This article is about the tower in Kingdom Rush. For the enemy in Kingdom Rush: Vengeance, see Paladin.

HolyOrderIcon.png Justice served!

The Holy Order is a Level 4 Melee Tower in Kingdom Rush. Its soldiers, the powerful Paladins, are the toughest troops available, with the highest armor in the game and regenerative abilities. Paladins can also gain the ability to deal an area-of-effect attack, Holy Strike, which deals physical damage to all enemies in its radius.

It is one of two possible upgrades from the Knights Barracks. These soldiers of light are a beacon of hope in the darkness caused by Vez'nan's invasion. They will not stop until justice is served!

They regenerate 25 HP per second when idle.

Overview[edit | edit source]

Trains Paladins, an order of Holy Warriors. They are paragons of divine protection and heavenly defense.

Paladins are the epitome of durability. Their physical armor can be upgraded to high, making enemy physical attacks do far less damage to them. Their ability, Healing Light, allows them to restore their health when damaged, and their Holy Strike is extremely effective when taking down groups of weaker enemies, such as Skeletons. Paladins can fight even Bosses for a good amount of time, due to their High armor and Healing ability.

Compared to its counterpart, the Barbarian Mead Hall, the Holy Order's Paladins are far more durable, due to their armor and their ability to heal themselves. However, as they do less damage, they will require support when facing large amounts of enemies. They are also the only advanced tower with no way of attacking flying enemies.

Abilities[edit | edit source]

Healing Light[edit | edit source]

HealingLight.png "There shall be light!" PaladinHealingLight.png

Paladins can heal themselves every 10 seconds. The healing does not remove debuffs, such as the Wererat and Rotshroom's disease.

Level Cost Healing
1 150 40-60
2 150 80-120
3 150 120-180

Shield of Valor[edit | edit source]

ShieldValour.png "No retreat, No surrender!"

Enhances Paladins' protection, improving their armor from 50% to 65% (60% to 75% with the Better Armor upgrade).

Cost Extra Armor
250 15%

Holy Strike[edit | edit source]

HolyStrike.png "By Holy fire be Purged!" PaladinHolyStrike.png

Paladin's attacks have 10% chance of becoming a Holy Strike, dealing physical damage in a small area.
(it deals True Damage on Flash only.)

Level Cost Damage
1 220 25-45
2 150 50-90
3 150 75-135

Range[edit | edit source]

Strategy[edit | edit source]

  • These are the stats of a Paladin with max abilties:
HP Damage Armor Respawn Healing Holy Strike
Without Upgrades 200 12-18 High (65%) 14s 120-180 HP 75-135 damage
With Max Upgrades 240 12-18 High (75%) 11s 120-180 HP 75-135 damage
  • Paladins have high health and the highest armor rating allied forces can achieve. Feel free to send them to tank against deadly enemies, such as Demon Lords or Dark Slayers. Although they are best at the end of the path to prevent any enemies from escaping, don't be afraid to have a few Paladins guarding the earlier portions to disorganize enemies or create choke points.
  • Place Gerald near Holy Orders for to further improve their armor and damage. With a fully upgraded Barracks Upgrade Tree and a fully upgraded Holy Order, Paladins can have up to 90% armor with Gerald's buff. This renders them virtually invincible with Healing Light.

Strenghts[edit | edit source]

  • To use them to their fullest extent, make sure you buy Level 2 or 3 Healing Light for the Paladins - the skill renders them almost unkillable by most enemies. Holy Strike and Shield of Valor can be left un-upgraded until you have gained sufficient money reserve.
  • With Healing Light Level 3 and Shield of Valor, the Paladins can stall any enemies without an instant kill ability, including bosses, for an extended period of time. Feel free to send them to block any foe you want once you have bought them those upgrades.
  • Holy Strike can be very effective against numerous, low-HP enemies such as Skeletons. Place Paladins near Graveyards to utilise the full potential of the skill.

Weaknesses[edit | edit source]

  • Paladins don't do a lot of damage, so they are not recommanded for smaller or faster enemies, such as Wulves.
  • Even with Holy Strike, Paladins have a rather low damage output, and are ineffective in damaging durable enemies such as Forest Trolls. Support them with towers to compensate for this.
  • Paladins will be killed by the explosions from Abominations. Abominations deal 250 True Damage on death, which will kill them even at full HP (except at Casual Mode)
  • The Holy Order is the sole advanced tower out of the eight in the game which is incapable of harming flying enemies. Make sure to account for those air waves.

Additional Stats[edit | edit source]

  • Total HP: 600
  • Total EHP*: 1200
  • Total DPS: 24 to 36 (average 30)
  • Total Cost: 570 G
  • Cost Efficiency: 0.475 gold per EHP, 19 gold per DPS
  • The Toughness Training and Endurance Training upgrades give +20 health each, up to a total of +40 health.
  • Better Armor increases their resistance against physical attacks by 10%, increasing their natural armor to 60% and their maximum armor with Shield of Valor to 75%.
  • EHP with upgrades: 1800
  • Cost Efficiency with upgrades: 0.316 gold per EHP
  • Total Cost with Shield of Valor: 820 G
  • EHP with upgrades and Shield of Valor: 2880
  • Cost Efficiency with upgrades and Shield of Valor: 0.285 gold per EHP
  • Total Cost with abilities fully upgraded: 1790 G
  • Total DPS with abilities fully upgraded: 36.6 to 59.4 (average 48)

*Note: EHP stands for Effective HP, and factors in armor values to give an estimate of how much damage the unit can receive.

Related Upgrades[edit | edit source]

  • KR Up Tough.png Toughness Training (1 Star)
    • Barracks train soldiers with more health. (+10% health)
  • KR Up BetArmor.png Better Armor (1 Star)
    • Barracks train soldiers with improved armor. (+10% armor)
  • KR Up ImpDep.png Improved Deployment (2 Stars)
    • Improves rally point range (by 20%) and reduces soldier training time.
      • (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
  • KR Up EndTrain.png Endurance Training (2 Stars)
    • Barracks train soldiers with even more health. (+20% health of the main one)
  • KR Up Spiked.png Spiked Armor (3 Stars)
    • When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)

Related Achievements[edit | edit source]

Achievement Medic.png MEDIC! Have your Paladins heal a total of 7000 life.

Achievement Holy Chorus.png HOLY CHORUS Have your Paladins perform 100 Holy Strikes.

Quotes[edit | edit source]

  • "Justice served!"
  • "Let there be light!" (Healing Light)
  • "No mercy!" (Shield of Valor)
  • "Feel my wrath!" (Holy Strike)

Trivia[edit | edit source]

  • "Feel my wrath!"
    • A quote made by both the Priest units and the Shade units in Warcraft III
  • "Let there be light!"
    • As written in the first book of Genesis, where God created the Earth and filled the darkness of the void with light.
  • "No mercy!"
    • Is a quote of Leonidas from the film 300. He screams it when they go to face the enemy.
  • All Paladins have the title 'Sir'. This reflects their rank:
    • Sir Alvus
    • Sir Armstrong
    • Sir Betz
    • Sir Caspian - Possibly a reference to Prince Caspian from The Chronicles of Narnia.
    • Sir Charlemagne
    • Sir Cooney
    • Sir Crisden - Sean Crisden, the voice actor for every male voice in the game.
    • Sir Dante
    • Sir Gabini
    • Sir Gaw Ain - The separated name of Gawain, a knight of the round table.
    • Sir Guybrosh
    • Sir Julian
    • Sir Litto
    • Sir Magnus
    • Sir Nicholas
    • Sir Olivier
    • Sir Roland
    • Sir Royster
    • Sir Sande - Gonzalo Sande is one of the co-founders of Ironhide Games.
    • Sir Ulric
    • Sir Vincent
    • Sir Wallace
  • "No retreat, no surrender!"
    • A 1986 Martial Arts film directed by Corey Yuen.

Conclusion[edit | edit source]

The Holy Order is the units the most resistants of all Kingdom Rush, with their upgrades, they are nearly impossible to kill. They are so resistant that they can face the most powerful enemies, they are surely the only troops of all Kingdom Rush who can resist attacks by bosses.

Gallery[edit | edit source]

View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingGoblin War Zeppelin
Special Troll MercenariesSpider NestCaravan
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