Giant Scorpions (Scorpion on the mobile version) are heavily armored enemies with the ability to poison troops.
Vicious, poisonous predatory beasts, protected by a thick carapace.
Giant Scorpions are very difficult to deal with because of their heavy armor rating. Their appearance in early level makes them one of the toughest enemies, due to the lack of high-level Mages. Apart from the armor they have, Giant Scorpions can poison soldiers with a venomous stinger (cooldown: 10 seconds), dealing 60 True Damage over 5 seconds or 12TD/1s, allowing them to quickly eliminate low-level units and pass through your defense easily.
- Use upgraded Mage Towers to deal with them, level 3 Mages should be sufficient. Block them with soldiers or hero to buy time for the Mages to unleash their barrage, or put several Mages along the path they take.
- Make sure you back up the Mages with Archers or Artillery to take care of other enemies that the Mages are weak against, namely the magic-resistant War Hounds and the numerous Desert Thugs.
- You can use the following units to block Giant Scorpions:
- Assassins: They can dodge the Scorpions' poisonous attack and deal heavy damage to them with Sneak Attack.
- Grawl: The rock giant is immune to poison and able to deal True Damage with Shard Punch, piercing the Giant Scorpions' armor.
- Alric: He is not immune to poison, but his high health and numerous Sand warriors soak up the damage easily.
- Kutsao: Similar to Assassins, he can dodge attacks and deal True Damage to Scorpions.
- In Dunes of Despair, you can use the Genies to instant kill them.
|Kingdom Rush - Enemies|
|Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief|
|Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager|
|Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker|
|Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom|
|Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep|
|Demon Legion • Flareon • Gulaemon • Cerberus|
|The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Kingdom Rush: Origins - Enemies|
|Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi|
|Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger|
|Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider|
|Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|