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Prepare for glory!

Gerald Lightseeker is a hero in Kingdom Rush that represents the Barracks upgrade path. He was the first hero to be unveiled by Ironhide Studios. He is one of the four melee heroes and one of the three free heroes. On the Steam version and mobile version, Gerald is unlocked after completing Pagras, the third level of the main campaign level.



Defender of the righteous, punisher of the dark, protector of the innocent, crusher of evil beings, Gerald Lightseeker is the uncanny of Linirea's armed forces! His sword swings with class and elegance, his armor shines like the sun itself, his cape shakes with pure hope, ladies faint at the sight of his presence.

If there's good, he will find it... if there's evil, he will die... if there's light, he will kill it!

Three hoorays and a mug of light beer for Gerald Lightseeker, hero of Linirea!


Gerald Stats.png


Level HP Melee Damage Armor Respawn
1 400 11-18 30% 15s
2 420 12-20 30% 15s
3 440 14-23 40% 15s
4 460 15-25 40% 15s
5 480 17-28 50% 15s
6 500 18-30 50% 15s
7 520 20-33 60% 15s
8 540 21-35 60% 15s
9 560 23-38 70% 15s
10 580 24-40 80% 15s


Courage Courage.png

Learnt at Level 2. Gerald Lightseeker will strengthen units in an AoE around him (requires at least two allies that are engaging melee combat near him). Affected Units will emit a blue aura below their feet. This skill has a duration of 6 seconds. (Cooldown: 8 seconds)
Ability Level Hero Level Damage Boost Allies' Heal Boost Armor Boost
1 2 +2 15% of max health +5%
2 5 +4 15% of max health +10%
3 8 +6 15% of max health +15%

Shield of Retribution ShieldofRetribution.png

Learnt at level 4. Once used, Gerald Lightseeker will reflect enemy damage to the source, dealing True Damage. It can't be used against enemies with an area attack ability (except Cerberus and Lord Blackburn), which include the Yeti, Magma Elemental, Forest Troll, Troll Breaker, Swamp Thing and most Bosses. Ranged attacks or a demon's infernal combustion also cannot be blocked. The rate of triggering this skill increases as Gerald's level increases. At Level 10, this skill greatly enhances Gerald's durability and allows him to kill enemies with high armor or even physical damage immunity. On flash, it is bugged that the Shield of Retribution reflects no damage while Gerald himself receives no damage from enemies either.
Ability Level Hero Level Damage Reflected Chance
1 4 100% 20%
2 7 150% 40%
3 10 200% 60%

Tips and Tricks[]

Gerald is a pure melee hero, which means he could not attack flying enemies. Do not send Gerald towards a lane that has mostly flying enemies on it.

Bear in mind melee heroes are vulnerable to ranged enemies, so get reinforcements or your own units to deter that threat.

Gerald works great at defending, yet he has great potential for tanking and controlling a path of enemies by himself. Do not hesitate to bring him alongside Reinforcements, to face tank enemies or a horde of weaker mobs.

Retreat only when the waves get harder or the lane(s) where you sent Gerald starts to get overwhelmed. Better to retreat back to where your units are stationed to give him a chance to see another wave.

Against enemies with a high, non-area attack (such as Dark Slayers, Sons of Sarelgaz, Fallen Knights, Lycans etc.), Shield of Retribution can be used to great effect. Furthermore, it deals True Damage, making it perfect against heavily armored enemies like Dark Slayers, Raiders and Spectral Knights. At level 10, Gerald can even kill Gul'Thak and Myconid quite easily, as they lack an area attack.

Against bosses without instant-kill mechanisms; like The Juggernaut or Gul'Thak; Gerald could easily tank against them, allowing extra delay time, However, retreat as soon as possible to prevent the boss from dealing the death blow on your hero. Call Reinforcements and/or making use of units would significantly delay the boss from reaching its goal, allowing towers to deal significant damage to the boss.

Against bosses with instant-kill mechanisms; such as J.T., Vez'nan or Sarelgaz; sending Gerald against the boss would be a pointless move resulting in his immediate death, worsening the situation. Rather, send him to defend your final choke points, fending off enemies while your towers deal with the boss.

Related Upgrades[]

  • KR Up Spiked.png Spiked Armor (3 Stars)
    • When attacked, soldier's spiked armor return a percent of the damage received to the attacker. (10% reflection of damage, dealt as True Damage)


  • "Prepare for glory!"
  • "Honor guide me!"
  • "Come on, you wanna live forever?"
  • "I will cleanse this land!"
  • (upon death) "Ahhhh!"


  • In one of the first reveal photos of Gerald, he was shown using Shield of Retribution against a Yeti, which implies that the skill was originally intended to reflect area damage as well. It is unknown why this attribute was removed. One possible reason is because it may have been deemed too powerful.
  • He's the only Hero available in the start of Kingdom Rush to not be a secondary hero in Kingdom Rush: Origins.
  • The name Gerald is an old Germanic name that means Rule of the Spear.
  • "Prepare for glory!"
    • Spoken by King Leonidas in the graphic novel/film 300
  • "Honor guide me!"
    • The first of several quotes taken from StarCraft, this is a confirmation quote for the Zealot unit.
  • "Come on, you wanna live forever?"
    • Censored version of the Daniel Daly's (American sergeant, he was decorated twice with Medal of Honor) quote - "Come on you sons of b****es, do you want to live forever?"
  • "I will cleanse this land!"
    • The Wiki started by the developers states this is a quote from Diablo II. It is also a line from a song called The Cleansing by Nothing More.
  • Gerald is tied with Vez'nan for the most appearances across the Category:Kingdom Rush Franchise with four occurrences. He appears as a hero in Kingdom Rush, Kingdom Rush: Rift in Time and Legends of Kingdom Rush and as a boss in Kingdom Rush: Vengeance


View All Heroes

Gerald Lightseeker is the third boss in Kingdom Rush: Vengeance, fought in Lightseeker Camp. Previously a Hero in Kingdom Rush, he returns to fight against Vez'nan.


At the start of the stage, Gerald is confident that his men can defeat Vez'nan's forces, so he chooses to sunbathe on the top of his barracks while being served by a valet. If the player can slaughter enough of his men and survive to wave 15, he (finally) decides to fight, descends through the barracks and emerges fully armored and ready for battle.

As the fight takes place in the penultimate stage, Gerald is a fairly simple boss. He heals himself by 100 and 300 when the health is below 50% and 25% respectively. But, when having enough troops around him, Gerald activates his Courage ability which gives his men +80% armor over a few seconds. When defeated, he'll be imprisoned by Vez'nan's Magic Shackles spell.

Returning to Lightseeker Camp on Heroic Challenge or Iron Challenge find Goblins have taken over the barracks; throwing the shield to the ground and decorating it with party banners; and are enjoying BBQ and drinks with the valet.


  • Use high-leveled Magic Towers against him as his armor rating is very high, and they can deal good damage to him.
  • Specters Mausoleum can stall him with the gargoyles while dealing magic damage to him.
  • Blazing Gem is especially effective as it deals incredible damage to him at max level.
  • Asra's Quiver of Sorrow can permanently deplete his heavy armor, making him much easier to take down with non-magic towers.
  • While Gerald is capable of healing himself, the amount is rather small.
  • Buy some mercenaries from the Caravan to stall him while dealing some damage.


  • "I am Gerald Lightseeker, a one-man army!"
  • "But my men can deal with you one-handed."
  • (at the end of wave 15) "Fine. I'll do it myself." (likely a reference to Thanos' quote at the end of Avengers: Age of Ultron)



Prepare for glory!

Gerald Lightseeker.png


Sir Gerald Lightseeker, mighty paladin from Linirea, uses his holy powers once again to protect these lands from a recent unknown menace.

Gerald Lightseeker is the first Legend in Legends of Kingdom Rush. He is the player's starting Hero and is introduced at the beginning of the game.


Gerald is heavily chained and locked in one of the castle's dungeons on Vez'nan's orders. Asra Daggerfall appears and quickly unlocks his chains, leaving a leather bag filled with weaponry. Gerald asks who she is and what is going on, but she says there isn't enough time to explain, and swiftly exits the dungeon wishing him goodluck.

As he gears up, he looks out of his cell and notices there is only one guard assigned to his watch. He smirks, remarking that they will regret making it easy for him to escape. The tutorial begins, and the game instructs the player on the combat mechanics and directs the player to slay the guard. Gerald leaves the dungeon and advances around the castle, and the player is introduced to the first story choice of the game. Gerald sees a captured Ranger in a cell. With his strength Gerald managed to free the Ranger from the cell, and then the two wanders out the citadel. As they travel more, they met a Wizard who is bored of Vez'nan's dynasty. Together, the trio fight the guards and managed to escape the army clutches, just for another adventure awaits them outside...


Level HP Armor Attack Speed
1 8 5 4 2
2 10 5 6 2
3 12 6 8 2


  1. Aura of Sol: adjacent allies receive -1 physical damage.
  2. Fortify: Gains +2 armor for 1 turn if ending turn without skill use.


Tier 1 Skills[]

Name Cooldown Type Range Effect Epic
Swing 0 Regular 1 Gerald's basic attack, deals [attack] ±1 damage. Heals 1 HP if target is Weakened.
Shield of Retribution 3 Regular 3 Grants an allied unit a shield that reflects damage back to an attacker. Shield doesn't expire until the selected hero is hit. None

Tier 2 Skills[]

Name Cooldown Type Range Effect Epic
Divine Blade 3 Full action 1 Deals 4 true damage and applies a 2-turn Burning status. Deals +2 True Damage against Immobilized targets.
Glorious Swipe 2 Regular 1 Deals 4 damage to primary target and 2 damage to 2 others. Knocks back all enemies hit by one tile None
Avenging Blade 0 Full action 1 Deals 4 damage + [missing HP]. If the target enemy dies, Gerald heals for half the damage dealt.

Tier 3 Skills[]

Name Cooldown Type Range Effect Epic
Martyr's Prayer 2 Regular 3 Gerald takes 2 true damage but heals another ally for 5 health. None
Martyr's Inspiration 2 Regular 1 Gerald takes 2 damage but allies in range gain +1 damage and receive -1 damage for 2 turns. None
Rally 3 Regular 2 Allies in range have debuffs removed and gain +1 Speed for 3 turns. None


  • "Prepare for glory!" - Upon select
  • "Strengthen by glory!" - Upon upgrade
  • "Here I come!" - During combat
  • "You wanna live forever?" - During combat
  • "Smite the unholy!" - During combat
  • "' - When hurt
  • "Oof!" - When hurt
  • "'" - When hurt
  • "Light... fades..." - When killed
  • "Light shines another day!" - Upon Victory

View All Enemies
Enemies • Kingdom Rush
Enemies GoblinOrcShamanOgreGargoyleShadow ArcherDark KnightWulfWorgGolem HeadGoblin ZapperOrc ChampionWorg RiderForest TrollHobgoblin ChiefBanditBrigandMarauderGiant SpiderSpider MatriarchSpider HatchlingRaiderPillagerTrollTroll ChampionTroll ChieftainYetiRocket RiderDark SlayerSon of SarelgazTroll PathfinderTroll BreakerDemon SpawnDemon LordDemon HoundDemon ImpSkeletonSkeleton KnightNecromancerMagma ElementalHuskNoxious CreeperMutated HatchlingTainted TreantSwamp ThingRotshroomZombieGiant RatWereratFallen KnightSpectral KnightAbominationWerewolfLycanBlack HagSheepDemon LegionFlareonGulaemonCerberus
Bosses The JuggernautJ.T.Vez'nanSarelgazGul'ThakGreenmuckThe KingpinUlguk-HaiMolochMyconidLord Blackburn
Enemies • Kingdom Rush: Frontiers
Enemies Desert ThugDune RaiderDesert ArcherSand HoundWar HoundImmortalFallenExecutionerGiant ScorpionGiant WaspGiant Wasp QueenDune TerrorSand WraithLesser EfreetiAnoobisJungle SpiderJungle MatriarchSpiderlingSavage WarriorSavage HunterWitch DoctorEarth ShamanSpirit ShamanBlood TricksterSavage ZombieSavage BruteGorillonPoukai RiderPoukaiParasyteReaperMandrilosReaper LordSaurian RazorwingSaurian QuetzalSaurian BroodguardSaurian MyrmidonSaurian BlazefangSaurian NightscaleSaurian DarterSaurian BruteSaurian SavantShade ElementalShred of DarknessSaurian DeathcoilGunboatGreenfinRedspineBlacksurgeDeviltideBluegaleBloodshellZombieGhoulBatWerewolfAbominationLycanGhostPhantom WarriorJack'O LanternVampiresa
Bosses NazeruQuinconUmbraLeviathanVasileXyzzy
Enemies • Kingdom Rush: Origins
Enemies Gnoll ReaverGnoll BurnerGnoll GnawerHyenaPerythonGnoll BlighterEttinTwilight HarasserGnoll CatapultGnoll WarleaderTwilight BruteBlood GnollBlood OgreOgre MagiSword SpiderSatyr CutthroatSatyr HopliteWebspitter SpiderGloomyTwilight ScourgerScourger BansheeBandersnatchRedcapTwilight AvengerBoomshroomMunchshroomFungus BreederZealotBunnyBlood ServantScreecher BatMounted AvengerRazorboarTwilight EvokerTwilight GolemCloud StalkerSpiderbroodTwilight HereticSon of MactansArachnomancerDriderShadowspawnDevourerDark SpitterShadow Champion
Bosses Hi-Hi EnhaMaliciaSpider GoddessBram the BeheaderBaj'Nimen the HatefulGodieth
Enemies • Kingdom Rush: Vengeance
Enemies Human WoodcutterHuman WorkerDwarf BruiserWarhammer GuardClockwork SpiderChomp BotCyclopterTinbeard GunmanSmokebeard EngineerSulfur AlchemistQuarry WorkerStonebeard GeomancerMechaDwarf MK.9Northern WildlingNorthern HuntressGlacial WolfBlue WyvernNorthern BerserkerNanoq WarbearApex StalkerApex ShardIce WitchLeap DragonValkyrieDraugrSvell DruidFrost GiantSnow GolemFrozen HeartFrozen SoulIce ReaperWinter LordRecruitFootmanWatchdogTroop CaptainFarmerHunting EagleJoe JenkinsBaa SanAlleria SwiftwindElven RangerDevoted PriestGryphon BombardierArcane MagusHigh SorcererSheepPaladinGolem HouseShieldbearerCavalierMusketeerWar WagonAnurian ChaserAnurian WardenCrystal AmphiptereAnurian InfuserAnurian EruditeAnurian ChannelerCrystal DemolisherGhostHaunted SkeletonWerewolfBone CarrierCorrosive SoulScreecher BatLich
Bosses Bolgur the Golden KingJokullGerald LightseekerParagonPolyx the WiseThe Winter QueenAncient Ghost