The Grim Cemetery is a premium Melee Tower in Kingdom Rush: Vengeance, costing $2.99. Instead of training units, it spawns uncontrollable zombies around it, either by itself or from the corpses of humanoid enemies.
Description[edit | edit source]
A dangerous cemetery full of zombies hungry for brains.
Enemies unfortunate enough to die close to this cemetery will be denied their rest and forced to rise as mindless zombies, wandering about and attacking foes until they rot or get destroyed.
Grim Cemetery can hold up to 5 Zombies at a time. Though they do not heal even when idle, any hit points lost will be replenished when the tower is upgraded. Enemies with 500 or more HP are raised into sturdier Zombies, with 30% more HP.
Stats[edit | edit source]
Abilities[edit | edit source]
Cold Grip[edit | edit source]
Creates a zone full of gripping hands, slowing enemies over it for 4 seconds.
|1||130 (110)||30%||15 seconds|
|2||130 (110)||60%||12 seconds|
ZombieX Muscle-Gain[edit | edit source]
"The best supplement for gains"
Improves your zombies, making them stronger.
|150 (127)||300 (390)||7-13||None|
Bloated Corpses[edit | edit source]
"Zombies love spicy tacos"
Every few seconds the next zombie will explode on death, dealing magic damage† to nearby enemies.
|Level||Cost||Instant Damage||Poison Damage‡|
†: The damage is incorrectly described on mobile as 60/120 damage.
‡: Poison damage is dealt over 3 seconds (3 damage per 0.33 second).
Strategy[edit | edit source]
The Grim Cemetery is a Melee Tower specialized in crowd control. Its large spawn cap of 5 zombies, and the way it replenishes troops, makes it ideal against many weak enemies, while its Tier 4 upgrades improve the tower's ability to hold back enemies and damage swarms of foes.
The tower's method of spawning troops (replenishing from enemy casualties) means that, in a choke point or other active area, new zombies will be spawned as quickly as existing zombies are killed. This means that the tower is far less intensive to use than other Melee Towers, since no care must be taken to keep the zombies alive. On the other hand, placing the tower in an area with few enemies is a bad idea. Since you can't direct the zombies around, any stragglers that the tower spawns far away from combat are essentially useless, and can't be removed. Ideally, one should place the tower as a group of weak enemies are passing by; then, use an Ability to kill the troops. A full set of 5 zombies should spawn right where you need them.
The tower's Tier 4 upgrades further improve its ability to replenish zombies and hold the line. ZombieX Muscle-Gain should be the first priority, since it's cheap, requires no further upgrades, and gives your zombies 25% more health to add to their already large health pool. This allows the zombies to fight longer, live longer, and absorb more damage. Bloated Corpses is the second priority for choosing an upgrade. The explosions, and the resultant poison, deal armor-piercing AOE magic damage, making it great against swarms of weak armored troops such as Footmen or Warhammer Guards. In addition, since zombies will likely be killed many times over the course of a battle, the ability will activate many times. Cold Grip is a negligible ability. While the slow it offers does affect a wide area and is substantial, it is no help in killing enemies, and should thus be purchased last.
The main weaknesses of the Grim Cemetery are high-damage ranged foes and miniboss enemies. Enemies such as the Musketeer or Ice Witch can cut through zombies at range, possibly leading to them spawning in a poor place. Enemies such as the High Sorcerer, though rarely a threat, can sometimes punch through the zombies if not killed quickly, as the zombies lack any armor or abilities that could help them in a 1v1 against a powerful enemy.
Range[edit | edit source]
Related Upgrades[edit | edit source]
- WAR RATIONS (1 soul)
- With a full belly, Barracks units have improved health. (30% additional HP)
- GUILD OF MERCHANTS (2 souls)
- Costs of towers' special skills is now reduced. (15% cost reduction)
- MASTER ARCHITECTS (2 souls)
- All towers gain extra bonus damage. (10% additional basic attack damage)
- "Dead... walking."
- "Plants... bad."
- "Join us." (when built)
- "Do cardio!" (Zombie-X Muscle Gain)
- "The foulest stench." (Bloated Corpses)
- "Need a hand?" (Cold Grip)
- “Plants. . . Bad”
- A reference to the video game Plants vs. Zombies, In which you defend your house from hordes of zombies with mutant plant seeds.
- "Zombies love spicy tacos"
- Another reference to the Plants Vs Zombies series an Item the "Magic Taco" that has appeared in many PVZ games. In Plants vs Zombies 1 a zombie drops a taco in one of the levels after you beat it, In Plants vs Zombies 2 there's a magic taco with hot sauce that's the main plot of the game, Plants vs Zombies Garden warfare 1 & 2 both have modes in which players in the zombie team have to either find or steal tacos from the plants team in order to win.
- "The Foulest Stench"
- "Do Cardio"
- Quite possibly a reference to "Rules to Survive Zombieland". Rule #1. Cardio.
Gallery[edit | edit source]
|Towers • Kingdom Rush|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104|
|Special||Sylvan Elf Hall • Sasquatch • Sunray Tower|
|Towers • Kingdom Rush: Frontiers|
|Standard||Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200|
|Special||Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge|
|Towers • Kingdom Rush: Origins|
|Standard||Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood|
|Special||Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion|
|Towers • Kingdom Rush: Vengeance|
|Standard||Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Goblin War Zeppelin|
|Special||Troll Mercenaries • Spider Nest • Caravan|