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Frost Harbinger Ulguk'hai the Unblinded


Overview[]

A troll that has been corrupted by the Unblinded Cult. He is impervious to most damage and is the boss of the Stormcloud's Winter Adventure. After he is defeated, he will fuse with the Unblinded Priests channeling at the Glare Ray Tower and and use that power to revive Ulguk'Hai's corpse as Ulguk'hai the Unblinded.

Traits[]

LokR NmeTr GlareBarrier.png Glare Barrier : Immune to all damage and effects, except damage from Glare Crystals.

Skills[]

Name Cooldown Type Range Effect
LokR Nme RaiseGlare.png Raise Glare Crystals 0 Regular Global Raises up to three Glare Crystals at the end of the turn.
LokR Nme HarbTeleport.png Harbinger's Teleport 0 Regular Global Teleports to a new free hex at the beginning of the turn.


Strategy[]

  • He can only be harmed by the horizontal blasts emitted by the Glare Crystals. The Glare Ray Tower will target a Glare Crystal and it will damage the Frost Harbinger if it is in the same row of hexes.
  • Take out the other glare crystals in the rows which the Frost Harbinger is not in and the Glare Ray Tower will be forced to target the glare crystal that will damage him. The Glare Ray Tower may randomly target the crystal that will hurt the Frost Harbinger even without player intervention.
  • He has to be hit by three of the Glare Crystals before he retreats and creates the second boss of the Stormcloud's Winter Adventure.
  • He does not actually do any damage himself and all of the damage comes from the Glare Ray tower and other units. Find a balance between damaging the Frost Harbinger and dealing with the other units he summons.
  • Having a third companion in the party will allow two units to attack crystals and the other two to attack the other trolls and Unblinded Cultists in the fight.
  • Despite being immune to many things, he can be knocked back. However, it is advised not to try knocking him out of a Glare Crystal's horizontal attack range.


Appearances[]


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