This article is about the tower in Kingdom Rush. For the enemy in Kingdom Rush: Vengeance, see Footman.

For the king!


The Footmen Barracks is a Level 2 Melee Tower, upgraded from the basic Militia Barracks. It trains three footmen to block the path. The tower is the same in both Kingdom Rush and Kingdom Rush: Frontiers, with only a change in appearance.

They regenerate 7 HP per second when not in combat.

Overview[edit | edit source]

Footmen are better trained and equipped than basic militia. They can become the backbone of a good army.

Footmen have more health, better armor, and stronger weapons than militia. While still not the best soldiers, they can hold off quite a number of enemies.

Range[edit | edit source]

Strategy[edit | edit source]

  • Support for footmen is crucial as small groups of Brigands, Bandits or Immortals can still overwhelm them with ease.
  • Footmen lack good damage, so they should be upgraded to a Knight Barracks as fast as possible as they usually won't stand a chance against strong enemies. Footmen are usually useless in Elite Levels.

Additional Stats[edit | edit source]

Kingdom Rush[edit | edit source]

  • Kingdom Rush Toughness Training and Endurance Training gives +10 health respectively, up to total +20 health.
  • Better Armor increases their resistance against physical attacks with 10%, increasing their natural armor to 25%.
  • In total with all upgrades, their EHP is 150 points of physical damage per soldier (3 soldiers equals 450 EHP)
  • Total cost of the Footmen Barracks is 180 Gold.
  • Gold spend per EHP (for all 3 soldiers) is 0.39

Kingdom Rush: Frontiers[edit | edit source]

  • Kingdom rush: Frontiers Boot Camp gives +10 health
  • Defensive Stance and Veteran Squad each give +10% armor, increasing their natural armor to 35%
  • In total with all upgrades, their EHP* is 169 points of physical damage per soldier (3 soldiers equals 507 EHP)
  • Total cost of the Footmen Barracks is 180 Gold.
  • Gold spend per EHP (for all 3 soldiers) is 0.36

Note: Effective Hit Points = how much damage a unit needs to take before dying.

Related Upgrades[edit | edit source]

Kingdom Rush[edit | edit source]

  • KR Up Tough.png Toughness Training (1 Star)
    • Barracks train soldiers with more health. (+10% health)
  • KR Up BetArmor.png Better Armor (1 Star)
    • Barracks train soldiers with improved armor. (+10% armor)
  • KR Up ImpDep.png Improved Deployment (2 Stars)
    • Improves rally point range (by 20%) and reduces soldier training time.
      • (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
  • KR Up EndTrain.png Endurance Training (2 Stars)
    • Barracks train soldiers with even more health. (+20% health of the main one)
  • KR Up Spiked.png Spiked Armor (3 Stars)
    • When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)

Kingdom Rush: Frontiers[edit | edit source]

  • Up KRF Stance.png Defensive Stance (1 Star)
    • Barracks train soldiers with better armor. (+10% armor)
  • Up KRF BootCamp.png Boot Camp (1 Star)
    • Barracks train more resilient soldiers. [HP +10%]
  • Up KRF Espirt.png Esprit de Corps (2 Stars)
    • Increases barrack rally point range (+20%) and healing rate (+20% per second).
  • Up KRF Veteran.png Veteran Squad (2 Stars)
    • Soldiers are trained faster and with improved armor. (-2 seconds of respawn time, +10% armor of the main one)
  • Up KRF Courage.png Courage (3 Stars)
    • While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second.

Quotes[edit | edit source]

  • "For honor and glory!"
  • "For the king!"
  • "Have at thee!"
  • "Charge!"

Trivia[edit | edit source]


View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingGoblin War Zeppelin
Special Troll MercenariesSpider NestCaravan
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