TwrIcon GCemetary.png Join us!


The Grim Cemetery is a premium Melee Tower in Kingdom Rush: Vengeance, costing $2.99. Instead of training units, it spawns uncontrollable zombies around it, either by itself or from the corpses of humanoid enemies.

Description[edit | edit source]

A dangerous cemetery full of zombies hungry for brains.

Enemies unfortunate enough to die close to this cemetery will be denied their rest and forced to rise as mindless zombies, wandering about and attacking foes until they rot or get destroyed.

Grim Cemetery can hold up to 5 Zombies at a time. Though they do not heal even when idle, any hit points lost will be replenished when the tower is upgraded. Enemies with 500 or more HP are raised into sturdier Zombies, with 30% more HP.

Stats[edit | edit source]

Level HP
(With Upgrades)
Damage Armor Spawn Build Cost
GCemetery I.PNG 1 85
(110)
Melee.png 1-2 None 12s 70
GCemetery II.PNG 2 130
(169)
Melee.png 2-4 None 12s 110
GCemetery III.PNG 3 180
(234)
Melee.png 3-6 None 12s 150
GCemetery IV.PNG 4 240
(312)
Melee.png 4-10 None 15s 200

Abilities[edit | edit source]

Cold Grip[edit | edit source]

TwrSkill GC 1.png "Clingy"

Creates a zone full of gripping hands, slowing enemies over it for 4 seconds.

Level Cost Slowdown Cooldown
1 130 (110) 30% 15 seconds
2 130 (110) 60% 12 seconds

ZombieX Muscle-Gain[edit | edit source]

TwrSkill GC 2.png "The best supplement for gains"

Improves your zombies, making them stronger.

MiniBox Zombx.PNG Cost HP Damage Armor
150 (127) 300 (390) Melee.png 7-13 None

Bloated Corpses[edit | edit source]

TwrSkill GC 3.png "Zombies love spicy tacos"

Every few seconds the next zombie will explode on death, dealing magic damage† to nearby enemies.

Level Cost Instant Damage Poison Damage‡
1 110 (93) 15 27
2 110 (93) 60 27

†: The damage is incorrectly described on mobile as 60/120 damage.

‡: Poison damage is dealt over 3 seconds (3 damage per 0.33 second).

Strategy[edit | edit source]

The Grim Cemetery is a Melee Tower specialized in crowd control. Its large spawn cap of 5 zombies, and the way it replenishes troops, makes it ideal against many weak enemies, while its Tier 4 upgrades improve the tower's ability to hold back enemies and damage swarms of foes.

The tower's method of spawning troops (replenishing from enemy casualties) means that, in a choke point or other active area, new zombies will be spawned as quickly as existing zombies are killed. This means that the tower is far less intensive to use than other Melee Towers, since no care must be taken to keep the zombies alive. On the other hand, placing the tower in an area with few enemies is a bad idea. Since you can't direct the zombies around, any stragglers that the tower spawns far away from combat are essentially useless, and can't be removed. Ideally, one should place the tower as a group of weak enemies are passing by; then, use an Ability to kill the troops. A full set of 5 zombies should spawn right where you need them.

The tower's Tier 4 upgrades further improve its ability to replenish zombies and hold the line. ZombieX Muscle-Gain should be the first priority, since it's cheap, requires no further upgrades, and gives your zombies 25% more health to add to their already large health pool. This allows the zombies to fight longer, live longer, and absorb more damage. Bloated Corpses is the second priority for choosing an upgrade. The explosions, and the resultant poison, deal armor-piercing AOE magic damage, making it great against swarms of weak armored troops such as Footmen or Warhammer Guards. In addition, since zombies will likely be killed many times over the course of a battle, the ability will activate many times. Cold Grip is a negligible ability. While the slow it offers does affect a wide area and is substantial, it is no help in killing enemies, and should thus be purchased last.

The main weaknesses of the Grim Cemetery are high-damage ranged foes and miniboss enemies. Enemies such as the Musketeer or Ice Witch can cut through zombies at range, possibly leading to them spawning in a poor place. Enemies such as the High Sorcerer, though rarely a threat, can sometimes punch through the zombies if not killed quickly, as the zombies lack any armor or abilities that could help them in a 1v1 against a powerful enemy.

Range[edit | edit source]

Related Upgrades[edit | edit source]

  • KRVUp Rations.png WAR RATIONS (1 soul)
    • With a full belly, Barracks units have improved health. (30% additional HP)
  • KRVUp Guild.png GUILD OF MERCHANTS (2 souls)
    • Costs of towers' special skills is now reduced. (15% cost reduction)
  • KRVUp Master.png MASTER ARCHITECTS (2 souls)
    • All towers gain extra bonus damage. (10% additional basic attack damage)

Quotes[edit | edit source]

  • "Braaaainnss!"
  • "Dead... walking."
  • "Plants... bad."

Tier 4:

  • "Join us." (when built)
  • "Do cardio!" (Zombie-X Muscle Gain)
  • "The foulest stench." (Bloated Corpses)
  • "Need a hand?" (Cold Grip)

Trivia[edit | edit source]

  • “Plants. . . Bad”
    • A reference to the video game Plants vs. Zombies, In which you defend your house from hordes of zombies with mutant plant seeds.
  • "Zombies love spicy tacos"
    • Another reference to the Plants Vs Zombies series an Item the "Magic Taco" that has appeared in many PVZ games. In Plants vs Zombies 1 a zombie drops a taco in one of the levels after you beat it, In Plants vs Zombies 2 there's a magic taco with hot sauce that's the main plot of the game, Plants vs Zombies Garden warfare 1 & 2 both have modes in which players in the zombie team have to either find or steal tacos from the plants team in order to win.
  • "The Foulest Stench"
    • Lyrics from the song "Thriller" by Michael Jackson. Possibly a reference to That Stench Most Foul, the bloated, rotten mass of corpses from the video game Salt and Sanctuary.
  • "Do Cardio"
    • Quite possibly a reference to "Rules to Survive Zombieland". Rule #1. Cardio.

Gallery[edit | edit source]

View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingGoblin War Zeppelin
Special Troll MercenariesSpider NestCaravan
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