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|image = [[File:EnemyBox_FrozenHeart.png]] |
|image = [[File:EnemyBox_FrozenHeart.png]] |
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|hp = 800 / 1000 / 1200 / 1350 |
|hp = 800 / 1000 / 1200 / 1350 |
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− | |damage = 35-45 |
+ | |damage = [[File:Melee.png]] 35-45 |
|rate = 1.0s |
|rate = 1.0s |
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|armor = None |
|armor = None |
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|bounty = 0 |
|bounty = 0 |
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|ability = Resurrects from its [[Frozen Soul|soul]]}} |
|ability = Resurrects from its [[Frozen Soul|soul]]}} |
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'''Frozen Hearts''' are enemies encountered in the Frozen North, in [[Kingdom Rush: Vengeance]]. They were introduced in the Frozen Nightmare [[Campaign|Mini-Campaign]]. |
'''Frozen Hearts''' are enemies encountered in the Frozen North, in [[Kingdom Rush: Vengeance]]. They were introduced in the Frozen Nightmare [[Campaign|Mini-Campaign]]. |
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''Ice elementals at the service of [[the Winter Queen]]. Their unstoppable will makes them the Heart of the North.'' |
''Ice elementals at the service of [[the Winter Queen]]. Their unstoppable will makes them the Heart of the North.'' |
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− | Ice golems animated by a spirit. These are slow-moving and lack armor or magic resistance but have high HP and will release a heavily armored [[Frozen Soul]] upon death. If the Frozen Soul is not destroyed in time, it will reform itself into the Frozen Heart at full HP. |
+ | Ice golems animated by a spirit. These are slow-moving and lack armor or magic resistance but have high HP and will release a heavily armored [[Frozen Soul]] upon death. If the Frozen Soul is not destroyed in time, it will reform itself into the Frozen Heart at full HP. |
==Strategy== |
==Strategy== |
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* Place Magic Towers in high DPS concentration areas, as the Frozen Soul they release has high armor and limited vulnerability period. |
* Place Magic Towers in high DPS concentration areas, as the Frozen Soul they release has high armor and limited vulnerability period. |
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− | * Avoid using the [[Blazing Gem]] against these. When they destroy the Frozen Heart, they will fail to lock onto the Frozen Soul that escapes thanks to targeting the enemy furthest from the exit. |
+ | * Avoid using the [[Blazing Gem]] against these. When they destroy the Frozen Heart, they will fail to lock onto the Frozen Soul that escapes thanks to targeting the enemy furthest from the exit. |
− | * [[Specters Mausoleum]] can be a very good choice with Possession. If a possessed Frozen Heart is destroyed, it will permanently fight under your command. Thanks to the Frozen Soul's extremely high armor, it should be able to respawn as a Frozen Heart under your control even in combat against high-damage enemies like Frost Giants or the Winter Queen. |
+ | * [[Specters Mausoleum]] can be a very good choice with Possession. If a possessed Frozen Heart is destroyed, it will permanently fight under your command. Thanks to the Frozen Soul's extremely high armor, it should be able to respawn as a Frozen Heart under your control even in combat against high-damage enemies like Frost Giants or the Winter Queen. |
− | * Frozen Heart will not spawn [[Frozen Soul]] if instantly killed by [[Blazing Gem|Destructo-Ray]], [[Beresad#Kingdom |
+ | * Frozen Heart will not spawn [[Frozen Soul]] if instantly killed by [[Blazing Gem|Destructo-Ray]], [[Beresad#Kingdom Rush: Vengeance|Obliteration]], [[Murglun|Geyser]], or [[Shop#Kingdom Rush: Vengeance|Vez'nan's Wrath]]. |
==Appearances== |
==Appearances== |
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* [[The Frozen Throne]] |
* [[The Frozen Throne]] |
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+ | {{Enemiescollapsed}} |
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− | {{Enemies}} |
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+ | [[Category:Kingdom Rush: Vengeance]] |
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[[Category:Enemies]] |
[[Category:Enemies]] |
Revision as of 16:43, 13 October 2019
Frozen Hearts are enemies encountered in the Frozen North, in Kingdom Rush: Vengeance. They were introduced in the Frozen Nightmare Mini-Campaign.
Overview
Ice elementals at the service of the Winter Queen. Their unstoppable will makes them the Heart of the North.
Ice golems animated by a spirit. These are slow-moving and lack armor or magic resistance but have high HP and will release a heavily armored Frozen Soul upon death. If the Frozen Soul is not destroyed in time, it will reform itself into the Frozen Heart at full HP.
Strategy
- They have no armor or magic resistance, so they are vulnerable to everything. But the process of becoming a frozen soul is slower than the lock on process of nearby towers, so hitting the soul before it becomes a heart again is quite tricky.
- Place Magic Towers in high DPS concentration areas, as the Frozen Soul they release has high armor and limited vulnerability period.
- Avoid using the Blazing Gem against these. When they destroy the Frozen Heart, they will fail to lock onto the Frozen Soul that escapes thanks to targeting the enemy furthest from the exit.
- Specters Mausoleum can be a very good choice with Possession. If a possessed Frozen Heart is destroyed, it will permanently fight under your command. Thanks to the Frozen Soul's extremely high armor, it should be able to respawn as a Frozen Heart under your control even in combat against high-damage enemies like Frost Giants or the Winter Queen.
- Frozen Heart will not spawn Frozen Soul if instantly killed by Destructo-Ray, Obliteration, Geyser, or Vez'nan's Wrath.
Appearances
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |