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WHILE A FORMIDABLE EVIL EMERGES
AN UNEXPECTED ALLIANCE IS TAKING SHAPE!

It will take the finest warriors of Linirea and the relentless Dark Army to stop it. Beware! Though they may journey side by side the ever-changing winds of fate could swiftly alter their course.


Kingdom Rush 5: Alliance is the fifth Tower Defense game in the Kingdom Rush Franchise; sixth overall; developed by Ironhide Game Studio. It was announced on February 29, 2024 and was released on July 25th 2024. Kingdom Rush 5: Alliance is able to play on App Store, Google Play and Steam. It is the direct sequel to Kingdom Rush: Vengeance and the indirect sequel to Legends of Kingdom Rush.

Description[]

With greater power and menace than ever before, Kingdom Rush 5: Alliance brings forth a fresh, exhilarating experience, building upon the lightning-paced and captivating gameplay that propelled its predecessors to award-winning status.

Kingdom Rush 5: Alliance follows the formula of a typical tower defense game. Placing towers on the side of a path to destroy enemies that appear in predetermined waves, the objective is to defeat all the waves before they reach the end of the path, using the towers, heroes and certain abilities. Letting too many enemies through results in a Game Over.

Features[]

  • 34 upgradeable characters:
    • 18 Towers with special skills.
    • 16 Epic Heroes; now, you can play with 2 heroes in each stage
  • Face action-packed challenges across 5 different exotic landscapes.
  • 25 Campaign stages, with different terrains and challenges. Explore diverse landscapes while defending against hordes of enemies. Each stage offers a new adventure!
  • 3 different game modes. Who doesn't love a good challenge?
  • 58+ Achievements, show off your skills and unlock rewards!
  • 45+ different enemies to test your mettle: 6 enemy races and 7 epic boss fights. It's like a monster mash-up of epic proportions.
  • Easter eggs and the usual lighthearted humor of Ironhide. Because what's a game without a few hidden surprises and a good laugh?

Story[]

Following the events of Kingdom Rush: Vengeance Linirea is under the rule of Vez'nan, but a rebellion is forming in the forests to the south. The Kingdom is threatened by an interdimensional creature named The Overseer. An uneasy alliance is formed between Vez'nan's Dark Army and the Linirean rebels, to face this threat together. All the people from Linirea understand that is the time to unite their mighty forces to vanquish evil. From goblins, orcs, and dark knights, to mighty heroes that will protect their world.

The alliance begins its journey by repelling the Wildbeasts from the Everadiant Forest, the home of Arboreans. After slaying their leader, the alliance arrives at the Forsaken Canyon, where the Unblinded Cult resides. After the number of battles, it meets Seeress Mydrias, leader of the Cult, who summons Corrupted Denas. The alliance successfully rescues the Linirean king, and follows Seeress Mydrias, who crosses the strange portal leading to different dimension, the territory of the Overseer. Eventually, the alliance defeats Seeress Mydrias, deformed by the Overseer’s influence, but not before the awakening of her god.

Vez’nan chains the Overseer to reduce his power, so the army of the alliance is able to fight him. After weakening him enough, King Denas deals the final blow, slaying the otherwordly beast once and for all. The alliance is then disbanded, and Vez’nan relinquishes the power over Linirea to King Denas. Then, a feast for both Linirean and Dark Army is being held.

Gameplay[]

This game is in many ways similar to the previous games in the Kingdom Rush installments. The player is responsible for the combat operations of army of the alliance. Such operations involve constructing towers that weather wave after wave of enemy assaults, with the goal of preventing any enemies from breaking through the defenses and going past the exit. If a set amount of enemies successfully pass through the defenses, the player loses.

Towers are constructed using gold as the currency. A set amount of gold is provided to the player at the beginning of each level, and enemies killed provide the player with a gold bounty, allowing them to build more towers as the battle progresses. Like Kingdom Rush Vengeance, the game has a multitude of already specialised towers available for construction, and of these, five towers can be brought to each battle. Each of these specialised towers can be upgraded four times. Some towers are analogous to the four types of towers (archers, mages, barracks, artillery) featured in the first three games, while others represent some combination of the four, and others may be part of an entirely new tower family.

In addition to towers, the player has three spells at his disposal. One is the classic two-person Reinforcements, prominently featured throughout Kingdom Rush. The second and the third spell are determined by the heroes you have selected to bring to the battle, and are analogous to hero spells from Kingdom Rush: Origins and Kingdom Rush: Vengeance. However, there is no equivalent to Rain of Fire, Thunderbolt or Soul Impact.

Heroes and Items also play a role in the game. For the first time in the series, the player can control two heroes in the same stage. Heroes are available through gameplay and can be purchased with real money. They are elite troops who actively block and fight enemies on the battlefield. Heroes are player-controlled to a degree, and hero selection determines the second and the third spell a player has in their arsenal. In addition to the spell, heroes have their own set of skills which they use independently on the battlefield. Upon defeat, heroes do not disappear indefinitely, but will be revived after a delay.

Items, as in previous games, are purchasable goods whose usage is controlled by the player. Items are purchased using the premium in-game currency Gems. These items are potentially extremely beneficial to the player, being capable of various effects such as freezing and stalling enemies, provided that the player uses them correctly.

Platform Differences[]

Mobile[]

  • The first four heroes are free; the rest cost between $0.99 and $6.99.
  • Some towers require you to complete a stage to unlock them, while others must be purchased with real money.
  • Shop is present.
  • Loading screen is different compared to Steam.

Steam[]

  • There are no premium heroes or towers, these are instead unlocked by completing levels (excluding those from DLCs).
  • There are no items.
  • Loading screen is different compared to mobile.

Differences from Kingdom Rush: Vengeance[]

  • There are three slots for new games in the Main Menu; Vengeance only had one save file available.
  • Two Heroes can be used at the same time. There is no option to only have one Hero, outside of the first time playing before the second hero is unlocked.
    • There are 4 free heroes and 13 Premium heroes.
  • Heroes no longer have a permanent passive skill.
  • Soul Impact has been removed, and there is no big spell in its place. The Ultimate Skills of two heroes take its place.
  • Advanced Towers now only have 2 skills. Except Bamboo Masters.
  • Four towers are available from the start of the game.
    • Six are unlocked as the Campaign progresses.
    • The rest are premium.
  • There are 10 brand new items.
  • Enemy cards (that appear when an enemy is first introduced) can be shown again by tapping the enemy icons during gameplay.
  • The Tutorial level has a Heroic Challenge and an Iron Challenge, while the final level has no additional challenges.
  • Heroic Challenge and Iron Challenge still unlocked regardless of star gained in the main campaign.
  • Levels are wider as standard (as they appear on Steam) and need to be scrolled back and forth if played on a Tablet.
  • Units can now be controlled by 'click-dragging' them.
  • Elite levels are unlocked throughout the main campaign, rather than after the end of it.

Credits[]

Executive Producers: Pablo Realini, Gonzalo Sande

Creative Directors: Pablo Realini, Gonzalo Sande, Gerson da Silva

PMO: Gabriel Artus

Producer: Gastón Barranquet

Lead Game Designers: Juan Andrés Fernández, Leandro Mesquita

Game Designer: Juan Carlos Mariño

Story Writers: Gerson da Silva, Juan Andrés Fernández, Juan Carlos Mariño, Leandro Mesquita

Text Writers: Juan Andrés Fernández, Juan Carlos Mariño

Lead Programmers: Joaquín Bello, Ruben Garat

Programmers: Diego Binagi, Andrés Kent

Game Engine Programmer: Ciro Mondueri

Lead Artist: Agustín Mastalli

Artists: Arita Aranha, Guillermo Barrios, Leandro Cámara, Lucía García, Diego López, Lucía Mostarda, Agostina Ravera, Matías Sniadower

Ancient Hunger / Arachnophobia

Producer: Leonardo Clavijo

Lead Game Designer: Gerson da Silva

Game Designers: Guillermo Sotuyo, Camile Cazot, Rodrigo Aguiar

Lead Programmer: Guillermo Amorin

Programmer: Martín Maestri

Lead Artist: Anthony Garcia

Artists: Emanuel Pérez, Lucía Rodríguez Marrochi, Amilcar (Roko) Paz, Tamara Kupfer Muñoz

Comic Artist: Gonzalo Mendizabal

Marketing: Paula Bentancur, Steven Masaguez, Reynaldo Suarez, Rodrigo Moreno, Leticia Correa, Patricia Mazzei, Gastón Ducasse

Special Collaborators: Bart Calixto, Sebastián Guadalupe, Luciana Reyes, Agustín Spangenberg

Sound FX: Bruno Boselli

Original music by: Haakon Davidsen

Voice Talent: Sean Crisden, Lauren Synger, Arielle Delisle, Kane Black, Eric Braa, Lani Minella

Q&A & Testing: Gabriel Artus, Paula Bentancur, Gerson da Silva, Pablo Realini, Gonzalo Sande, Ignacio Perdomo, Guillermo Sotuyo, Reynaldo Suarez, Juan Pais, Matías González, Maximiliano Mañay, Joaquín Segredo, Juan Manuel Sancho, Sebastían Chiribón, Sergio Wajswol, Jonathan Cabrera

QA by Lollipop Robot: Iván de Rosa Guillén, Álvaro Sánchez Pellicer, Esther Fernández Palou

Beta Testing: AerisDraco, Muffet, sunnydaler, Celicni, Soundso, Thokrumgrozo, Frostyyy, SuperFishy14, TheGreenDigi, Oofffff, TGM, Voduke, Audrey Lynn, Mmlh, Zezitra, Fyar, Danche, Smokingflash, Harkmen, Sentinel, Anteater, Function, Prahant, Shyguymask Taurmega, CloudisDum, Diron, Alonko King Rexy, Lin

Special Thanks to our families, friends and the community for supporting us all along these years.

History[]

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