After wave 15, the King of the North Arkuz will summon Jokull, which will then emerge from the massive hole in the middle of the stage. Throughout the fight, Jokull does not move from the spot; she instead relies on waves of minions that spawn constantly from both entrances until it is defeated.
Being treated as scenery instead of an enemy, Jokull cannot be attacked or damaged by towers. Instead, during the course of the level (before the fight against Jokull), the player's goblin minions will build two special cannons for the sole purpose of killing Jokull. Once a cannon is ready, tapping on it will cause it to fire at Jokull. Both cannons must fire three times each in order to defeat Jokull (the left cannon will explode instead of firing on the final time, however).
Jokull supports her minions by breathing ice at towers to freeze them, similar to the Svell Druid's ability but affecting many more towers. Initially, this attack will freeze 3 towers, which will increase to 6 as Jokull's pseudo-HP gets low. She can also fire her horn spikes into the air which will land on your troops or hero for extremely high damage, the damage appears to increase as her health gets lower.
- Are you ready to chill your bones?
- Jökull is the Icelandic word for Glacier. Which seems to be what Jokull was supposed to resemble before Arkuz broke the ice.
- Jökull is the name of a Frost Giant in Norse Mythology.
- The achievement earned for defeating Jokull, is a reference, to the popular movie/book franchise, How To Train Your Dragon
|Kingdom Rush - Enemies|
|Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief|
|Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager|
|Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker|
|Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom|
|Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep|
|Demon Legion • Flareon • Gulaemon • Cerberus|
|The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Kingdom Rush: Origins - Enemies|
|Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi|
|Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger|
|Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider|
|Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|