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Flareons are demons with the ability to throw balls of fire. They damage nearby soldiers upon death and are resistant to magic.

Overview

These vile creatures can hurl devastating balls of fire, and they always attack in groups.

Flareons are basically Demon Spawns with a long-ranged attack that burns soldiers, are faster, and have better magic resistance. Their ranged attack forces you to do some annoying micromanagement with moving rally points, or your troops will sit there and happily get burned into ashes. However, Flareons are generally less threatening than Demon Spawn: they usually spawn later in the game, tend to cluster together (like all ranged enemies) making them vulnerable to artillery, and since they often stand at a distance from soldiers, infernal combustion is much less of a threat. Their ranged attack can kill even some of the most durable Heroes.

Strategy

  • Flareons' low health and tendency to get cluttered together make them especially susceptible to artillery.
  • On mobile, Flareon's fireballs cannot set Ignus on fire because he is made of fire himself, making him an excellent damage sponge against them. However, Ignus still takes initial damage (on Steam, Ignus takes full 180 damage from their ranged attack).

Notes

  • Flareon's fireball deals fire damage over time to afflicted targets.
  • Their infernal combustion deals 40-100 physical area damage.
  • On mobile version, fireball initially deals 15-30 damage and then 160 damage is dealt over 3 seconds. The initial damage does stack but the subsequent 160 damage does not stack until the effect wears off.
  • On Steam, fireball deals 180 damage over 3 seconds (20 damage every one-third of a second). If an afflicted victim is attacked by fireball before the effect wears off, the duration of the effect is reset.


Appearances

Trivia


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