“ | I will protect you! | ” |

Description[]
The heavily armored knights can withstand the fiercest of blows, making them a resilient and hard-hitting force to be reckoned with.
The Knight is unlocked by unlocking the achievement Journey of a thousand miles.
Stats[]
Level | HP | Armor | Attack | Speed | Armor regen |
---|---|---|---|---|---|
1 | 5 | 6 | 3 | 2 | 2 |
2 | 7 | 6 | 4 | 2 | 3 |
3 | 8 | 9 | 5 | 2 | 4 |
Traits[]
Block : 25% chance to block targeted non-magical attacks.
Fortify : Gains extra armor until the next turn if the character ends their turn without using any skills
This unit has +2
for this turn.
Skills[]
Tier 1 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
![]() |
Slash | 0 | Regular | Melee | Knight's basic attack, deals [attack]±1 ![]() |
Bonus +2 ![]() |
![]() |
Shield Bash | 2![]() |
Regular | Melee | Deals [attack]-1 ![]() ![]() |
Stun applies for 2 ![]() |
Tier 2 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
![]() |
Gain Terrain | 1![]() |
Regular | Melee | Deals [attack]±1 ![]() |
Bonus +2 ![]() |
![]() |
Hold the Line | 2![]() |
Regular | Self | All adjacent allies and herself gains +4 ![]() |
Tier 3 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
![]() |
Charge | 3![]() |
Full Action | 4 | Charges to a free hex, dealing [attack]-1 ![]() ![]() |
|
![]() |
Shieldarang | 3![]() |
Full Action | 3 | Tosses her shield up to 3 hexes away, dealing [attack]-1 ![]() |
Quotes[]
- "I will protect you" - Upon select
- "Training paid off" - Upon upgrade
- "Shields up" - During combat
- "Get behind me" - During combat
- "I will stop them" - During combat
- "" - When hurt
- "" - When hurt
- "" - When hurt
- "I.. failed" - When killed
Trivia[]
- The Knight; along with the Ranger, Arcane Wizard and Bombardier; represent the four original Tower types from the original Kingdom Rush; Melee, Archer, Magic and Artillery.