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"There is no place colder in these mountains than Icewind Pass, but we must advance.
Our men have been besieged by Ha'kraj Trolls for days, and our scouts report enemy troop movements around us... And something else, something wilder.
If we are to make a stand here, this is a good place to install some of our new artillery emplacements, and to construct a Barbarian Mead Hall so we may entertain our more colorful troops."

Icewind Pass is the eighth level in the game comprised of eighteen waves. It is the second of two scenarios to have short-cuts through the mines for the enemy. The map features three points of entry: two to the north-east, the upper one leading through the single short-cut present, and the lower one leading all the way along the road and defensive lines; and one to the south-east. It is the only level on which the player has access to the Sasquatch, an ancient beast who must be freed before being used.

Campaign[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North > Cave)
Enemies
(North > Path)
Enemies
(Southeast)
Income
1 Giant Spider x8
Spider Matriarch x2
88
2 Brigand x9 135
3 Troll x5 125
4 Brigand x4
Shadow Archer x2
Brigand x6
Shadow Archer x2
214
5 Gargoyle x9 108
6 Troll x6
Troll Champion x2
Giant Spider x6
Spider Matriarch x2
326
7 Brigand x3
Dark Knight x3
Shadow Archer x2
Brigand x5
Dark Knight x3
Shadow Archer x4
366
8 Wulf x18
Worg x2
Winter Wolf x1
Wulf x9
Worg x4
Winter Wolf x2
312
9 Troll x8
Troll Champion x4
Giant Spider x10
Spider Matriarch x7
600
10 Yeti x2 240
11 Gargoyle x24 Giant Spider x16
Spider Matriarch x6
504
12 Dark Knight x4
Shadow Archer x6
Dark Knight x14
Shadow Archer x6
642
13 Troll x12
Troll Champion x4
Troll Chieftain x2
640
14 Troll x8 Troll x12
Troll Champion x4
Troll Chieftain x2
840
15 Winter Wolf x6 Winter Wolf x6
Yeti x5
1020
16 Gargoyle x36 Giant Spider x30
Spider Matriarch x12
852
17 Troll x10
Troll Chieftain x1
Troll x20
Troll Champion x6
Troll Chieftain x2
1260
18 Winter Wolf x6
Yeti x9
Giant Spider x40
Spider Matriarch x30
2130
Wave Enemies
(North > Cave)
Enemies
(North > Path)
Enemies
(Southeast)
Income
9 Troll x8
Troll Champion x4
Giant Spider x10
Spider Matriarch x6
500

Strategy

Upgrades and Hero[]

General[]

Towers[]

Heroic Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North > Cave)
Enemies
(North > Path)
Enemies
(Southeast)
Income
1 Wulf x16 Troll x7 Giant Spider x12 327
2 Troll x15 Gargoyle x11 507
3 Wulf x12 Worg x6
Winter Wolf x4
Yeti x1
Spider Matriarch x6 512
4 Troll Chieftain x1
Troll Champion x4
Troll x19
745
5 Troll Champion x6
Troll Chieftain x1
Troll x12
Giant Spider x24
Spider Matriarch x9
994
6 Winter Wolf x12
Yeti x6
Gargoyle x47 1704

Strategy

Upgrades and Hero[]

General[]

Towers[]

Iron Challenge[]

Set-Up[]

Wave Composition[]

Wave Enemies
(North > Cave)
Enemies
(North > Path)
Enemies
(Southeast)
Income
1 Wulf x81
Worg x2
Gargoyle x125 Brigand x114
Marauder x10
Bandit x44
4391

Strategy

General[]

Upgrades and Hero[]

Towers[]

Events[]

New Tower
Unlocked
Level 4 Artillery Tower
500mm Big Bertha
Pedia tower 500mm Big Bertha The biggest piece of artillery that deals very high area damage                 
New Tower
Unlocked
Level 4 Barracks Tower
Barbarian Mead Hall
Pedia tower Barbarian Hall Spawns axe-wielding Barbarians that can obliterate most foes                  
New Enemy
Wave 6
Troll Champion
Pedia mob Troll Champion Elite tribal warriors equipped with vicious throwing axes that pierce through armor.


  • Ranged attack
  • Health regeneration
  • Average speed
New Enemy
Wave 10
Yeti
Pedia mob Yeti Large ape-man like creature that can obliterate scores of soldiers with one strike


  • Very high health
  • Very slow speed
  • Cost 5 lives
  • Area attack
New Enemy
Wave 13
Troll Chieftain
Pedia mob Troll Chieftain The chieftain can enrage his brethren, improving their attack damage, armor rating speed and health


  • High health regeneration
  • Can enrage other Trolls
  • Very slow speed

Related Achievements[]

Achievement Like a Henderson LIKE A HENDERSON Free the Sasquatch on the Icewind Pass.

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