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This article is about the tower in Kingdom Rush and the Companion in Legends of Kingdom Rush . For the enemy in Kingdom Rush: Vengeance, see Arcane Magus.

ArcaneWizardIcon Klaatu Barada Nikto!


The Arcane Wizard, called Arcane Tower on the iPhone version, is a Level 4 Magic tower in the original Kingdom Rush, with a wide range and the highest damage per shot out of any tower. Its spells include Teleport, which teleports a group of enemies back, and Death Ray, which instakills any non-boss enemy regardless of health or resistance.

Compared to the other Level 4 Mage Tower, the Sorcerer Mage, the Arcane Wizard tends to be better against fewer, tougher enemies, but lacks crowd control, though this is slightly mitigated by Teleport.

Description[]

"Arcane wizards focus on altering reality; as well as shooting the deadliest magical ray known to man."

The Arcane Wizard is a true powerhouse. Its high-damage, channeled spell can one-shot most smaller monsters and make short work of other enemies with high HP or armor, be it on the ground or in the air. It also harnesses the power of the deadliest ray known to man: the Death Ray, which can turn any monster to dust in one hit. It is first available at The Citadel.

Abilities[]

Death Ray[]

DeathRay "Avada Kedavra!"AWDeathRay

Disintegrates an enemy* into fine creep dust.

*: Excludes bosses and mini-bosses.

Level Cost Cooldown
1 350 20 seconds
2 200 18 seconds
3 200 16 seconds

Teleport[]

Teleport "Space is merely a perception, a concern for mortal men."AWTeleport

Teleports a group of enemies** back down the path. (Cooldown: 10 seconds)

**: Excludes bosses and mini-bosses. An enemy can only be teleported up to 3 times.

Level Cost Maximum Targets Transfer Distance
1 300 4 21-30 nodes
2 100 5 26-35 nodes
3 100 6 31-40 nodes

Range[]

Strategy[]

  • The Arcane Wizard is a powerful mage, specialized in decimating armored enemies one by one. It deals a huge amount of damage with each shot, higher than any other tower in Kingdom Rush, and ignores armor, making it a great counter to heavily armored enemies, and tough enemies in general, such as the Dark Knight, Dark Slayer, Yeti, Magma Elemental, etc.
  • Death Ray is the most reliable instant kill of all instant kills in Kingdom Rush and gains all of its might immediately at level 1, but it suffers from a lengthy recharge. It can be upgraded to reduce the cooldown, but only by a maximum of 21%, so if the player has multiple Arcane Wizards it is better to upgrade each of them to Death Ray tier I first.
  • Teleport is the only ability in Kingdom Rush that is able to move enemies backward. It isn't usually necessary to (fully) upgrade this skill.
    • Teleport can significantly slow down the progress of small groups of enemies, thanks to its quick cooldown. Use it to counter semi-durable foes that come in numbers, such as Troll Champions, Orc Champions or Demon Legions, to buy more time for the Arcane Wizard and other towers to kill them.
    • Teleport is not very good at holding back fast enemies, such as Wulves, but is able to stall large, slow enemies such as Forest Trolls, Troll Breakers, Dark Slayers, Yetis and Magma Elementals. It allows time for other towers to damage them and for Death Ray to recharge.
    • A Teleport Chain is created by a few Arcane Wizards placed spaced from each other so that when a group of enemies is teleported by one wizard, the next can catch and teleport them back even further. This requires quite a bit of gold, luck and good planning.
    • It is recommended to place the Arcane Wizard around the back of your defense, where only the strongest foes can make it to. This is so that the wizard can focus its damage, teleport, and Death Ray on them instead of wasting abilities on weaker enemies.

Strengths[]

  • The Arcane Wizard specializes in killing larger opponents; Death Ray can kill any non-boss enemy instantly and Teleport can stall slower enemies indefinitely.
  • Arcane Wizard is effective against bosses as it has the highest DPS respective of its damage type (physical damage being Ranger's Hideout).
  • Dark Knights and Dark Slayers are often spammed in later levels. Arcane Wizard is extremely effective versus them.
  • Magma Elementals, Forest Trolls, Troll Breakers, Pillagers, Swamp Things, Gulaemons, and Abominations are extremely problematic enemies due to the sheer amount of damage they can soak up. They are completely countered by Death Ray and Teleport as all those enemies have extremely high HP and move very slowly.

Weaknesses[]

  • The Arcane Wizard deals purely magic damage, so magic resistant foes, such as Winter Wolves and most Demons, take far less damage.
  • The Arcane Wizard has the worst crowd control of any tower in the game. It has the slowest fire rate among all magic towers in the series, and Teleport is a poor ability against large crowds.
  • Due to Death Ray and its slow firing, high damage basic attack, it is not uncommon to waste a large amount of potential damage on low-HP enemies.
  • Many demon and spider enemies have magic resistance, so Arcane Wizard is often a poor choice for the Burning Torment mini-campaign, and Sarelgaz's Lair.

Additional Stats[]

  • DPS: 38 to 70 (average 54)
  • Total Cost: 800 G (720 G with Hermetic Study)
  • Cost Efficiency: 14.81 gold per point of DPS (13.33 with Hermetic Study)
  • The Empowered Magic upgrade increases the base DPS by 15%: 44 to 80.5 (average 62.25)
  • Total Cost with abilities fully upgraded: 2050 G (1970 G with Hermetic Study)

Related Upgrades[]

  • KR Up SpellReach Spell Reach (1 Star)
    • Increases wizard's attack range (by 10%).
  • KR Up ArcShatt Arcane Shatter (1 Star)
    • Magic attacks destroy a potion of enemy physical armor on every hit.
  • KR Up Heremtic Hermetic Study (2 Stars)
    • Mage Towers construction and upgrading costs are reduced by 10%.
  • KR Up EmpMagic Empowered Magic (2 Stars)
    • Increases wizard's attack damage (by 15%).
  • KR Up SlowCurse Slow Curse (3 Stars)
    • Magic attacks slow enemies by half their speed for a moment
      • (half a second, Arcane Wizard the whole one-second beam duration. Also disables Rocket Rider Turbo boost).

Related Achievements[]

Achievement Dust to Dust DUST TO DUST Disintegrate 50 or more enemies.

Achievement Beam Me Up Scotty BEAM ME UP SCOTTY Teleport 250 or more enemies.

Quotes[]

  • "Klaatu Barada Nikto!" (main)
  • "Avada Kedavra!" (Death Ray)
  • "You shall not pass!" (Teleport)

Trivia[]

  • "Klaatu barada nikto"
    • A line spoken by the character Klaatu in 1951 film The Day The Earth Stood Still. The phrase was used to stop the robot Gort from destroying the Earth. The phrase has been used in many other games, films and TV shows since.
  • "Avada Kedavra"
    • The spoken word for the unforgivable killing spell used in the Harry Potter series (book and film), which kills the target outright. The character Harry Potter is the only person known to have survived the spell.
  • "You shall not pass"

Gallery[]


View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingShaolin TempleIgnis AltarGoblin War ZeppelinSandworm Hollow
Special Troll MercenariesSpider NestCaravanAncient Sarcophagus

Splendid choice.
Arcane Lokr Profile

Description[]

Arcane Wizard is the second Companion to be unlocked in Legends of Kingdom Rush, who is introduced in Gerald's Great Escape!

Recruiting[]

We came across a camper during our travels.

The camper turned out to be a wizard. He looked at us as he raised his eyes from his book.
"I sense you are in need of an expert in the arts of arcana. Would you care for my services?"

The wizard stood up and patiently gathered his belongings before joining us.
"You have my... mana?"

Stats[]

Level HP Armor Attack Speed Range
1 3 0 4 2 3
2 4 0 6 2 3
3 5 0 7 3 4

Traits[]

Arcane Lokr Trait 1 Arcane Replenish : Spells with cooldown have a 20% chance of refreshing their cooldown after being cast.

Preparation Lokr Trait Preparation : Reduces all refreshing cooldowns for 1 turn if the character ends their turn without using any skills.

Skills[]

Tier 1 Skills[]

Name Cooldown Type Range Effect Epic
Arcane Lokr Skill 1-1 Arcane Ray 0 Regular Basic Arcane Wizard's basic attack, deals [Attack] LokR Magic Icon at max range and -2 damage for each tile below max range. Applies Knockback to Weakened targets.
Arcane Lokr Skill 1-2 Magic Missile 3LokR Duration Icon Regular Basic +2 Fires [Level] +1 missiles that strike the target enemy, with a chance of them scattering to adjacent enemies. Each missile deals 1-2 LokR Magic Icon. None

Tier 2 Skills[]

Name Cooldown Type Range Effect Epic
Arcane Lokr Skill 2-1 Frost Lance 2LokR Duration Icon Regular Basic Freezes all unit in a 3-tile-line. Enemies receive 1 LokR Magic Icon and the Frozen status for 2 turns. Allies receive the Frozen status for a turn. None
Arcane Lokr Skill 2-2 Teleport 2LokR Duration Icon Full action Basic Teleports to an empty hex in range. Can use any skill afterwards but cannot move. None

Tier 3 Skills[]

Name Cooldown Type Range Effect Epic
Arcane Lokr Skill 3-1 Fireball 3LokR Duration Icon Full action Basic Deals 4 LokR Attack Icon to the main target and all units in a 1-hex radius. Sets the ground on fire for 3 turns. Deals +2 LokR Attack Icon if the target is weakened.
Arcane Lokr Skill 3-2 Disintegrate 3LokR Duration Icon Full action Basic Deals [max HP] x2.5 LokR Magic Icon (round up) to an enemy but the Wizard will be Stunned for the following turn. None

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