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"There is no place colder in these mountains than Icewind Pass, but we must advance.
Our men have been besieged by Ha'kraj Trolls for days, and our scouts report enemy troop movements around us... And something else, something wilder.
If we are to make a stand here, this is a good place to install some of our new artillery emplacements, and to construct a Barbarian Mead Hall so we may entertain our more colorful troops."

Icewind Pass is the eighth level in the game comprised of eighteen waves. It is the second of two scenarios to have short-cuts through the mines for the enemy. The map features three points of entry: two to the north-east, the upper one leading through the single short-cut present, and the lower one leading all the way along the road and defensive lines; and one to the south-east. It is the only level on which the player has access to the Sasquatch, an ancient beast who must be freed before being used.

Campaign

Set-Up

Wave Composition

Wave Enemies
(North > Cave)
Enemies
(North > Path)
Enemies
(Southeast)
Income Time
1 Giant Spider x8
Spider Matriarch x2
88 N/A
2 Brigand x9 135 21
3 Troll x5 125 21
4 Brigand x4
Shadow Archer x2
Brigand x6
Shadow Archer x2
214 21
5 Gargoyle x9 108 31
6 Troll x6
Troll Champion x2
Giant Spider x6
Spider Matriarch x2
276 11
7 Brigand x3
Dark Knight x3
Shadow Archer x2
Brigand x5
Dark Knight x3
Shadow Archer x4
366 38
8 Wulf x18
Worg x2
Winter Wolf x1
Wulf x9
Worg x4
Winter Wolf x2
312 64
9 Troll x8
Troll Champion x4
Giant Spider x10
Spider Matriarch x6
500 25
10 Yeti x2 240 38
11 Gargoyle x24 Giant Spider x16
Spider Matriarch x6
504 64
12 Dark Knight x4
Shadow Archer x6
Dark Knight x14
Shadow Archer x6
642 24
13 Troll x12
Troll Champion x4
Troll Chieftain x2
540 38
14 Troll x8 Troll x12
Troll Champion x4
Troll Chieftain x2
740 38
15 Winter Wolf x6 Winter Wolf x6
Yeti x5
1020 38
16 Gargoyle x36 Giant Spider x30
Spider Matriarch x12
852 64
17 Troll x10
Troll Chieftain x1
Troll x20
Troll Champion x6
Troll Chieftain x2
1110 38
18 Winter Wolf x6
Yeti x9
Giant Spider x40
Spider Matriarch x30
2170 64

Strategy

Upgrades and Hero

General

Towers

Heroic Challenge

Set-Up

Wave Composition

Wave Enemies
(North > Cave)
Enemies
(North > Path)
Enemies
(Southeast)
Income Time
1 Wulf x16 Troll x7 Giant Spider x12 307 N/A
2 Troll x15 Gargoyle x11 507 31
3 Wulf x12 Worg x6
Winter Wolf x4
Yeti x1
Spider Matriarch x6 450 31
4 Troll Chieftain x1
Troll Champion x4
Troll x19
745 31
5 Troll Champion x6
Troll Chieftain x1
Troll x12
Giant Spider x24
Spider Matriarch x9
994 31
6 Winter Wolf x12
Yeti x6
Gargoyle x42 1644 31

Strategy

Upgrades and Hero

General

Towers

Iron Challenge

Set-Up

Wave Composition

Wave Enemies
(North > Cave)
Enemies
(North > Path)
Enemies
(Southeast)
Income
1 Wulf x81
Worg x2
Gargoyle x125 Brigand x114
Marauder x10
Bandit x44
4391

Strategy

General

Upgrades and Hero

Towers

Events

New Tower
Unlocked
Level 4 Artillery Tower
500mm Big Bertha
Pedia tower 500mm Big Bertha The biggest piece of artillery that deals very high area damage                 
New Tower
Unlocked
Level 4 Barracks Tower
Barbarian Mead Hall
Pedia tower Barbarian Hall Spawns axe-wielding Barbarians that can obliterate most foes                  
New Enemy
Wave 6
Troll Champion
Pedia mob Troll Champion Elite tribal warriors equipped with vicious throwing axes that pierce through armor.


  • Ranged attack
  • Health regeneration
  • Average speed
New Enemy
Wave 10
Yeti
Pedia mob Yeti Large ape-man like creature that can obliterate scores of soldiers with one strike


  • Very high health
  • Very slow speed
  • Cost 5 lives
  • Area attack
New Enemy
Wave 13
Troll Chieftain
Pedia mob Troll Chieftain The chieftain can enrage his brethren, improving their attack damage, armor rating speed and health


  • High health regeneration
  • Can enrage other Trolls
  • Very slow speed

Related Achievements

Achievement Like a Henderson LIKE A HENDERSON Free the Sasquatch on the Icewind Pass.

Levels • Kingdom Rush
Main Campaign SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Elite Ruins of AcarothSarelgaz's LairRotten ForestFungal ForestHushwoodBandit's LairGlacial HeightsHa'Kraj PlateauPit of FirePandaemoniumRotwickAncient NecropolisNightfang SwaleCastle Blackburn
Endless Rage Valley
Levels • Kingdom Rush: Frontiers
Main Campaign HammerholdSandhawk HamletSape OasisDunes of DespairBuccaneer's DenNazeru's GatesCrimson ValleySnapvine BridgeLost JungleMa'qwa UrquTemple of SaqraThe UnderpassBeresad's LairThe Dark DescentEmberspike Depths
Elite Port TortugaStorm AtollThe Sunken CitadelBonesburgDesecrated GroveDusk ChateauDarklight Depths
Endless Ruins of Nas'DeTemple of Ethereal Evil
Levels • Kingdom Rush: Origins
Main Campaign Gray RavensThe High CrossWaterfall TrailsRedwood StandRoyal GardensGryphon PointRockhengeGrimmsburgThe Crystal LakeNeverwonderThe Unseelie CourtThe AscentArcane QuartersMactans' RetreatShrine of Elynie
Elite Galadrian's WallBlood QuarryBeheader's SeatDuskwood OutpostDuredhel OutskirtsDwaraman GatesTainted Pit
Endless Valor's RestTwilight Invasion
Levels • Kingdom Rush: Vengeance
Main Campaign Vez'nan's TowerDwarven GateCorridors of the Old CityKazan MinesGolden BreweryClockwork FactoryBolgur's ThroneNortherners' OutpostFrozen RapidsNortherners' VillageDragons' BoneyardJokull's NestOtil FarmlandsSilveroak OutpostCity of LozagonLightseeker CampDenas's Castle
Elite Maginicia ShoresAnurian PlazaPond of the SageBreaking the IceInto the MountainsThe Frozen Throne
Endless
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