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“ | Have at thee! | ” |
The Knights Barracks is a Level 3 Melee Tower, upgraded from the Footmen Barracks. It trains three knights, professional soldiers who will stop anything in their path. The tower is the same in both Kingdom Rush and Kingdom Rush: Frontiers, with only a change in appearance. They regenerate 10 HP per second when not in combat.
Overview
Knights are professional soldiers with heavy armor. Dedicated to his majesty, they will stop your enemies' advance.
Knights are soldiers at the peak of their training. They are stronger versions of Footmen, with more health and armor. They deal more than twice the damage of Footmen to enemies.
Range
- Same as the Level 1 Militia Barracks (and any other Barracks, whether advanced or not)
Strategy
- While having significantly better stats than Footmen Barracks, the Knights still share the same weaknesses - large hordes, ranged enemies and flying enemies. Support from other towers is crucial.
Additional Stats
Kingdom Rush
- Kingdom Rush Toughness Training and Endurance Training gives +15 health respectively, up to total +30 health.
- Better Armor increases their resistance against physical attacks with 10%, increasing their natural armor to 40%.
- In total with all upgrades, their EHP is 300 points of physical damage per soldier (3 soldiers equals 900 EHP)
- Total cost of the Knights Barracks is 240 Gold.
- Gold spend per EHP (for all 3 soldiers) is 0.27
Kingdom rush: Frontiers
- Boot Camp gives +15 health
- Defensive Stance and Veteran Squad each give +10% armor, increasing their natural armor to 50%.
- In total with all upgrades, their EHP* is 330 points of physical damage per soldier (3 soldiers equals 990 EHP)
- Total cost of the Knights Barracks is 240 Gold.
- Gold spend per EHP (for all 3 soldiers) is 0.24.
This ratio makes them the most cost efficient investment for Soldiers.
Note: Effective Hit Points = how much damage a unit needs to take before dying.
Upgrades
Kingdom Rush
Kingdom Rush: Frontiers
Related Upgrades
Kingdom Rush
- Toughness Training (1 Star)
- Barracks train soldiers with more health. (+10% health)
- Better Armor (1 Star)
- Barracks train soldiers with improved armor. (+10% armor, percentage points)
- Improved Deployment (2 Stars)
- Improves rally point range (by 20%) and reduces soldier training time.
- (Respawn time is reduced by 3 seconds for Holy Order, and by 2 seconds for the others.)
- Improves rally point range (by 20%) and reduces soldier training time.
- Endurance Training (2 Stars)
- Barracks train soldiers with even more health. (+10% health, stacks additively for 20% total)
- Spiked Armor (3 Stars)
- When attacked, soldier's spiked armor return a 10% of the damage to the attacker. Spiked Armor also affects Reinforcements and Heroes. (dealt as True Damage)
Kingdom Rush: Frontiers
- Defensive Stance (1 Star)
- Barracks train soldiers with better armor. (+10% armor, percentage points)
- Boot Camp (1 Star)
- Barracks train more resilient soldiers. (+10% health)
- Esprit de Corps (2 Stars)
- Increases barrack rally point range (+20%) and healing rate (+20% per second).
- Veteran Squad (2 Stars)
- Soldiers are trained faster and with improved armor. (-2 seconds of respawn time, +10% armor, stacks additively)
- Courage (3 Stars)
- While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second. (also works out of combat)
Quotes
- "For honor and glory!"
- "For the king!"
- "Have at thee!"
- "Charge!"
Trivia
- Knight units use the same names as the Militia Barracks.
Towers • Kingdom Rush | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104 |
Special | Sylvan Elf Hall • Sasquatch • Sunray Tower |
Towers • Kingdom Rush: Frontiers | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200 |
Special | Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge |
Towers • Kingdom Rush: Origins | |
Standard | Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood |
Special | Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion |
Towers • Kingdom Rush: Vengeance | |
Standard | Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Shaolin Temple • Ignis Altar • Goblin War Zeppelin • Sandworm Hollow |
Special | Troll Mercenaries • Spider Nest • Caravan • Ancient Sarcophagus |