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|image = [[File:EnemySqr_Gorillon.PNG|center]]
 
|image = [[File:EnemySqr_Gorillon.PNG|center]]
 
|hp = 1960/2240/2800
 
|hp = 1960/2240/2800
|damage = 40-80
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|damage = [[File:Melee.png]] 40-80
 
|rate = 2.5s
 
|rate = 2.5s
 
|armor = None
 
|armor = None
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''Large angry apes trained for battle. A force to be reckoned in the battlefield.''
 
''Large angry apes trained for battle. A force to be reckoned in the battlefield.''
   
These creatures are very similar to [[Yeti]]s in the first game, albeit with a little bit more health and significantly weaker area damage. They are very durable and deal decent damage with their attack, but are unable to kill soldiers as effectively as the [[Yeti]]s.
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These creatures are very similar to [[Yeti]]s in the first game, albeit with a little bit more healthand speed, but significantly weaker area damage. They are therefore quite durable and deal decent damage, but are unable to kill soldiers as effectively as the Yetis.
 
==Strategy==
 
==Strategy==
*To counter them, it is advisable to use [[Archmage Tower|Archmages]] and [[Crossbow Fort|Crossbow Forts with Barrage]], in conjunction with [[Alric]] or [[Knights Templar]]. Gorillons take a long time to kill the men, all the while being pounded by the towers' heavy damage.
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*To counter them, it is advisable to use [[Archmage Tower|Archmages]] and [[Crossbow Fort|Crossbow Forts with Barrage]], in conjunction with [[Alric]], [[Grawl]] or [[Knights Templar]]. Gorillons take a long time to kill the men, all the while being pounded by the towers' heavy damage.
 
* [[Assassin's Guild|Assassins]] cannot dodge area attacks, but '''their Sneak Attack has a chance to kill its victim instantly'''. Use this to your advantage, with careful micromanagement.
 
* [[Assassin's Guild|Assassins]] cannot dodge area attacks, but '''their Sneak Attack has a chance to kill its victim instantly'''. Use this to your advantage, with careful micromanagement.
 
* Instant kills such as the [[DWAARP|DWAARP's Core Drill]], [[Sha'tra|Sha'tra's Abduction]] and [[Ashbite|Ashbite's Feast]] are generally effective against Gorillons, however, should not be relied on too heavily. Along with this note, [[Nivus|Nivus' Disintegrate]] is mostly ineffective against the beasts, as it has a low cap on the target's health.
 
* Instant kills such as the [[DWAARP|DWAARP's Core Drill]], [[Sha'tra|Sha'tra's Abduction]] and [[Ashbite|Ashbite's Feast]] are generally effective against Gorillons, however, should not be relied on too heavily. Along with this note, [[Nivus|Nivus' Disintegrate]] is mostly ineffective against the beasts, as it has a low cap on the target's health.
*[[Grawl]] can stop him for a long time, but [[Alric]] works just as well as Grawl with the benefit of killing the Gorillon faster.
 
 
==Appearances==
 
==Appearances==
 
*[[Snapvine Bridge]]
 
*[[Snapvine Bridge]]
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*[[Temple of Saqra]]
 
*[[Temple of Saqra]]
 
*[[Temple of Evil]]
 
*[[Temple of Evil]]
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{{Enemiescollapsed}}
 
{{Enemiescollapsed}}
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[[Category:Kingdom Rush: Frontiers]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 16:07, 13 October 2019

The Gorillon is a gorilla controlled by a Ma'qwa savage with a banana hung in front of it, encountered in the jungles of Kingdom Rush: Frontiers.

Overview

Large angry apes trained for battle. A force to be reckoned in the battlefield.

These creatures are very similar to Yetis in the first game, albeit with a little bit more healthand speed, but significantly weaker area damage. They are therefore quite durable and deal decent damage, but are unable to kill soldiers as effectively as the Yetis.

Strategy

Appearances


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