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Have at thee!

The Knights Barracks is a Level 3 Melee Tower, upgraded from the Footmen Barracks. It trains three knights, professional soldiers who will stop anything in their path. The tower is the same in both Kingdom Rush and Kingdom Rush: Frontiers, with only a change in appearance. They regenerate 10 HP per second when not in combat.


Knights are professional soldiers with heavy armor. Dedicated to his majesty, they will stop your enemies' advance.

Knights are soldiers at the peak of their training. They are stronger versions of Footmen, with more health and armor. They deal slightly more than twice the damage of Footmen to enemies.


  • Same as the Level 1 Militia Barracks (and any other Barracks, whether advanced or not)


  • While having significantly better stats than Footmen Barracks, the Knights still share the same weaknesses - large hordes, ranged enemies and flying enemies. Support from other towers is crucial.

Additional Stats Edit

Kingdom Rush Edit

  • Kingdom Rush Toughness Training and Endurance Training gives +15 health respectively, up to total +30 health.
  • Better Armor increases their resistance against physical attacks with 10%, increasing their natural armor to 40%.
  • In total with all upgrades, their EHP is 300 points of physical damage per soldier (3 soldiers equals 900 EHP)
  • Total cost of the Knights Barracks is 240 Gold.
  • Gold spend per EHP (for all 3 soldiers) is 0.27

Kingdom rush: Frontiers Edit

  • Boot Camp gives +15 health
  • Defensive Stance and Veteran Squad each give +10% armor, increasing their natural armor to 50%.
  • In total with all upgrades, their EHP* is 330 points of physical damage per soldier (3 soldiers equals 990 EHP)
  • Total cost of the Knights Barracks is 240 Gold.
  • Gold spend per EHP (for all 3 soldiers) is 0.24.

This ratio makes them the most cost efficient investment for Soldiers.

Note: Effective Hit Points = how much damage a unit needs to take before dying.


Kingdom RushEdit

Icon BrrkHoly Holy Order

Icon BrrkBarb Barbarian Mead Hall

Kingdom Rush: FrontiersEdit

Icon BrrkTemp Knights Templar

Icon BrrkAssn Assassin's Guild

Related UpgradesEdit

Kingdom RushEdit

  • KR Up Tough Toughness Training (1 Star)
    • Barracks train soldiers with more health. (+10% health)
  • KR Up BetArmor Better Armor (1 Star)
    • Barracks train soldiers with improved armor. (+10% armor)
  • KR Up ImpDep Improved Deployment (2 Stars)
    • Improves rally point range (by 20%) and reduces soldier training time.
      • (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
  • KR Up EndTrain Endurance Training (2 Stars)
    • Barracks train soldiers with even more health. (+20% health of the main one)
  • KR Up Spiked Spiked Armor (3 Stars)
    • When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)

Kingdom Rush: FrontiersEdit

  • Up KRF Stance Defensive Stance (1 Star)
    • Barracks train soldiers with better armor. (+10% armor)
  • Up KRF BootCamp Boot Camp (1 Star)
    • Barracks train more resilient soldiers. [HP +10%]
  • Up KRF Espirt Esprit de Corps (2 Stars)
    • Increases barrack rally point range (+20%) and healing rate (+20% per second).
  • Up KRF Veteran Veteran Squad (2 Stars)
    • Soldiers are trained faster and with improved armor. (-2 seconds of respawn time, +10% armor of the main one)
  • Up KRF Courage Courage (3 Stars)
    • While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second.


  • "For honor and glory!"
  • "For the king!"
  • "Have at thee!"
  • "Charge!"


View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
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Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
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Special Troll MercenariesSpider NestCaravan
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