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This article is about the Status Effects in Legends of Kingdom Rush. For the Status Effects in the Tower Defense Games, see Afflictions.

Status Effects in Legends of Kingdom Rush operate differently to Afflictions in the Tower Defense games. Status Effects rarely stay in place for more than one turn and can be stacked, resulting in an enemy or unit enduring two or even three effects at the same time. There are a number of unique Status Effects that are triggered by particular skills, or are limited to particular enemies or units.

Status Effects also have the additional component of being vital to trigger Epic attack conditions, and there are many unique states either created by enemies or self-induced by certain moves.


Rooted[]

Affliction Lokr Rooted A rooted unit cannot move. While rooted in place it is still able to attack if a unit comes into it's range.

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Any unit that is rooted is classed as Immobilized

Stunned[]

Affliction Lokr Stunned A stunned unit's turn is skipped.

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Any unit that is stunned is classed as Immobilized

Asleep[]

Affliction Lokr Sleep A sleeping unit's turn is skipped. If the unit is attacked it will take damage and wake up.

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Any unit that is asleep is classed as Immobilized. Some units can be immune to asleep.

Frozen[]

Affliction Lokr Frozen A frozen unit's turn is skipped. A unit receives no damage if it is attacked while frozen, however, attacking it immediately thaws it out.

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Any unit that is frozen is classed as Immobilized

Bleeding[]

Affliction Lokr Bleeding A unit that is bleeding takes 2 damage if it moves or makes an attack. When killed during an attacking, the unit deals no damage.

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Any Unit that is bleeding is classed as Weakened

Burning[]

Affliction Lokr Burned A unit that is burning takes 1 damage after it moves or attacks. Burning disables regeneration for that action.

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Any Unit that is burning is classed as Weakened

Poisoned[]

Affliction Lokr Poisoned A unit that is poisoned takes 1 damage after it moves or attacks.

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Any Unit that is poisoned is classed as Weakened

Fortify[]

Affliction Lokr Fortify Gains extra armor until the next turn if the character ends their turn without using any skills

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Lock 'N' Load[]

Affliction Lokr LocknLoad Gains extra range for the next turn if the character ends their turn without using any skills. Extra Range: +2

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Keen Focus[]

Affliction Lokr KeenFocus Gains +2 damage for 1 LokR Duration Icon if ending turn without skill use.

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Summon[]

Icon Summon Summoned : This is a summoned unit, and it will disappear once its duration expires or its summoner summons a new unit.

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Inspired[]

Affliction Lokr Inspired This unit deals +1 damage and receives -1 damage.

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Shield of Retribution[]

Affliction Lokr Nethershield Shield negates 100% of next damage received and reflects it back onto the attacker

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  • Cast on friendly units by Gerald's Shield of Retribution skill
  • The Sol's Guidance diversifier in the Arena

Shield of Shadows[]

Affliction Lokr ShieldShadows Shield fully protects from the next attack

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  • Triggered by Asra's Shield of Shadows trait when an attack would drop her HP to 0.

Fire Barrier[]

Affliction Lokr FireBarrier Unit is immune to burning, receives -1 damage deals 1 LokR TrueDam Icon to attackers

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  • Cast on friendly units by Oloch's Fire Barrier skill

Eldritch State[]

Affliction Lokr Eldritch Channels Reg'son's eldritch energy to trigger Epic skills

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  • Triggered when Reg'son is hit by a magic attack.

Heart's Bark[]

Affliction Lokr HeartBark Bravebark is empowered by the Heart's Bark, giving him +2 LokR Armor Icon, -1 LokR Attack Icon damage reduction and +1 LokR Attack Icon extra damage.

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  • Bravebark gains this status when using his Heart's Bark skill

Armored[]

Affliction Lokr Fortify This unit has improved (+4) armor

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Berserk[]

Affliction Lokr Beserk The Barbarian is on a frenzy that grants him +2 Damage and +2 Regeneration. If the Barbarian doesn't attack while berserk, he will become stunned for 1 turn.

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Improved Thorns[]

Affliction Lokr Thorns Armor of Thorns damage is enhanced

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  • The Dark Knight gains this status when using it's Spike Reforge skill

Parry Stance[]

Affliction Lokr ParryStance Orc Cleaver has damage reduction and counter-attacks all melee attacks

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  • The Orc Cleaver gains this status when using it's Parry Stance skill

Undying[]

Affliction Lokr Undying This unit's HP will not drop below 1

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Vulnerable[]

Affliction Lokr Vulnerable This unit will take +1 additional damage for each attack received. This is cumulative, the second attack will take +2 extra damage, the third +3, etc.

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Enraged[]

Affliction Lokr Enraged An enemy-only status effect. An enraged unit gains and additional 1 LokR Health Icon regeneration and +1 attack.

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Nethershield[]

Affliction Lokr Nethershield An enemy-only status effect. This unit has an additional +4 armor.

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  • The Demon Lord can place this status on itself and other Demon allies within a 2-hex radius

Reassembling[]

Affliction Lokr Reassemble An enemy-only status effect. This unit will return to life after one LokR Duration Icon

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Regrowth[]

Affliction Lokr Regrowth An enemy-only status effect. This unit will revive as a Trunk when the wait is over.

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  • The Sapling will gain this status effect upon death, and revive as a Trunk after three turns.

Drained[]

Affliction Lokr Drained This unit is drained by an Ashervan Enchantress or High Enchantress and will lose HP and the end of its turn until either unit dies.

Affliction Lokr Drained This unit receives HP from a 'Drained' target

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  • Inflicted on a unit by the Ashervan Enchantress's attack Parasite Blast, or the High Enchantress' attack Leeching Chain. Both the allied unit and the Enchantress will be marked by the same Status Effect symbol.


Ethereal Link[]

Affliction Lokr EtherLink This aspect of Mór-Ga-Nok keeps the others' HP from dropping to 0. The link deactivates once this aspect's HP is less than 6.

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