
- Ga the Omen's Sleep Paralysis
- Orc Hunter's Sleeping Arrow
- The Drowsy Enemies diversifier in the Arena
Any unit that is asleep is classed as Immobilized. Some units can be immune to asleep.
Frozen[]
A frozen unit's turn is skipped. A unit receives no damage if it is attacked while frozen, however, attacking it immediately thaws it out.
Sources[]
- Arcane Wizard's Frost Lance
- Troll Chieftain's Avalanche Beat
- Winter Wolf's Frost Gnaw
Any unit that is frozen is classed as Immobilized
Bleeding[]
A unit that is bleeding takes 2 damage if it moves or makes an attack. When killed during an attacking, the unit deals no damage.
Sources[]
- Knight's Charge
- Dark Knight's Rupture
- Barbarian's Brutal Strike (Epic)
- Orc Cleaver's Brutal Cleave (Epic)
- Thorns when stepped on
- Togre's Puncture
Any Unit that is bleeding is classed as Weakened
Burning[]
A unit that is burning takes 1 damage after it moves or attacks. Burning disables regeneration for that action.
Sources[]
- Oloch's Seal of Immolation and Burning Claw
- The Infernal Combustion trait of Oloch, Demonic Duplicate, Summoned Demon,
- Bombardier's Napalm Shower and Rocket Jump
- Zapper's Jolt (Epic)
- Gerald's Divine Blade
- The Burning Desire and Fireworks Rain diversifiers in the Arena
Any Unit that is burning is classed as Weakened
Poisoned[]
A unit that is poisoned takes 1 damage after it moves or attacks.
Sources[]
- Asra's Spider Bite
- Ranger's Poison Arrow
- Sorceress, Stormcloud Sorcerer and High Sorcere'rs Rotting Curse
Any Unit that is poisoned is classed as Weakened
Fortify[]
Gains extra armor until the next turn if the character ends their turn without using any skills
Sources[]
- Part of the Fortify trait shared by Category:Mighty Class
Lock 'N' Load[]
Gains extra range for the next turn if the character ends their turn without using any skills. Extra Range: +2
Sources[]
- Part of the Lock 'N' Load trait shared by Category:Crafter Class
Keen Focus[]
Gains +2 damage for 1 if ending turn without skill use.
Sources[]
- Part of the Keen Focus trait shared by Category:Athletic Class
Summon[]
Summoned : This is a summoned unit, and it will disappear once its duration expires or its summoner summons a new unit.
Sources[]
- Oloch's Demonic Duplication and Demon Lord's Call
- Sorceress, Stormcloud Sorcerer and High Sorcerer's Summon Golem
- Range'rs Verdant Defender
Inspired[]
This unit deals +1 damage and receives -1 damage.
Sources[]
- Cast on friendly units by the Diversifier Fans' Favorite is the Arena
Shield of Retribution[]
Shield negates 100% of next damage received and reflects it back onto the attacker
Sources[]
- Cast on friendly units by Gerald's Shield of Retribution skill
- The Sol's Guidance diversifier in the Arena
Shield of Shadows[]
Shield fully protects from the next attack
Sources[]
- Triggered by Asra's Shield of Shadows trait when an attack would drop her HP to 0.
Fire Barrier[]
Unit is immune to burning, receives -1 damage deals 1 to attackers
Sources[]
- Cast on friendly units by Oloch's Fire Barrier skill
Eldritch State[]
Channels Reg'son's eldritch energy to trigger Epic skills
Sources[]
- Triggered when Reg'son is hit by a magic attack.
Heart's Bark[]
Bravebark is empowered by the Heart's Bark, giving him +2 , -1 damage reduction and +1 extra damage.
Sources[]
- Bravebark gains this status when using his Heart's Bark skill
Armored[]
This unit has improved (+4) armor
Sources[]
- Knight's Hold the Line skill
- Dark Knight's Impervious' skill
Berserk[]
The Barbarian is on a frenzy that grants him +2 Damage and +2 Regeneration. If the Barbarian doesn't attack while berserk, he will become stunned for 1 turn.
Sources[]
- Triggered by the Barbarians Berserk skill
Improved Thorns[]
Armor of Thorns damage is enhanced
Sources[]
- The Dark Knight gains this status when using it's Spike Reforge skill
Parry Stance[]
Orc Cleaver has damage reduction and counter-attacks all melee attacks
Sources[]
- The Orc Cleaver gains this status when using it's Parry Stance skill
Undying[]
This unit's HP will not drop below 1
Sources[]
- Triggered by Orc Cleaver's skill Undying Rage
Vulnerable[]
This unit will take +1 additional damage for each attack received. This is cumulative, the second attack will take +2 extra damage, the third +3, etc.
Sources[]
- The Sorceress, Stormcloud Sorcerer and High Sorcerer cast this status effect with their main attack Cursed Blast.
Enraged[]
An enemy-only status effect. An enraged unit gains and additional 1 regeneration and +1 attack.
Sources[]
- A Troll Warrior, Troll Champion, Troll Breaker or Trollzerker that is adjacent to any other troll when it dies will gain this status effect.
- The Troll Chieftain's War Drums ability will enrage its allies within a 2-hex area. The Chieftain itself cannot be enraged.
- The Trollzerker gains this status if it takes damage.
Nethershield[]
An enemy-only status effect. This unit has an additional +4 armor.
Sources[]
- The Demon Lord can place this status on itself and other Demon allies within a 2-hex radius
Reassembling[]
An enemy-only status effect. This unit will return to life after one
Sources[]
- The Skeleton Warrior and Skeleton Champion enemies gain this status after being defeated the first time.
Regrowth[]
An enemy-only status effect. This unit will revive as a Trunk when the wait is over.
Sources[]
Drained[]
This unit is drained by an Ashervan Enchantress or High Enchantress and will lose HP and the end of its turn until either unit dies.
This unit receives HP from a 'Drained' target
Sources[]
- Inflicted on a unit by the Ashervan Enchantress's attack Parasite Blast, or the High Enchantress' attack Leeching Chain. Both the allied unit and the Enchantress will be marked by the same Status Effect symbol.
Ethereal Link[]
This aspect of Mór-Ga-Nok keeps the others' HP from dropping to 0. The link deactivates once this aspect's HP is less than 6.
Sources[]
- Acquired by the aspects Mór, the Soil, Ga, the Omen or Nok, the Havoc when one of the other two reaches 0 HP.