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==Strategy== |
==Strategy== |
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− | * Combine [[:Category:Magic Towers|mages]] with [[:Category:Melee Towers|barracks]]. Use the [[Orc Shaman]] whose lightning bolts stun the giant on impact, preventing the giant from attacking barracks hence stalling him indefinitely. Other mages are also decent, but need at least two high tiers to take this giant down fast enough. |
+ | * Combine [[:Category:Magic Towers|mages]] with level 3/4 [[:Category:Melee Towers|barracks]]. Use the [[Orc Shaman]] whose lightning bolts stun the giant on impact, preventing the giant from attacking barracks hence stalling him indefinitely. Other mages are also decent, but need at least two high tiers to take this giant down fast enough. |
+ | * [[Dark Knights]] can mitigate a good amount of their high damage thanks to their armor while Impervious can help them nullify damage. Brutal Strike can instantly kill the giant if it activates. |
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*Use the [[Blazing Gem]] for maximum efficiency; the fourth tier with '''Gem of Amplification''' takes him down under 10 seconds. |
*Use the [[Blazing Gem]] for maximum efficiency; the fourth tier with '''Gem of Amplification''' takes him down under 10 seconds. |
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− | *The [[Specters Mausoleum]] works well against them since they deal magic damage and can use possession to use the frost giant to fight other enemies |
+ | *The [[Specters Mausoleum]] works well against them since they deal magic damage and can use possession to use the frost giant to fight other enemies. |
+ | *Consider using [[Asra]] for Quiver of Sorrow's armor-breaking capability if planning to fight them with nonmagical towers. Her Spider Bite is also extremely useful as it will confirm a kill if it doesn't reach the exit. |
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+ | *[[Oloch]] is another good hero to use against these as he deals high magic damage while his Seal of Isolation can teleport them backwards. Due to their slow speed, they will take a longer while to catch back up while Seal of Isolation will have mostly recharged by then. |
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+ | *[[Instant kill|Instant Kills]] are extremely useful as they can instantly remove the Frost Giant no matter its HP and provide gold. |
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== Appearances == |
== Appearances == |
Revision as of 02:11, 23 January 2019
Frost Giant is an enemy found in Kingdom Rush: Vengeance, first encountered in Dragons' Boneyard. They are one of the hardest-hitting enemies in the series.
Overview
Exposed to the harsh weather of the mountain, these giants developed a thick skins and brutal strength to survive.
Frost Giants are the second giant enemies encountered in Kingdom Rush: Vengeance, having huge amounts of HP. Unlike MechaDwarf MK.9s, they lack an area attack and hit slower but deal almost three times the damage, making them very dangerous against barracks.
The biggest danger is their tendency to appear in groups on later waves, sometimes in groups of 3-4. This can quickly and easily overwhelm barracks troops due to their numbers and damage.
Strategy
- Combine mages with level 3/4 barracks. Use the Orc Shaman whose lightning bolts stun the giant on impact, preventing the giant from attacking barracks hence stalling him indefinitely. Other mages are also decent, but need at least two high tiers to take this giant down fast enough.
- Dark Knights can mitigate a good amount of their high damage thanks to their armor while Impervious can help them nullify damage. Brutal Strike can instantly kill the giant if it activates.
- Use the Blazing Gem for maximum efficiency; the fourth tier with Gem of Amplification takes him down under 10 seconds.
- The Specters Mausoleum works well against them since they deal magic damage and can use possession to use the frost giant to fight other enemies.
- Consider using Asra for Quiver of Sorrow's armor-breaking capability if planning to fight them with nonmagical towers. Her Spider Bite is also extremely useful as it will confirm a kill if it doesn't reach the exit.
- Oloch is another good hero to use against these as he deals high magic damage while his Seal of Isolation can teleport them backwards. Due to their slow speed, they will take a longer while to catch back up while Seal of Isolation will have mostly recharged by then.
- Instant Kills are extremely useful as they can instantly remove the Frost Giant no matter its HP and provide gold.
Appearances
Trivia
- They seem to be based on the Hrimthurse, which are a kind of the Jötnar of the Norse mythology.
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |